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Guild of Dungeoneering Ultimate Edition

已在库内

3.4/5

( 49 Reviews )

3.4

49 Reviews

中文(简体), English
Offer ends on: 10/26/2025 09:59 EET
Offer ends in: d h m s
19.999.99
Lowest price in the last 30 days before discount: 19.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Guild of Dungeoneering Ultimate Edition
介绍
《地下城探险公会》终极版经过全面重制,是一款不同寻常的回合制地下城探险游戏:玩家将不会直接操纵英雄,而是需要为英雄量身打造地下城。玩家将使用从公会卡组中抽取的卡牌设置房间、怪物、陷阱以及战利品。与此同时,您的英雄将自己决定去往何方或者与谁交战。但问题是,英雄是否足够强大,能够挑战最深处的地下城呢?在地下城探索的间隙,您需要管理自己的公会,建造新的房间以吸引全新职业的冒险者,并利用更加强大的物品扩张您的卡组。 前所未有的深度。终极版将免费提供从“海盗湾”到“冰淇淋让人头痛”在内的所有内容!除此之外,更有全新角色、全新怪物、全新任务以及装满战利品的全新宝箱供您体验。 随心定制您的冒险家...
用户评论

3.4/5

( 49 Reviews )

3.4

49 Reviews

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产品详细信息
2015, Gambrinous, ...
系统要求
Windows XP / Vista / 7 / 8 / 10, 2 GB RAM, 750 MB available space...
DLC
Guild of Dungeoneering Soundtrack
Time to beat
11.5 hMain
17.5 h Main + Sides
27 h Completionist
16 h All Styles
介绍

《地下城探险公会》终极版经过全面重制,是一款不同寻常的回合制地下城探险游戏:玩家将不会直接操纵英雄,而是需要为英雄量身打造地下城。玩家将使用从公会卡组中抽取的卡牌设置房间、怪物、陷阱以及战利品。与此同时,您的英雄将自己决定去往何方或者与谁交战。但问题是,英雄是否足够强大,能够挑战最深处的地下城呢?在地下城探索的间隙,您需要管理自己的公会,建造新的房间以吸引全新职业的冒险者,并利用更加强大的物品扩张您的卡组。


  • 前所未有的深度。终极版将免费提供从“海盗湾”到“冰淇淋让人头痛”在内的所有内容!除此之外,更有全新角色、全新怪物、全新任务以及装满战利品的全新宝箱供您体验。
  • 随心定制您的冒险家。利用数十种全新发型与饰品外加全新的胜利特性塑造冒险家,帮助他们在您打造的凶险地下城之中坚持更久。
  • 经过完善的游戏机制以及全面的平衡性调整。精心的优化将让您在公会与地下城中体会到无与伦比的快乐与享受。在派遣傻瓜去送死的过程中,体验前所未有的愉悦吧!
  • 全新文本、动画、配乐以及音效。细致的全面设计将让您的地下城与公会愈发逼真。但一定要小心,牙尖嘴利的吟游诗人已经回来咯。


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© GAMBRINOUS 2015 Guild of Dungeoneering ® and Gambrinous ® are registered trademarks of Gambrinous Ltd.

包含内容
Guild of Dungeoneering Classic (ZIP)
系统要求
最低系统配置要求:

NOTE:
The classic version of Guild of Dungeoneering can still be accessed via beta channel called 'classic'. To learn how to access a beta channel via GOG GALAXY 2.0, please see this article.

NOTE:
The classic version of Guild of Dungeoneering can still be accessed via beta channel called 'classic'. To learn how to access a beta channel via GOG GALAXY 2.0, please see this article.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
17.5 h Main + Sides
27 h Completionist
16 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2015-07-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
645 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
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用户评论

Posted on: November 17, 2015

NeuroMan42

游戏: 457 评论: 15

Fun but boring after about an hour.

Love everything about this game... art style, music, design... brings me back to days of playing D&D, but unfortunately after about four characters and a hour into the story it is DAMN boring. Would make a great tablet game, but on a PC it just has NO long-term fun factor, maybe if you played for 5-10 minutes every few days it would be worth it.


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Posted on: November 19, 2021

Mico Selva

游戏: 1408 评论: 17

Pretty shallow and repetitive

The game is fun (and funny) at first but quickly becomes very repetitive and has no real depth in gameplay. Story layer is also underwhelming despite some promising bits at the start. I recommend getting it cheaply otherwise you might regret spending money.


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Posted on: October 21, 2018

qlanhub

验证所有者

游戏: 68 评论: 5

Fun, for about 1 hour

Interesting idea, but it quickly becomes a boring and irritating grind-fest. In fact seems like a discarded mobile game with pay-to-win intentions, that never got to the stage of implementing stuff worthy of buying for real cash. Each dungeon your character starts from level 1, and 0 eq, which gives you feeling of starting each "mission" over and over and over and over again, even if you change the dungeon. The characters ''battle scars'' that the experienced dungeoners get seem to be at least questionable, or downright crippling.


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Posted on: December 15, 2018

ErzPaladin

验证所有者

游戏: 80 评论: 7

And they cycle begins anew...

Guild of Dungeoneering is more or less the reverse concept of Dungeon Keeper: in Dungeon Keeper you want to kill the heroes who enter your dungeon while in Guild of Dungeoneering you map the dungeon to keep your hero alive. And in some ways it's funny and in some it's not. Your hero/heroes (cause your pawns die way too easily for my taste) need to fight A LOT! After each successful fight they get some kind of equipment (daggers, clubs,... spoons!). That equipment is used in combat in form of randomly appearing cards, cause the battle is more or less a card game where every card has a certain function (for example: dealing 2 dmg at once, block dmg, bypass a block once, HP drain, etc.). The main problem is that the game gets permanently tougher the more progress you're making while your hero/pawn/whatever always more or less stays the same (except for "bonus classes" which take quite some time to unlock). And cause you always start weak in a dungeon (technically naked) you need to kill enemies simply to get some base equipment (= a base fundus of playable battle cards) to survive and end the actual dungeon. And so it goes over and over and over. Some ppl may like that, but I really don't like it at all. The game says on one note that the enemies should be equal, but not from my experience. I never came to the point where my pawn could discard the entire enemy's card hand and afterwards gets 3 times in a row a triple attack (= a "3 dmg"-card) and that while it's a standard enemy! The pawns are simply getting forced to death and that's not really funny imho. And afterwards you start with the same annoying pawn over and over again... and that while some medieval music plays from lastly "sentenced to death" guild member.


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Posted on: July 20, 2015

fylchi

验证所有者

游戏: 1253 评论: 3

Fun, but hampered by uneven game design

Basically, this is a rather fun card-based battler with a good mix of skills, classes, and items bolted to a whole bunch of "dungeon building" and guild upgrading mechanics that don't really pan out. To complete your missions, you have to assemble pathways to goals and place monsters and loot; but, on the whole, it just doesn't really add much to the game -- in it's current state, the whole thing is underdeveloped and comes off as maybe only slightly better than having nicely pre-built maps. Likewise, the guild unlocks are pretty pedestrian, and because your characters always reset at the end of each mission, there isn't a whole lot of progression based gameplay to be found here. Still, the art, writing and music is very nice, and the card battles are pretty addictive. The game certainly entertains for a few hours -- which, at the moment, is all you're really going to get, as there isn't anything to do but start over when you beat the last mission.


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