Pathfinder: Wrath of the Righteous - Enhanced Edition
介绍
Brace yourself for new adventures set in your favorite universe thanks to the The Last Sarkorians DLC!
You can also get Pathfinder: Wrath of the Righteous - Season Pass here.
探索传奇故事循着这段旅程,你将前往世界之伤,直面深渊地狱的无尽裂口,感受将这片土地吞噬殆尽的噬魂恐惧。一个多世纪以来,邻邦为击退敌军而英勇奋战,但始终收效甚微。
如今,你有机会结束这场纷争,但救世之路绝不会一帆...
The writing is honestly worse than even in Kingmaker, I mean its just atrocious, but the gameplay is quite a bit better and thats why I play these games in the end.
sadly, this is yet another "role-playing game" with little space for actual role-playing. there are few dialogue choices, and the ones that you do get are for choosing story paths. all the chaotic/evil decisions boil down to "I AM CRAZY AND I WILL KILL YOU", and then you kill them. the story is bad. it's dull, formulaic, and uncreative. the combat and character creation was great! pretty unbalanced but genuinely really fun. alas, i do not play RPGs for fun combat. that's something to add on top of a good story, not a replacement for one.
This game has it all: an excellent story, intriguing characters, staggering degrees of player agency, well-written dialogue, complex and challenging combat, diverse and creative build possibilities, and bugs, bugs, bugs galore. It has so many goddamned bugs, more than two years after release, that I can't bring myself to award it more than three stars. If I had a quarter for every time I had to reload a save, from hours previous because some bug or another made it impossible for me to progress, I'd have a refund. Additionally, some of the game design choices are downright sadistic; you'll see what I'm talking about once you get to Act IV (if you manage to last that long, given the goddamned bugs).
I just cannot recommend this game in its current (presumably final) state because of how intensely frustrating it can be, and not because it's challenging. Play at your own risk, knowing that at any moment you may be unable to advance for reasons beyond you control.
Owlcat Games are on a mission, which they started with Pathfinder: Kingmaker.
Their games should dwarf them all. They are ought to contain more quests than the entire Bhaalspawn saga (Baldur's Gate) combined. The same goes for the combat. And texts. And everything. And you know what? Based on pure playing time, they'd already achieved this with their debut.
Unfortunately, they're trying this on budgets that clearly have a limit. Thus, for every decent section in this game, you're finding tons of filler. Repetitive mob combat that may as well be the result of an intern going over their maps, finding empty spots to fill, and applying a copypaste job via the editor. Dialogue and text that is plentiful, but obviously rarely had the budget of an editing pass. Quests that oft aren't the result of iteration processes either, but finalized as they came.
With Pathfinder Kingmaker, I took a long time out before finishing. WIth this one it's been three already since release. And I've decided I've had enough -- after a good 80 hours of playing, no less.
The final straw was Owlcat turning even the most remarkable place into something unremarkable: a city of demon's. Rather than engaging in anything interesting, they task you with rotating the in-game camera to navigate that city, as paths only open up and buildings give way only if the camera points the right way. The quests you trigger there are of a similar kind: fetch and errand jobs that require you back and forth between city sections.
The pity is that the good bits of their games are actually good. But a "less is more" approach would benefit them greatly.
Completed with only a mythic path.
It' strange: I liked it, but most of its stronger aspects make also the game a mess.
So, the good ones
1. Pathfinder! gives tons of classes/templates, spells, equipment, things to choose from
2. You can set a lot of parameters regarding combat, because (the game tells you) it will be difficult (true? maybe)
3. Choose between turn-based combat and realtime with pause, great!
4. Huge campaing, awesome.. a lot of things to do, stories, npc to meet; everyone beatifully designed and there's a great number of situations you'll encounter and choices that will make the difference
5. Mythic Paths. Great Idea, very fun to play, very very nice addition to the mechanics/storytelling
6. Crusade Mode. The Idea is a very powerful one, adds another layer onto the game!
7. Companions make the story enjoiable
8. The ending was a nice surprise, it fits
But..
1. Predefined career paths (a way the game is supposed to help you) are not good enough even for default settings; you'll have to look outside the game to find solutions.. why?
2. This cant be a justification for very bad encounter balancing; i have played 3/4 of the game with the settings at minimum (damage to party, no criticals, enemies depowered, etc) because without them it was too frustrating; in a party on real life, a similar effect will cause the campaing to end
3. I played only in turns mode.. i thought maybe this will take a bit longer to finish the game? Now i think.. a LOT longer
4. Ehi, wait a moment.. maybe it has too much things to do? Sometimes i thought "oh, no.. another encounter? please no" and that's not a good reaction
5. Will i ever see all they can offer? For the (4) point, probably i will not often replay the game; a pity
6. Do we needed it? You can disable it or turn into automatic-mode, but this will make you miss (i readed) locations and stuff.. bad
7. They do not leave if they disagree
8. "things back to normal" if you do not maximise crusade results? really?