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冰汽时代

已在库内

4.4/5

( 851 Reviews )

4.4

851 Reviews

中文(简体), English & 10 更多
Offer ends on: 10/24/2025 09:59 EEST
Offer ends in: d h m s
29.992.99
Lowest price in the last 30 days before discount: 2.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
冰汽时代
介绍
如果你已经在 GOG 上拥有了 《冰汽时代》,就可以获得 50% 的季票 折扣。 把握时间,优惠有效期至2022年1月5日北京时间晚上10点。 城市必须生存下去 《冰汽时代》是由《这是我的战争》的开发商推出的最新社会生存游戏。供暖是生存的关键,而你的所有决定都会付出代价。在被冰雪覆盖的世界里,人类开发出了由蒸汽驱动的供暖技术,以此抵御严寒。你的任务是建立地球上的最后一座城市,并为了城市的生存获取必要的资源。 作为领袖,你需要在发展需要、资源限制、同情心、谨慎抉择之间求得平衡。游戏的主线是管理城市与社会,但玩家也需要不时对外面的世界进行考察,了解它的昨天与今天。 为了城市的生存,...
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评论
92 %
推荐
PC Gamer
89/100
IGN
9/10
Eurogamer
Recommended
用户评论

4.4/5

( 851 Reviews )

4.4

851 Reviews

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产品详细信息
2018, 11 bit studios, ESRB 评级: Mature 17+...
系统要求
Windows 7/8/10 64-bit, 3.2 GHz Dual Core, 4 GB RAM, GeForce GTX 660, Radeon RX 460 or equivalent wit...
DLC
Frostpunk: The Last Autumn, Frostpunk Expansions Original Soundtrack, Frostpunk: On The Edge, Frostp...
Time to beat
10.5 hMain
24.5 h Main + Sides
56 h Completionist
16 h All Styles
介绍



如果你已经在 GOG 上拥有了 《冰汽时代》,就可以获得 50% 的季票 折扣。 把握时间,优惠有效期至2022年1月5日北京时间晚上10点。




城市必须生存下去

《冰汽时代》是由《这是我的战争》的开发商推出的最新社会生存游戏。供暖是生存的关键,而你的所有决定都会付出代价。在被冰雪覆盖的世界里,人类开发出了由蒸汽驱动的供暖技术,以此抵御严寒。你的任务是建立地球上的最后一座城市,并为了城市的生存获取必要的资源。

作为领袖,你需要在发展需要、资源限制、同情心、谨慎抉择之间求得平衡。游戏的主线是管理城市与社会,但玩家也需要不时对外面的世界进行考察,了解它的昨天与今天。

为了城市的生存,你将做出什么选择?被逼入绝境时,你会怎么做?一切过后,你会成为怎样的人?

制定法律

制定给社会带来秩序的法律,决定民众的工作日程、医疗、食物及其他重要的生活内容,并保持他们的希望值和满意度。维持城市的道德秩序与保证民众的衣食安全同样重要。

塑造你的社会

在紧要关头,你必须毫不犹豫地决定民众的未来。你是否会以铁腕独裁,还是靠同情心与信仰治理?采取极端或温和的方式取决于你,但一旦做出选择就无法回头。

斟酌你的选择

有些选择看似微不足道,像是要怎样应对某个不满市民,是否要满足新派系的要求等。然而,你的所有选择都可能带来预想不到的结果。民众信任于你,愿意倾注他们的心力。作为领袖,你肩负着沉重的责任。

开发新技术

为了生存就必须发展。在应对当前事件的同时,你还要放眼未来,投资并开发技术。建立全自动机器人、空中飞艇及其他高科技基础设施并不容易,但这并不是天方夜谭。一切依赖于你的管理和领导能力。

探索霜冻之地

除了你的大本营新伦敦,探索城市外的未知世界也很重要。 尽管考察有风险,但它会给你带来有用的情报与珍贵的物资,帮助你增加城市人口。霜冻之地或许还有其他幸存者,他们的命运完全掌握在你的手中。

无尽模式

无尽模式是《冰汽时代》的最新更新,玩家们对此期待已久。作为游戏目前为止最大的一款DLC,无尽模式包括了全新的地图、游戏模式及机制,让你以前所未有的方式沉浸入游戏的世界。

© 2017 11 bit studios S.A. Frostpunk™, 11 bit studios™ and respective logos are trademarks of 11 bit studios S.A. All rights reserved.

所有成就
包含内容
内容
Standard Edition
Game of the Year edition
原声音乐(MP3)
壁纸(mobile)
铃声
Cover Art
壁纸
画册
Frostpunk: Season Pass
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
24.5 h Main + Sides
56 h Completionist
16 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.15+)
发行时间:
{{'2018-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
9.2 GB
链接:
评分:
ESRB 评级: Mature 17+ (Mild Violence, Blood, Mild Sexual Themes, Strong Language)

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用户评论

Posted on: April 7, 2023

dkshsg

游戏: 17 评论: 3

Annoyed

Really, the mechanics of the game are fun. They know how to make a fun game. The trick is to force the gamer to make constant choices. But this is what I consider game fatigue. There is no free time in a game, there is constantly some kind of trial. Most of those trials are negative events, not positive ones. I pay money to play this game, but there are more irritations and trials than positives in the game, so while the game mechanics are enjoyable, the game scenarios are not. The trials are endured and the town develops, but the citizens don't know contentment. The game lacks positive feedback. It's becoming more of a chore than my life and I'm not enjoying it because there's no reward for solving so many problems. Why should I get involved in something that is more trouble than my life in the name of a game?


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Posted on: June 8, 2020

yoddle

验证所有者

游戏: 39 评论: 1

Coal! Coal! Get me more coal!

As a fan of survival and city builder games, Frost Punk feels like the perfect crossover of my two favourite genres. While I was initially very excited and quite hooked to it, this city builder, sadly, got old quite fast. Like its name suggests, in Frost Punk you'll have to deal with a lot of cold, snow, and ice. Set in an alternate, post-Industrial Revolution steampunk world, you are tasked with helping a fledgling colony survive in a world where the warmth of the sun we know has gone and a landscape of permanent frost and snow takes over. In order to survive, you will have to balance your people's needs with practical decisions, while facing the increasingly harsh climate and the terrible snowstorms that befall your small population. However, that's where the fun stops after a while. After you've started establishing your city and making a couple of difficult decisions here and there, you'll find that the whole game starts to become repetitive. The problem lies in the in-game economy, and this one runs on coal. Because coal is what keeps your settlement running, expect to spend almost all your time either managing its production and stockpiling for the next snowstorm, or finding ways to produce or obtain more coal as you expand your population. While the game's economy also includes other resources, such as wood and steel, those are generally used for building and upgrading and their respective industries can be left alone to run by themselves. All that mattered in Forst Punk, is coal. After more than 30 in-game days of looking at my coal production spreadsheet and the neverending quest for coal was starting to feel tiresome and old. You'll never have enough workers in the game, so you'll always have to find a compromise between coal production and fulfilling your other needs. In the meantime, the weather is only getting harsher so whatever decision you make, in the end, the coal industry always wins.


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Posted on: May 1, 2018

Aalda11

验证所有者

游戏: 260 评论: 13

A well crafted jewel of a game

Another 11bit game, another masterpiece. How do they do it? As I read the negative or partially negative reviews I see one common complaint - not fleshed out enough. Potential not fulfilled. I think people want this game to be something it is not. It's not a city builder. It's not sandbox like Simcity or Skyline. Frostpunk is the exact opposite from a sandbox where sky is the limit. Frostpunk is all about limits. It's a survival strategy game, maybe the first of its kind. That's why I think the Endless mode was a mistake. The developers caved to a popular demand but this game was not designed to be and endless sandbox and it shows. Where it absolutely excels though are the story-driven, scripted scenarios. Frostpunk is basically This War of Mine, only scaled up to a city level. Instead of a few refugees you're trying to keep alive an entire city, while scavenging around for resources. As such, it's glorious.


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Posted on: June 2, 2019

nandyssy

验证所有者

游戏: 76 评论: 4

High replay value

I've spent 250 hours playing this game so far. Bought it when it only had 3 scenarios and played them to death, trying to get all the achievements. Then left the game because... well, the scenarios are pretty linear. When the endless mode update came out, followed by fall of winterhome, I got back into it. Endless mode is great fun - 4 different map types, each with its own pros and cons, and the usual difficulty levels - mean hours of play and experimentation. I'm hoping for one more update - the end of the cold. You find out what happened and why and get to fix it. I'd love for that to happen.


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Posted on: November 17, 2020

svjson

验证所有者

游戏: 84 评论: 8

Entertaining, but flawed

I've really enjoyed playing this game, and I have lots of praise for it. But then, there are some game mechanics that put me off. And so much so that they kill the entertainment. Let's have a look at "The Londoners". The way to handle it is to make sure that the Hope metric is increased again. I had trouble dealing with raising and keeping hope, so I googled it to get some hints. Turns out that the only really successful tactic that people seem to favor is... brace yourselves... to KNOW that this element is coming into play and purposefully _not_ fulfill hope-raising tasks/quests that the game asks you to do until after the event is triggered. The measures I could employ at that point in my game were nowhere near enough. I had an almost full Hope-meter before, but it dropped to almost 0 when this happens. There are almost no means to build it back up again, but I managed to slow down their recruitment. And then... it gets colder. Which makes my promise to keep tents heated broken, because the heat went below acceptable parameters for __a few seconds __ before I cranked up the generator. And what's the result of this? The hope-meter dives to almost zero again. And this basically means that I'm screwed, as there doesn't seem to be much I can do to recover at this point. Where's the realism in this? "OH NO, THEY RESPONDED TO THE DROPPING TEMPERATURE BY INCREASING THE GENERATOR OUTPUT A FEW SECONDS TOO LATE! WE ARE ALL DOOOOMED!!! AND ALSO I WAS AT WORK, SO I DIDN'T EVEN NOTICE. BUT WE'RE STILL DOOOMED! ABANDON ALL HOPE!". It's just ridiculous. By all means, bring the challenge - but make it fair. If you're supposed to deal with seemingly random problems by having plowed hours into the game and failed before only to have to do it all over again... probably only to fall victim to another seemingly random and unrecoverable (yet by the game pre-determined) event like this... well, then the game is broken by design.


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