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神界:原罪2 - 终极版

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4.5/5

( 1248 Reviews )

4.5

1248 Reviews

中文(简体), English & 11 更多
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神界:原罪2 - 终极版
介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。 圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。 如何谱写你的传说? 扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。 新的圣者之路,就在此刻! 召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利...
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4.5/5

( 1248 Reviews )

4.5

1248 Reviews

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产品详细信息
2017, Larian Studios, ESRB 评级: Mature 17+...
系统要求
Windows 7 SP1 / 8.1 / 10 (64-bit), Intel Core i5 or equivalent, 4 GB RAM, NVIDIA® GeForce® GTX 550 o...
DLC
Divinity: Original Sin 2 - Sir Lora, Divinity: Original Sin 2 - Divine Ascension
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。


圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。

如何谱写你的传说?

扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。

新的圣者之路,就在此刻!

召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利用居高临下的优势,将周围的环境作为武器,并借助各种元素的力量来夺取胜利。

成为绿维珑所期待的救赎之神。

独自一人或是和最多三名伙伴组成队伍,探索绿维珑广袤而多元化的世界。你可以去任何想去的地方,放飞你的想象力,探索无穷无尽的与这个世界交互的方式。在绿维珑之外,我们还提供了全新的“玩家对战模式”和“游戏大师模式”,请尽情体验。

  • 选择你的种族和起源。 从6个预设起源的角色中,根据他们独特的背景故事和人生目标进行挑选。或是创造你自己的角色:人类,蜥蜴人,精灵,矮人,亡灵等等。你所做出的任何选择,都会影响游戏的进程。

  • 毫无限制的探索与实验。 你可以去任何地方,与任何人交谈,与一切事物互动!杀掉游戏中的NPC并不会终止你前进的道路,某些鬼魂还可能隐藏着一两个小秘密…在这个神奇的世界里,你甚至可以和每一只动物进行交流!

  • 新一代的回合制战斗。 你可以组合各种元素,让你的对手尝尝它们的厉害,你可以利用高地优势来创造有利的格局。你可以精通12门技能学派的总计200多种技能。但要小心——游戏中的AI 2.0版是我们迄今为止最狡黠的发明。

  • 支持最多4名玩家联机或是本地协作。 你可以和你的朋友们在线联机,或在同一台电脑上用手柄分屏游玩。本游戏支持各种手柄类型。

  • 游戏大师模式: 拓展您的冒险,提升游戏体验。您可以使用本模式来制作专属于您的故事...

©2016 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Larian Studios Games Ltd.

所有成就
包含内容
内容
Definitive Edition
Divine Edition
手册
编辑器
editor (definitive edition)
lorebooks
画册
地图
故事书
原声音乐(FLAC)
概念图集
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.13+)
发行时间:
{{'2017-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
48.5 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore, Sexual Themes, Language, Online Interactions Not Rated by the ESRB)

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用户评论

Posted on: September 16, 2017

Nimue_de

验证所有者

游戏: 437 评论: 3

A gem among RPGs

I've been playing D:OS 2 since the first Alpha release came out, and it just got better and better. Because of what I had seen so far, my expectations were already pretty high when the full release finally came out - and Larian still managed to surpass them. This game is a detailed, lovingly crafted, polished gem which offers something for a wide variety of tastes. You like to explore and uncover a good story? Nose around to your heart's content, poke into every nook and cranny (there are lots of them in those beautifully designed areas) and talk to characters, most of whom will have something interesting to say. You prefer tactical combat? Crank up the difficulty and try to figure out how to defeat those enemies, who have the same repertoire of tricks at their disposal as you, and will gleefully use them all to crush you. I was a little sceptical at first when Larian announced just a few weeks before release that they were going to add full VO to the game, contrary to initial announcements. Having listened to those characters, I can only say, "thank goodness they did". The voice acting is superb and adds that final spark of life to excellently written characters. Can't recommend this game highly enough!


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Posted on: September 17, 2017

早期访问回顾

mkstofflet

验证所有者

游戏: 128 评论: 4

A Great Game!

Larian Studios consistently puts out wonderful games. This is no exception. The graphics, the voice acting, the magical exploration, the combat, the choices that have consequences, the humor! It's all there. Inventory management is similar to D:OS I and yet there is less to pick up. They learned to clean up the clutter. The crafting system is easier to learn and use. WONDERFUL! I will not fawn over the game, as it's been done. I WILL name the flaws, or issues that certain gamers may not like: 1) While it's an isometeric, combat-heavy game it is not an ARPG. It is not a Diablo clone.If you want constant action and hack and slash all the time this game may not be for you. 2) Sometimes it's tough to see everything on the screen. While you can rotate the camera 360 it's still tough. It's a compliment to the game though, as there is a lot going on. 3) It's difficult. You will lose some fights. Levels don't scale. And that is a good thing. Save a LOT and learn. I have had my ass handed to me a few times by some mobs and then came right back and figured out how to beat them. It may take a while. 4) Turned-based combat. It's wonderful for me, as I have slow muscle twitch. If you want fast, hack and slash it's not for you. Some battles may take 10, 20, 30 minutes. If you are in a hurry just know that you will be frustrated at the pace. 5) Character creation... It always baffles me why so many games implement SO many options for characters' looks. In this game you barely see the face of your character and yet you can choose many options for hair, face, color, etc... It seems to me that in isometric games less should be put on looks for characters and more into other resources. 6) Quests are often random and tough to figure out. That is another compliment, but for those who like more straight-forward quests beware! That's really all that I can think of. This game is an instant classic! Please buy, play and create! I am looking forward to the GM mode and the community-created adventures. This game should be relevant for 10+ years! YAY!


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Edited on: September 22, 2025

Posted on: May 6, 2020

Wizeroy

验证所有者

游戏: 124 评论: 20

Good game took a step in wrong direction

I really liked DoS1 and somehow can't keep playing the sequel. I approached the game so many times I lost count and gave it more than a fair shake. So what happened? The good: 1. Visuals Fidelity-wise the game looks a league above the first title. Character models are way more pleasant on the eye, and the world is even better. Many simple effects and animations are overblown and that's design decision I'm not fond of personally. Still when compared to original title it's not a downgrade. All of that is also much more demanding on your hardware so do keep it in mind. 2. Music Got much more budget and you can hear it. It's definitely on the lighthearted side which is fine. Tracks quality and variety is just right and never made me feel like switching it to my personal playlist. 3. Mod Support The ease of installing and using many useful mods is heartwarming. Sadly 95% of those mods are just some mechanical and QoL improvements. Now is it easy to mod it yourself? Never tried. The bad: 1. Writing DoS2 is trying to be far more of a P&P simulation rather than cRPG. It's not only in the mechanics, but something as essential for an RPG, as writing. It's actually written for CO-OP, with singleplayer being clear afterthought. It's not a your personal journey, but rather tale of a group of pre-written characters with player being just an outsider pushing the pawns. Even the way dialog is written clearly separates character's vision from player's perspective, leaving you nearly numb to the any plot occurrence. You always get those extremely bland dialogue options with one or two more colorful lines only available to whichever pre-written character you chose. If you choose to create a custom char, you basically don't exist within the plot and leave yourself out of any interesting opportunities to role-play. The impact of your choices during and after character creation mirrors that sentiment. Also "origin characters" when they appear as NPCs they are ridiculously cartoonish if not straight up artificial. Just another skin to wear, rather then characters you want to know. 2. Combat Gameplay This is weird because DoS1 was really fun it this department. Biggest change, and enjoyment downgrade comes in a form of armor system. Honestly I think it's just designed to simplify difficulty scaling process. Higher difficulty simply slaps more armor. So lazy. Worst is that there are two types of armor. For magic and other sources. In practice it encourages player to choose either physical or magic damage and go 100% into it for entire party instead of using creativity to achieve CC and surprise advantage. Combat gameplay rewards DPS efficiency over everything else. 3. Voice Acting Some might be into it, don't get me wrong. It's just that both dialogue writing and execution is so theatrically over the top that I never buy into anything that's being said. DoS1 after it got "enhanced edition" upgrade was also like that, but it was much more lighthearted story. In DoS2 there are more darker tones which creates this odd whiplash effect. It honestly takes me out of the experience. OVERALL: DoS2 just feels wrong. Potential was there. It makes very good first impression, but all the cracks get only wider the longer you play.


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Posted on: October 6, 2023

manio22

验证所有者

游戏: 240 评论: 9

No need to create a Larian account.

When launcher pops up, click 'Get Started' and the bottom right click 'Skip' Still launches the launcher but at least that.


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Posted on: December 15, 2023

jfreund

验证所有者

游戏: 评论: 3

Ignore Early Access reviews

Sort by "Most recent" and check reviews of not just the "final" product, but what you get now. The launcher is inexcusable. The game existed and was sold for years, then Larian pushed an intrusive, annoying, time wasting marketing tool onto new and existing players. You can jump through hoops to get around it, but you shouldn't have to. Once you get to the game, it's actually great for 80-100 hours. Then you get to Arx and the difficulty skyrockets. It's not the difficulty that wrecks the game, though - it's the tedious, poor design. According to walkthroughs I've followed, the Definitive Edition severely nerfs XP earned throughout the game. This makes your party chronically underleveled in Arx and you'll get nowhere trying to explore and just play the game. You have to hit specific sites and encounters in a specific order to get XP or you just hit brick wall after brick wall. The writing in Arx follows the same trend - you'll need a walkthrough telling you what quest order is needed to prevent locking out other quest branches. Even once you hit what seems to be a soft level cap now at 20 (no longer possible to get enough XP for 21), the design of the battles shifts from challenging to player to annoying and frustrating. Whoever designed the last act gave up on interesting and spammed endless respawning enemies all over. As the difficulty skyrockets, the quality of the game takes a nosedive. It's absolutely insidious that the game is fantastic until the designers of the final act drive the bus off a cliff. Arx renders the rest of the game a waste of time.


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