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Guild of Dungeoneering Ultimate Edition

已在库内

3.4/5

( 49 Reviews )

3.4

49 Reviews

中文(简体), English
Offer ends on: 10/26/2025 09:59 EET
Offer ends in: d h m s
19.999.99
Lowest price in the last 30 days before discount: 19.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Guild of Dungeoneering Ultimate Edition
介绍
《地下城探险公会》终极版经过全面重制,是一款不同寻常的回合制地下城探险游戏:玩家将不会直接操纵英雄,而是需要为英雄量身打造地下城。玩家将使用从公会卡组中抽取的卡牌设置房间、怪物、陷阱以及战利品。与此同时,您的英雄将自己决定去往何方或者与谁交战。但问题是,英雄是否足够强大,能够挑战最深处的地下城呢?在地下城探索的间隙,您需要管理自己的公会,建造新的房间以吸引全新职业的冒险者,并利用更加强大的物品扩张您的卡组。 前所未有的深度。终极版将免费提供从“海盗湾”到“冰淇淋让人头痛”在内的所有内容!除此之外,更有全新角色、全新怪物、全新任务以及装满战利品的全新宝箱供您体验。 随心定制您的冒险家...
用户评论

3.4/5

( 49 Reviews )

3.4

49 Reviews

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产品详细信息
2015, Gambrinous, ...
系统要求
Windows XP / Vista / 7 / 8 / 10, 2 GB RAM, 750 MB available space...
DLC
Guild of Dungeoneering Soundtrack
Time to beat
11.5 hMain
17.5 h Main + Sides
27 h Completionist
16 h All Styles
介绍

《地下城探险公会》终极版经过全面重制,是一款不同寻常的回合制地下城探险游戏:玩家将不会直接操纵英雄,而是需要为英雄量身打造地下城。玩家将使用从公会卡组中抽取的卡牌设置房间、怪物、陷阱以及战利品。与此同时,您的英雄将自己决定去往何方或者与谁交战。但问题是,英雄是否足够强大,能够挑战最深处的地下城呢?在地下城探索的间隙,您需要管理自己的公会,建造新的房间以吸引全新职业的冒险者,并利用更加强大的物品扩张您的卡组。


  • 前所未有的深度。终极版将免费提供从“海盗湾”到“冰淇淋让人头痛”在内的所有内容!除此之外,更有全新角色、全新怪物、全新任务以及装满战利品的全新宝箱供您体验。
  • 随心定制您的冒险家。利用数十种全新发型与饰品外加全新的胜利特性塑造冒险家,帮助他们在您打造的凶险地下城之中坚持更久。
  • 经过完善的游戏机制以及全面的平衡性调整。精心的优化将让您在公会与地下城中体会到无与伦比的快乐与享受。在派遣傻瓜去送死的过程中,体验前所未有的愉悦吧!
  • 全新文本、动画、配乐以及音效。细致的全面设计将让您的地下城与公会愈发逼真。但一定要小心,牙尖嘴利的吟游诗人已经回来咯。


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© GAMBRINOUS 2015 Guild of Dungeoneering ® and Gambrinous ® are registered trademarks of Gambrinous Ltd.

包含内容
Guild of Dungeoneering Classic (ZIP)
系统要求
最低系统配置要求:

NOTE:
The classic version of Guild of Dungeoneering can still be accessed via beta channel called 'classic'. To learn how to access a beta channel via GOG GALAXY 2.0, please see this article.

NOTE:
The classic version of Guild of Dungeoneering can still be accessed via beta channel called 'classic'. To learn how to access a beta channel via GOG GALAXY 2.0, please see this article.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
17.5 h Main + Sides
27 h Completionist
16 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2015-07-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
645 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
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用户评论

Posted on: June 10, 2018

agog4games

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游戏: 370 评论: 3

Avoid at ALL cost!

It´s quirky, funny, interesting, a breath of fresh air .. for the first hour. Then you get out of the somewhat balanced starter dungeon and the RNG keeps killing you over and over and over and over again. I gave up on this maldesinged mess after 5 hours of suffering. Worst 8.5€ I EVER spent.


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Posted on: February 15, 2018

Spellsweaver

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游戏: 337 评论: 34

Munchkin

If you ever played a tabletop game called Munchkin, this one seems to feel just like it. I absolutely the game's visuals, and I appreciate that the author went for a hand-drawn style instead of pixels all around. Also narrator talking in limerics and mocking characters' deaths is nice to listen to. I couldn't give it 5 stars for a single reason, and that's gameplay being a little lacking and randomness dependant. The system of character choosing its own actions could be interesting, were it not so shallow and easy to control, as the character just goes towards the monster that's closest in level to him, else goes to the biggest pile of treasure he sees. Both of which are exactly the things you want him to go to 99% of the time, so, basically, you have no need to bother with character's actions, as they are very predictable. What isn't predictable, however, is what tools you are offered to make a dungeon, especially the shape of corridors, which might lead to very long time until you finally get the piece you need to finish the quest (for instance, any corridor leading up), and sometimes outright cause you to lose (in case there is a turn limit or a boss chasing you). Also, some desing features seem useless. Say, there is a screen where you manage your guild. You can buy the rooms for it, that give specific bonuses, and then you get to position the room. And it makes absolutely no difference where you position them. Moreover, once you built them, almost all the rooms are non-interactive (graveyard being an exception), so you have a map of guild where you can do absolutely nothing meaningful, except to press the "upgrades" or "go exploring" buttons at the bottom of the screen. It just seems like a huge waste of time that was, perhaps, meant to be something useful, but didn't make it into the game.


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Posted on: March 7, 2017

melfka

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游戏: 255 评论: 1

Not much crawling in these dungeons

I got the game lured by the graphics & the song in the trailer. Even now I catch myself thinking: “It’s the best thing in the game”—and that’s not good news. The game’s mechanic is simple and easy to grasp, but it misses the main purpose of any dungeon crawl: getting your character to level up and face more and more powerful monsters in the endless quest for treasures. The dungeons are limited in various ways: you might be able to only kill three monsters, spend there a certain amount of turns or collect certain loot. So if you’re dreaming of ADOM-like experience of endless dungeons and mowing your way through countless enemies until you die… well, dream on. Fighting the monsters is a card game, and your deck depends on your character’s class and the equipment you loot. It’s very entertaining and a lot of fun. Too bad that whenever you enter a dungeon, you start from scratch… It definitely misses the fun and satisfaction of slowly building a perfect deck while exploring a dungeon. Don't get used to the characters. They die a lot. And I do mean: A LOT. Mostly because of random card draws. On top of that, when you place the dungeon tiles and monsters, you don’t control which way you go and sometimes the character heads exactly the "wrong" direction, randomly traveling 1 or 2 tiles (if there’s a monster or a treasure, it's 1, but if the room is empty, it might be 1 or 2). So what kept me going back to the game? The music (the songs are fun enough, though they do get a bit repetitive), the graphics, and the light game play. I played it when I needed a break, but part of me wished I could build my own, complex dungeons, fill them with monsters and treasures, and then embark on hours-long quest to defeat them all. Oh well, instead I got some work done, so that’s good, right? If you’re in the mood for something fun and light (and relatively short) get it, but otherwise I’d reconsider. Sure, I enjoyed it when I played it—but it’s not a game I’m ever going to come back to.


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Posted on: March 30, 2021

AltinGavranovic

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游戏: 135 评论: 17

Cute short rpg-themed puzzle game

This reminded me a lot of Desktop Dungeons - the gameplay is quite different (more of a deck-builder combat game along the lines of, say, Deep Sky Derelicts) but it has the same tongue-in-cheek rpg dungeon crawler-themed vibe while remaining a puzzle game at heart. You'll probably beat it in about 10-15 hours but each dungeon run is short so it provides a nice 'coffee break' kind of experience. You send your little adventurer dude into dungeons which you then populate with rooms, loot and monsters; the adventurer moves somewhat randomly through the dungeon (but seeking out loot and monsters of their level so it is usually easy to predict/control where he'll go.) The core of the game is the combat - which is card-based but not too random because both your dude and the monster tend to have a small hand of cards making for a fairly predictable experience once you get used to the monsters' "decks." Beating monsters gets you loot (more/better cards) and level-ups (more HP) and there is a tactical side to each dungeon in building up your deck/level before facing the dungeon boss. Picking the right 'class' of adventurer for each dungeon is important as they have quite different decks and do better against certain kinds of foes. Like all these kinds of games, you'll die a fair bit early on (many of the 1-star reviews clearly gave up at this stage) but death doesn't really cost you anything and with a bit of persistence you figure out the winning strategies and then the game is actually, if anything, a bit too easy down the stretch. There is some replay value (trying out different classes, etc.) but I'd kind of had enough after beating it once. A good 'casual' game if you don't mind the difficulty curve - recommended!


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Posted on: March 31, 2020

kdgog

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游戏: 评论: 67

Better than I thought

The first time I installed it I got bored quickly and uninstalled. But I tried again a year later, and have just completed it. It's a lot better than I realised! I came to really enjoy the simple mechanics, especially because there's a bit more depth than I realised - I reached a point where I couldn't seem to survive the harder dungeons. However, I started thinking more tactically, looking at upgrade paths, creating strategies like money loops with fountain branch-offs so that I would only power up at the good ones, examining characters and realising some had more health than others, weakening enemies with dead ends and lots of tiles around them ... and suddenly I was able to crack the hard levels and complete the game. So there is some challenge in there, and it is satisfying to overcome. I've decided this is a keeper. :-)


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