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Guild of Dungeoneering Ultimate Edition

已在库内

3.4/5

( 49 Reviews )

3.4

49 Reviews

中文(简体), English
Offer ends on: 10/26/2025 09:59 EET
Offer ends in: d h m s
19.999.99
Lowest price in the last 30 days before discount: 19.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Guild of Dungeoneering Ultimate Edition
介绍
《地下城探险公会》终极版经过全面重制,是一款不同寻常的回合制地下城探险游戏:玩家将不会直接操纵英雄,而是需要为英雄量身打造地下城。玩家将使用从公会卡组中抽取的卡牌设置房间、怪物、陷阱以及战利品。与此同时,您的英雄将自己决定去往何方或者与谁交战。但问题是,英雄是否足够强大,能够挑战最深处的地下城呢?在地下城探索的间隙,您需要管理自己的公会,建造新的房间以吸引全新职业的冒险者,并利用更加强大的物品扩张您的卡组。 前所未有的深度。终极版将免费提供从“海盗湾”到“冰淇淋让人头痛”在内的所有内容!除此之外,更有全新角色、全新怪物、全新任务以及装满战利品的全新宝箱供您体验。 随心定制您的冒险家...
用户评论

3.4/5

( 49 Reviews )

3.4

49 Reviews

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产品详细信息
2015, Gambrinous, ...
系统要求
Windows XP / Vista / 7 / 8 / 10, 2 GB RAM, 750 MB available space...
DLC
Guild of Dungeoneering Soundtrack
Time to beat
11.5 hMain
17.5 h Main + Sides
27 h Completionist
16 h All Styles
介绍

《地下城探险公会》终极版经过全面重制,是一款不同寻常的回合制地下城探险游戏:玩家将不会直接操纵英雄,而是需要为英雄量身打造地下城。玩家将使用从公会卡组中抽取的卡牌设置房间、怪物、陷阱以及战利品。与此同时,您的英雄将自己决定去往何方或者与谁交战。但问题是,英雄是否足够强大,能够挑战最深处的地下城呢?在地下城探索的间隙,您需要管理自己的公会,建造新的房间以吸引全新职业的冒险者,并利用更加强大的物品扩张您的卡组。


  • 前所未有的深度。终极版将免费提供从“海盗湾”到“冰淇淋让人头痛”在内的所有内容!除此之外,更有全新角色、全新怪物、全新任务以及装满战利品的全新宝箱供您体验。
  • 随心定制您的冒险家。利用数十种全新发型与饰品外加全新的胜利特性塑造冒险家,帮助他们在您打造的凶险地下城之中坚持更久。
  • 经过完善的游戏机制以及全面的平衡性调整。精心的优化将让您在公会与地下城中体会到无与伦比的快乐与享受。在派遣傻瓜去送死的过程中,体验前所未有的愉悦吧!
  • 全新文本、动画、配乐以及音效。细致的全面设计将让您的地下城与公会愈发逼真。但一定要小心,牙尖嘴利的吟游诗人已经回来咯。


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© GAMBRINOUS 2015 Guild of Dungeoneering ® and Gambrinous ® are registered trademarks of Gambrinous Ltd.

包含内容
Guild of Dungeoneering Classic (ZIP)
系统要求
最低系统配置要求:

NOTE:
The classic version of Guild of Dungeoneering can still be accessed via beta channel called 'classic'. To learn how to access a beta channel via GOG GALAXY 2.0, please see this article.

NOTE:
The classic version of Guild of Dungeoneering can still be accessed via beta channel called 'classic'. To learn how to access a beta channel via GOG GALAXY 2.0, please see this article.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
17.5 h Main + Sides
27 h Completionist
16 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2015-07-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
645 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
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用户评论

Posted on: October 28, 2015

The Lost Scot

游戏: 157 评论: 4

Decent Exporation and Simple Combat

The art style is adorable and the soundtrack is funny (although you hear the same stuff a little too much). Very accessible to new players but can get a bit repetitive in the late game. Full review: http://www.therockstargamers.com/guild-of-dungeoneering-review/


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Posted on: March 17, 2018

lionell999

验证所有者

游戏: 230 评论: 7

Flawed, but still a great deal of fun

There are a number of gaming mechanics that work in this game, and are fairly unique. The idea of adding cards to a deck at the same time you are equipping your character is very interesting. The fact that there are classes in this game that have insanely unique abilities which make their decks play like no others in the game is also quite surprising. The fact that there are a few quests (including boss fights) that take a bit of planning and careful play is refreshing. The dungeon creation is often fun and has interesting interactions with the deck building. The combat is also well animated and generally quite fun. There are negatives however. The biggest issue is the balancing. After a certain point some of the classes are completely unplayable. You will lose every time if you try to play a Chump, for example, past a certain point in the game. There is no way to fix this, no amount of deck building will allow you to play certain classes after a certain point, and if you try, you'll just be frustrated. This is not game breaking, you just have to realize it and play the newer classes instead. Certain classes, once you learn their trick, will win almost every battle. There is still some challenge as you begin again with a default deck when you enter each dungeon so it is possible to have a string of bad luck and not be able to recreate your ultimate deck even with the same character in every single dungeon. This really isn't game breaking either, as the classes with overpowered decks aren't available until late in the game. Make no mistake, this is a unique and strangely fun game. It can be repetitive, but the new classes that unlock will tend to keep things fresh. It plays like a collectable card game with RPG and dungeon crawling elements baked right in, which is very interesting and can be a great deal of fun. I do recommend this. Besides, the music will make you smile if nothing else.


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Posted on: October 16, 2016

poptron

验证所有者

游戏: 103 评论: 7

Fun Idea but Misses the Mark

This game just misses the mark for 3 stars. Overall, it's a fun game but with several frustrating elements. Unforunately, it becomes repetitive, fairly quickly. With a little work, it could have been much stronger. 1. Nothing carries over. Most frustrating of all is that your characters don't retain levels and don't keep items. You feel cheated after completing a dungeon, only to have progress nullified and items vanish. 2. No treasure score. Another major problem is that you can't see how much treasure you've accumulated during a quest. It's deeply frustrating, wandering around with no idea how much you have; that's the one thing you CAN keep. 3. You can't go back. Once you complete a quest, that dungeon is gone. You can progress in the game very quickly and just as quickly feel like you've gone too fast. 4. Endless grind. It's easy in the first couple of dungeons to level up a character and have them meander endlessly, collecting treasure. The rewards for completing a dungeon are simply too shallow, on their own. Combined with the issues listed above and this becomes a very tedious task, to try and maximize the quests and grind out what you need from the dungeons. 5. Building Your Guild I found it difficult to understand what I was getting from expanding the guild. The blacksmith, for example, doesn't make weapons that I can give to my adventurers. Combined with the fact that they always reset to level one, it makes it hard to care about progressing in the game. Basically, it feels like once you played a dungeon, you've played them all.


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Posted on: September 24, 2016

验证所有者

游戏: 0 评论: 2

Forgettable and unrewarding

I tried to like it, I really did. But when your characters die so regularly as they do in this game, then there is nothing to keep me (personally) invested in coming back. Having your characters survive depends extreme heavily on RNG, both in regards to cards drawn in fights and loot found. And since you don't get to keep any good loot for later dungeons, the next dungeon also becomes an equal RNG nightmare. I bought this game with the expectation that it was, in a sense, a traditional RPG. It is not. Unless you enjoy a rogue-like game with heavy RNG and starting over again and again, then steer clear of this title.


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Posted on: October 5, 2016

SleepDepJoel

验证所有者

游戏: 149 评论: 4

A rare chest with common loot

The premise is great: a five minute dungeon crawl where you try to control your dungeoneer's encounters to influence the adventure and claim victory. Each monster defeated gives you a choice of loot to add to your dungeoneer's hand, which are played as actions during battle. The card-battles are novel and simple, but at the cost of nuanced strategy. Many enemies, outside of minor traits, are very same-y within a dungeon, so I didn't really find myself considering which bad guys to place. Likewise the dungeons, which change thematically, are all very much the same mechanically. You'll find yourself playing with a similar strategy whether you're in the plains, jungles, or caverns. I would have loved to see a setup where each class type of physical, magical, and mixed had a chance to shine in the different areas, but once you unlock a higher tier of hero, there's no real reason to experiment. I do like how you can try and pick loot drops that start playing around a class's traits (e.g. get card-drawing equipment for a guy that deals damage based on his hand size) but treasure in tier 1 and about half of tier 2 (out of 3) almost all are not worth picking up when an item that gives health is in the mix, making it a non-choice. Health is EXTREMELY important for the first 2 battles, and in later dungeons you'll just find youself throwing dudes carelessly into the meat grinder until someone is lucky enough to survive to level 3 and have enough health to start picking more esoteric stuff. ***SPIOILER:*** The last level is disappointing. I thought I was on the second-to-last level and when the game suddenly ended, I felt like I had wound up for a pitch without throwing the ball. I would have loved to see a proper announcement and dialogue for the final boss of the game, just like the final bosses of the previous dungeons had. The concepts are really cool, but Guild just isn't able to get the right mix of difficulty, strategy, and novelty it's going for.


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