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神界:原罪2 - 终极版

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4.5/5

( 1247 Reviews )

4.5

1247 Reviews

中文(简体), English & 11 更多
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神界:原罪2 - 终极版
介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。 圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。 如何谱写你的传说? 扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。 新的圣者之路,就在此刻! 召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利...
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4.5/5

( 1247 Reviews )

4.5

1247 Reviews

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产品详细信息
2017, Larian Studios, ESRB 评级: Mature 17+...
系统要求
Windows 7 SP1 / 8.1 / 10 (64-bit), Intel Core i5 or equivalent, 4 GB RAM, NVIDIA® GeForce® GTX 550 o...
DLC
Divinity: Original Sin 2 - Sir Lora, Divinity: Original Sin 2 - Divine Ascension
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。


圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。

如何谱写你的传说?

扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。

新的圣者之路,就在此刻!

召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利用居高临下的优势,将周围的环境作为武器,并借助各种元素的力量来夺取胜利。

成为绿维珑所期待的救赎之神。

独自一人或是和最多三名伙伴组成队伍,探索绿维珑广袤而多元化的世界。你可以去任何想去的地方,放飞你的想象力,探索无穷无尽的与这个世界交互的方式。在绿维珑之外,我们还提供了全新的“玩家对战模式”和“游戏大师模式”,请尽情体验。

  • 选择你的种族和起源。 从6个预设起源的角色中,根据他们独特的背景故事和人生目标进行挑选。或是创造你自己的角色:人类,蜥蜴人,精灵,矮人,亡灵等等。你所做出的任何选择,都会影响游戏的进程。

  • 毫无限制的探索与实验。 你可以去任何地方,与任何人交谈,与一切事物互动!杀掉游戏中的NPC并不会终止你前进的道路,某些鬼魂还可能隐藏着一两个小秘密…在这个神奇的世界里,你甚至可以和每一只动物进行交流!

  • 新一代的回合制战斗。 你可以组合各种元素,让你的对手尝尝它们的厉害,你可以利用高地优势来创造有利的格局。你可以精通12门技能学派的总计200多种技能。但要小心——游戏中的AI 2.0版是我们迄今为止最狡黠的发明。

  • 支持最多4名玩家联机或是本地协作。 你可以和你的朋友们在线联机,或在同一台电脑上用手柄分屏游玩。本游戏支持各种手柄类型。

  • 游戏大师模式: 拓展您的冒险,提升游戏体验。您可以使用本模式来制作专属于您的故事...

©2016 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Larian Studios Games Ltd.

所有成就
包含内容
内容
Definitive Edition
Divine Edition
手册
编辑器
editor (definitive edition)
lorebooks
画册
地图
故事书
原声音乐(FLAC)
概念图集
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.13+)
发行时间:
{{'2017-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
48.5 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore, Sexual Themes, Language, Online Interactions Not Rated by the ESRB)

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用户评论

Posted on: March 21, 2020

sbudy

验证所有者

游戏: 29 评论: 1

Wasted potential

I've finished the game once (classic mode) and I have no desire whatsoever for a replay, even though I did not experience some NPCs subplots. While this is still a ~100 hours game, and I did feel the need to finish it, I consider this a failure for a computer RPG; it should have high replay value. A pity, since the RPG system is really impressive; It's just the game they wrote for the system that really sucks. What I'd remember the most from the game is not the plot (mediocre, unoriginal and forgettable at best) and not the NPCs (decent characters overall, a pity they don't interact with each other). What I'd remember the most is the frustrating experience of reloading every second battle and googling for puzzle solutions and battle tactics in order to advance. The problem is not the game system; the balance is just badly screwed up. In order to compensate for your unlimited access to high quality equipment (the stores level up with you. That's a design mistake), the enemies have inflated armor scores (not explained by their actual armor) and inflated initiative scores. The computer almost always have the first move in a battle - sometimes it would initiate dialogue mid-battle to skip over your turn and act again. Enemies get the drop on you all the time while it's practically impossible for you to do the same; you are discovered each time you enter their line of sight. In short, there's one rule system for you and another, much more lenient, for the computer in order to compensate for poor balance. If the computer would play by your rules (have the armor rate, ability and initiative scores like your characters) it would be easily beaten. What I learnt from my experience is to go with my gut and ignore hype. Next time, if someone praise the battles as the strongest element of a RPG (rather than plot and characters), I would not buy it. I'm not playing RPGs for the battles, and I'm not playing them for the puzzles either, Egad.


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Posted on: April 23, 2023

LevdanAmadeus

验证所有者

游戏: 11 评论: 1

Not for me

I will honestly say that I do not understand people who like this game. Which is fine, I don't need to understand everyone's likes and dislikes. But I do want to add this in, as a warning to others that might be in my position: I'm not a hardcore gamer by any stretch, but having done Dragon Age Origins at nightmare difficulty on my first playthrough and having cracked Europa Universalis III and IV and Stellaris at fairly high difficulty iron man playthroughs I'd like to think I'm not a gibbering idiot. Divinity Original sin 2 makes me feel like a gibbering idiot. This is a shame, because I did find the story and characters interesting. There's a different vibe than many other stories and I wanted to explore the setting. But the combat, and the way you're led into it. I can honestly say, I don't know how I'd play this efficiently without a spreadsheet. I'd need that to keep track of which quests I'm still one level to low to even contemplate. Even though storywise it'd make perfect sense for me to embark on a particular quest. And this is despite me actually delving into the armour system, crafting, handing out potions and scrolls to all characters, actually planning the spread of buffs and heals and so on. And I actually did enjoy the combat in many places. It was challenging, demanded thinking and synergizing and sometimes I had to run away and take a different approach. I'm fine with that. But I'm not fine with being SLAPPED. I'm not fine with following a questline and then suddenly having an asshole developer point and laugh and SLAP me with something that just oneshots and annihilates and perma-kills everything in two rounds (oh gosh, I only brought five resurrection scrolls, silly me). I'm OK with loosing and having to redo. I'm not fine with this frustrating, insulting and weirdly designed mess. If you enjoy it, I'm happy for you. But I know I'm not alone, and this is for the consideration of others like me.


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Posted on: November 24, 2017

Lochmacher

验证所有者

游戏: 评论: 7

A Letdown

My wife and I played the first Divinity: Original Sin, and we both loved it. It had some issues, but was ultimately a game that kept us coming back and had her excited to play. The sequel, however, she has to drag me over to even think about, and this is why: Combat is, similar to the first D:OS, a battle against others that have access to the same skills players do, but there are a lot more skills in this game, making the number and variety of ways the enemy can disrupt, knock down, fly, and otherwise ruin your day too great, especially when they frequently outnumber you and have way too much health and armor. The armor system is also a point of contention, as even taunting can be "blocked" by physical armor or "miss". Linearity is a much greater thing in D:OS 2. Since everytime you talk to someone, it resets your conversation tree, you can re-select different paths and see how they all end up at the same end, regardless of the minor choices made. Also, you cannot freely move about the whole world and the transitions can happen through forced event triggers. Bugs are also very much present, with character portraits, status effects, and skills being reset without player input. Add to that the UI that was changed from D:OS and does not highlight as well, and it is just too frustrating for me to play and enjoy. Wait for the revised edition, similar to D:OS!


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Posted on: July 9, 2018

Darious

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游戏: 58 评论: 3

Punishing, and not in a good way

I'm a 'hardcore-casual' gamer, which means that I'll explore every nook and cranny, every map, every dialogue tree, every pixel of a game as long as the game doesn't punish you for it. This game punishes you for it. I'm only in Act II and the sheer volume of need-to-use-a-gimmick to beat, or just poorly designed encounters is overwhelming. Click the wrong door (hatch) and get into an unwinnable fight for the level you are most likely to be. Get over one pixel too close and get into a fight with a boss that autokills someone every turn. When I'm not reloading from saves to recover from unwillable situations that I couldn't possibly have known about beforehand, I'm spending my time on inventory management. Right click, identify, right click, send to wares, drag to character who has skill in selling...


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Posted on: June 25, 2019

sbergstro

验证所有者

游戏: 123 评论: 7

A disappointed fan

Okay, so I loved D:OS. Multiple play-throughs. Lots of fun. This... not so much. People apparently love this game. You do you. There's a lot of content, it's pretty detailed, and if you just want "REALLY BIG GRIMDARK" written by an angsty teenager, hey, go nuts. But me? I'm pretty disappointed. 1: Combat routinely begins with enemies on high ground and in prepared positions. This doesn't feel like difficulty. This feels like an AI cheating to make combat feel "harder." Even when I can sneak up on enemies and pre-position, my characters DON'T EVEN JOIN THE FIGHT. I have to toggle each character individually into combat by jumping around in my controls. Otherwise, they stand around scratching themselves while the leader gets slaughtered. 2: The companions are impossibly arrogant. All of them. The whole world seems populated with jerks. In the first town, everyone I meet is evil, or just fantastically selfish. All guards are torturers and gleefully commit unspeakable acts of violence. Their main opposition seems to be a bunch of criminal thugs. And even my allies belittle and insult me at pretty much every opportunity. I quickly find myself asking... can I just light everyone on fire or what? I can? WOW. Okay, you win points there, Larian. But since I like playing honorable heroes... Do I save all the evil jerks who spit in my face as thanks? Or do I give in and burn the world down? 3: Pathing for companions is terrible. If there's any kind of ladder along the route, at least one member of my troop is suddenly overcome with crippling anxiety. "OH NO! RUNGS!" Then they run screaming into the wilderness before I can stop them. They turn up in an unexplored part of the map, ambushed by enemies inexplicably hanging out in series of elaborate fortified positions. Why are they there? WHO KNOWS! 4: The quest journal is pointless and arcane. What am I doing? I have no idea. Even worse, I don't know why I should care. And that's really my biggest complaint.


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