Liberated's premise is a familiar one. A totalitarian state rules the near future and it's up to you and a ragtag group of characters to start a revolution in hopes of shutting down the government and regaining freedom.
While the premise is nothing out of the ordinary, the story is actually pretty well executed and characters behave in a realistic way. It does a good job of mirroring current society and speculating how things might go without feeling like pandering or talking down to the audience (which is sadly a rare thing these days for this sort of tale).
The art direction is probably what sells this game. The narrative is told in a gritty comic book style with monochromatic visuals in order to bette reflect the established dystopian scenario. Voice acting is pretty good too and helps sell the tone even better.
Unfortunately, the gameplay is where things start to fall apart. The game starts promising, perfectly mixing elements of stealth and action with some light puzzles, but as soon as gunplay is introduced, stealth is out the window for good. Forget about choosing whether to hide, run or shoot. It's shoot or die. Even in the few times you're given a place to hide, it's basically just to delay the inevitable shooting for a few seconds.
There's nothing inherently bad about this kind of gameplay, but the problem is that the setting and tone of the game work better with at least the choice of stealth. The "Inside"-style level design seems tailored to encourage stealth as well. And it's what the game promises at the start, so you feel like you've been baited and switched.
Furthermore, controls aren't so good, making the pedestrian gunplay even less interesting, so there's that.
I think it's an alright first try for the developer, and I hope they take notes for their next title. They're promising, but they need to make a better effort next time. It's clear storytelling and visuals are their forte, so perhaps their next game should be a graphic adventure.