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神界:原罪2 - 终极版

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4.5/5

( 1247 Reviews )

4.5

1247 Reviews

中文(简体), English & 11 更多
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神界:原罪2 - 终极版
介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。 圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。 如何谱写你的传说? 扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。 新的圣者之路,就在此刻! 召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利...
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4.5/5

( 1247 Reviews )

4.5

1247 Reviews

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产品详细信息
2017, Larian Studios, ESRB 评级: Mature 17+...
系统要求
Windows 7 SP1 / 8.1 / 10 (64-bit), Intel Core i5 or equivalent, 4 GB RAM, NVIDIA® GeForce® GTX 550 o...
DLC
Divinity: Original Sin 2 - Sir Lora, Divinity: Original Sin 2 - Divine Ascension
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。


圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。

如何谱写你的传说?

扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。

新的圣者之路,就在此刻!

召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利用居高临下的优势,将周围的环境作为武器,并借助各种元素的力量来夺取胜利。

成为绿维珑所期待的救赎之神。

独自一人或是和最多三名伙伴组成队伍,探索绿维珑广袤而多元化的世界。你可以去任何想去的地方,放飞你的想象力,探索无穷无尽的与这个世界交互的方式。在绿维珑之外,我们还提供了全新的“玩家对战模式”和“游戏大师模式”,请尽情体验。

  • 选择你的种族和起源。 从6个预设起源的角色中,根据他们独特的背景故事和人生目标进行挑选。或是创造你自己的角色:人类,蜥蜴人,精灵,矮人,亡灵等等。你所做出的任何选择,都会影响游戏的进程。

  • 毫无限制的探索与实验。 你可以去任何地方,与任何人交谈,与一切事物互动!杀掉游戏中的NPC并不会终止你前进的道路,某些鬼魂还可能隐藏着一两个小秘密…在这个神奇的世界里,你甚至可以和每一只动物进行交流!

  • 新一代的回合制战斗。 你可以组合各种元素,让你的对手尝尝它们的厉害,你可以利用高地优势来创造有利的格局。你可以精通12门技能学派的总计200多种技能。但要小心——游戏中的AI 2.0版是我们迄今为止最狡黠的发明。

  • 支持最多4名玩家联机或是本地协作。 你可以和你的朋友们在线联机,或在同一台电脑上用手柄分屏游玩。本游戏支持各种手柄类型。

  • 游戏大师模式: 拓展您的冒险,提升游戏体验。您可以使用本模式来制作专属于您的故事...

©2016 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Larian Studios Games Ltd.

所有成就
包含内容
内容
Definitive Edition
Divine Edition
手册
编辑器
editor (definitive edition)
lorebooks
画册
地图
故事书
原声音乐(FLAC)
概念图集
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.13+)
发行时间:
{{'2017-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
48.5 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore, Sexual Themes, Language, Online Interactions Not Rated by the ESRB)

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用户评论

Posted on: October 6, 2017

FrogOfLegend

验证所有者

游戏: 270 评论: 29

Good, but frustrating

I played D: OS 1 and loved it all the way through. I was looking forward to OS 2, but upon playing found much of what made me love the original has been removed. I made it to act 3, but I still have no idea what's going on. The story feels far more fragmented and unlike the homestead of OS 1 there's no point of reference. I'm looking for...someone to do... something, but I dont have any idea who or what. The banter of the co-protagonists in OS 1 was fun and involving, but all the character interactions in OS 2 seem superfulous. Which brings me to the frustrating part... the combat. I know alot of people enjoy the difficulty of these games, but I feel like all of the strategy from OS 1 has been stripped away. There's a big emphasis on elevation, but it doesnt matter because nearly every enemy has a teleport and LoS is such that they can always use it. I try prepping my characters by putting my archer and mage up high, but on turn 1, half of the enemies Teleport, Phoenix Dive, Fly, Blitz and whatever right up to them. There are simply too many options for teleporting. There have been many times when my elevated archer would get hit by a mage only to then not be able to shoot the caster on their turn due to LoS. The other emphasis is on physical and magic armor, but its entirely dependend on gear which means if you got bad drops or lack of drops you'll have no defense. When your stategies do work it's very satisfying, but most of the time I'm left frustrated because most attempts to outwit the enemies is negated by sheer brute force. The world is nice and big and there's plenty to explore with lots of quests. I love traveling and finding new caves and civlians in peril. I just wish the amount of persuasion checks or at leas the difficulty was reduced.


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Posted on: November 26, 2017

早期访问回顾

Charlottenova

验证所有者

游戏: 108 评论: 3

The single worst slog of an RPG I have ever played.

Let me preface this by saying that I both enjoy a wide variety of RPGs (wider then most people, I think) - and that I don't really play them for the combat. I enjoyed Morrowind, but was also fine with Oblivion and Skyrim. I enjoyed Fallout 1/2, but also Fallout 3. I liked the original Wasteland, as well as the reboot. I have played most of the major kickstarter RPGs, and as far as I can remember, this is the first one thus far that I really, honestly hated. I've had RPGs I don't 'care for', or got bored and had not finished, but not any that I actually hated in a long time. I bought it on the recommendation of a friend who said he did not enjoy the 1st, but found this to be one of the greatest RPGs since Dragon Age. I own the first, thought it was "OK" ...but...I never got out of the starting city. Everytime I tried I died, and when I consulted the walkthroughs, they all basically said it was because I had not stolen everything nailed down, and had missed some fetch quests. So I never got farther then dying outside the city walls. It had been on my "to finish list" for awhile, once I could be bothered to get a walkthrough and figure out what fetch quests I was missing, and if it was possible to complete the game without being a kleptomaniac. I was assured this game lacked those flaws. Well, the game started fine at first. Cool-chargen, a tutorial ship that didn't seem so bad, then I'm plunked down into the starting zone, and.... the first four combats I encounter wipe the floor with me. I avoided looking at walkthroughs, and tried other quests, came back to them later, and...got my ass kicked. Fine, OK - I check walkthroughs. They all say that I need to be several levels higher. Ok, so I turn down the difficulty from classic to explorer, do some more quests and....get through it. Barely. And I keep playing. And slogging. And playing, and waiting for it to get fun. It never got fun. Here are the major problems with the system, from what I can tell playing with it, and consulting online. #1: Every enemy knows every weakness you have (even like, rats), and will 100% of the time target based off of them. Have one character thats vulnerable to "X" status effect? Expect to see every enemy that can use that, specifically target them with it to the exclusion of anyone else. #2: Enemies don't play by the same rules. Frustrated by the above? SURPRISE - all of these enemies (even animals) will have ~2x the maximum hitpoints you can possibly get at the level you encounter them. All enemies also have ~2-3 times the range on all ranged attacks you do, and have a more generous target window. So, for instance, one of the first fights you'll encounter is an arena, and one of the enemies in it is atop a platform. You can get atop an identical platform. They can target you, and you can't target them. Period. They can even (if you manage to throw a fire bomb up there) walk through a nearby door and shoot at you from behind a wall through the door, when the game would NEVER let you get away with that considering the angle and the blockage. #3. Just because environmental effects come into play, doesn't mean fights are necessarily fun. The game has a very dynamic combat system (freeze water, boil water, burn away poison) - and people love that because Bethesda and EA have lowered the bar for interactivity nearly to zero. But that doesn't, by itself, mean that combat system is FUN. It isn't. Its a horrible, horrible, slog. If you enjoy preparing for fights your characters couldn't possibly know about in advance by moving around barrels and doing crazy environmental things, to "solve the puzzle of the fight" - thats great, you'll love this game. Just looking to get through the fights, have a decent-ok time, and see the plot? THIS GAME IS NOT FOR YOU. Again, I want to point out with #3, that I have beaten a large number of tactical RPGS before. These fights are not 'challenging'. They are 'stupid and brutally pointless'. There is clearly a market for RPG players who look at the prospect of having to rob an entire city blind, with no-one magically knowing, in order to prepare for ordinary fights...who look at that with glee. I am not one of them. Rating: 0/5 stars. I wish I could get my money back. I hate it. I loathe it.


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Posted on: December 7, 2018

freeness

游戏: 854 评论: 35

The Greatest Overrated Game of All Time!

Let me get this out of the way: is OS2 worth the retail price? Absolutely, if only for the first two acts. However, even this comes with a slew of caveats. Basically, all of the major problems from OS1 are still here. The story is forgettable high fantasy garbage. It's just a knock-off Baldur's Gate. I can't understand how anyone was motivated by any of the characters. Perhaps it was the VO work (which is actually phenomenal)? The plot is non-existent until the exposition dump at the final boss. It's frankly not worth the ~ 70-hour journey. The combat is hard and as untactical as possible. Ambush! -> enemy goes first -> throws oil on party -> lights it on fire -> curses it. Your party is almost dead, so what do you do? Quickload -> reposition your characters for the "ambush" -> continue to metagame for 69 hours. It's the most riveting game of Simon Says I've ever played. Whoever designed the environments is a genius, but whoever did the levels for each enemy is a madman. It's nonlinear, but if you don't go on 'the path' you're underleveled and the game becomes ludicrous. The game just generally loses steam after the first 20 hours. There's no more tricks in combat, so they force you into cheap scenarios. There's no more story developments. The environments get smaller and more linear. Make a 30 hour RPG and make it good -- don't give me 100 hours where I was counting down the seconds for half my playtime.


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Posted on: September 26, 2017

早期访问回顾

frilled

验证所有者

游戏: 评论: 39

Heartbroken

I know. It's the best thing since sliced bread. Also, it's not for the masses anymore. Or, I'm not part of the masses anymore. I really, really loved the first D:OS. And the new one does everything better, right? Yeah. Only for me, it's too much now. Too many systems, too many skills, too much of everything, Basically. I can't really decide on anything anymore, because I want it all. Some things are as bad as in the first one, though. Most notably combat takes *ages*. I have no clue why enemy turns take so long. Couple that with fights that have tons of enemies (like the Gwydian fight) and you'll see why I was doing other things like answering mails in parallel. Complicating that is the fact that combat seems to be more difficult than in the first one, so you should probably pay attention - but I just couldn't stand wasting so much time. I don't know. What I was feverishly awaiting turned out to feel much more like work and less than playtime. But then again, I know there are lots of you who will just love all the new stuff. Just be warned that this game took a turn to the hardcore and demands serious chunks of your time. If you got it, you'll be in paradise. If you don't, well, it might make you feel sad. I know it did for me.


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Posted on: September 29, 2017

MattFW

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游戏: 104 评论: 1

Would love to love this game.

I really wanted to enjoy this game, and when it comes to the story and the general feel of the world I really did. But unfortunately, the game system, and especially the combat, just ruined the whole thing for me. There's a fantastic game here hidden behind a slow, dull combat system obfuscated by a poor UI and lack of reasonable messaging. Accidental killing of your own party due to sudden unpredictable AOE (with no UI cues), accidental death due to clicking in the wrong spot and moving instead of attacking, enemies who can see (and shoot, with AOE) you while you can't see them, the whole thing just turned in to a slog of loading and reloading to get through combats against AI that commits a cardinal sin of any RPG: All it wants to do is kill you, it doesn't care if it dies in the process, when all I wanted to do was enjoy a story. So what started as a great game turned sour fast and I ended up just giving up, quitting, and feeling let down by the whole thing. 'Classic RPG' is a great concept, but classic RPG with a complex system that lacks reasonable UI cues to help guide players through that system ends up a mess, and that's what I feel you get here. I ended up not daring to use half of my skills lest they drop my own party members due to an interaction I hadn't expected - So why did I even have those skills in the first place? I'm sure some people would enjoy the tactical nature of the combats and the thrill of every enemy having just the right tactics to ruin your day, but to me it just felt like a bad GM in a tabletop game trying to prove to the players how clever they are. I think I wouldn't feel so negative if I didn't want to like it so much - It's a great idea that is, to me, marred by an awful combat interface and poor enemy design choices.


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