The game is a fine CRPG. Not spectacular, not bad. Just fine.
I played the Pen and Paper campaign that this is based on, and while I haven't gotten very far into this game, I've gotten far enough in that I know that I don't care for the feel of it. Lots of little things like inconsistent artwork mar the experience. Some bits have full polish, while others just don't.
Takes a long time to load, (if it doesn't crash).
And when it does, invisible text. I seem to be able to open the options menu and the character creation, but it's all invisible text.
To add insult to injury, what seems to be the 'credits' are working properly.
If this issue was fixed, I would be glad to come back and change my review.
Every game tries to make the player feel a certain way, and Pathfinder chose to make you feel deadlocked and violated.
It starts off promising with a really nice opening quest, and then progresses to punish you fiercely (unless you turn down the difficulty to absolute minimum, which feels like cheating) for non-min-maxed builds; by sending you into a downwards spiral of loss and deadlock.
Spoilers:
Need to do that quest? Well, sorry, your level is too low and if you try you're being wiped off the map. Get some XP? Well, you could try that other quest, but unfortunately the game decided to abduct your MV-NPC. And to get him back? Well, about that XP ... Then surely you can go to another area? Well, you can't go back to town, since "hero's don't go back". Which leaves you grinding random encounters at 20 XP per encounter, while all you need are 1500 more XP to reach level 3.
In the meantime, that mission-timer is ticking away, and in a few weeks it will be "game over".
Seriously, before considering Pathfinder, buy a rogue-like; at least re-starting the same level over and over again is more fun and has more variety.