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Cultist Simulator

已在库内

3.8/5

( 125 Reviews )

3.8

125 Reviews

中文(简体), English & 1 更多
19.9919.99
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Cultist Simulator
介绍
逐忌宝,唤异神,创密教。 《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。 在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。...
评论
50 %
推荐
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
用户评论

3.8/5

( 125 Reviews )

3.8

125 Reviews

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产品详细信息
2018, Weather Factory, ...
系统要求
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
DLC
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
介绍

逐忌宝,唤异神,创密教。





《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。

在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。

成为一名无形之术的学者。搜寻梦境,找到那些会扭曲心智的仪式。合成物品,召唤灵体。向无辜者灌注你的思想。作为新时代的先驱者来攫夺属于你的一席之地。

主要内容

在约莫20-40个小时的游戏时长中,你可以:

  • 在这个充满野心,食欲与厌恶的洛夫克拉夫特式的复杂世界之中,通过组合卡牌来讲述属于你的故事。腐蚀你的朋友。进食你的敌人。历史并非只有一重。

  • 成立密教,追奉赤杯、双生巫女,或者白日铸炉。招募信徒,然后将他们提升为门徒,令其成为你麾下的窃贼,研究者与爪牙。利用你的门徒,靠他们供养自己——或者沦为他们的给养。

  • 揭晓奥秘,解开那些不为人知的秘密。翻译魔法书,收集其中的秘密传承。寻找并劫掠被星辰击碎的神殿。刺探司辰的领域,在祂们麾下赢得一席之地。或许,如果你足够狡黠,甚至能够一瞥漫宿的真容。

  • 用智力战胜敌手,调查人员以及越来越起疑的当局。你自己被改变的胃口很可能会迫使你做出令人憎恶的行为,但你的大业绝对不能停下。

  • 剧情驱动的继承系统能使你超越死亡。或许,你的后继者能够完成魂之埚仪式。或许,他们会在愉快的日常工作中获得安宁。又或许,他们能够带来拂晓。

社交媒体


所有成就
包含内容
内容
Standard Edition
Anthology Edition
原声音乐(WAV)
原声音乐
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
发行时间:
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
317 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
русский
音频
文本
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用户评论

Posted on: June 9, 2018

Xaemoon

游戏: 551 评论: 5

Simplistic Grindfest

Like most people, I was very confused (but oddly intrigued) by the complete lack of -any- instructions on how to play or what the goal of the game is. I'll save you a little time by telling you that the goal of the game is to perform the required research to start a cult, recruit members, and achieve a victory condition (such as reaching the highest level of enlightenment for your cult's discipline). In order to achieve a victory, you need the right cards. The way you get the cards differs, but it always involves repetitive gameplay where you know what you're supposed to do, but the card(s) you need require you to essentially hit a timer on randomized "locations" to try and get the card you need from the location. You can and will get duplicates, so it becomes really frustrating to just be treading water waiting for the timer only to find out that the card you got after waiting was useless to you. While all the waiting is going on, you'll be required to keep up maintenance on other resources (health, currency, etc) which is really just repeating the exact same card plays over and over and over every single time the respective timer pops. It's not fun or challenging whatsoever. In fact, once you figure out how the game is meant to be played, it's extremely boring. Maybe that's why they don't give you any instructions. The mystery makes the game seem a lot deeper than it is.


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Posted on: April 26, 2019

scratchm

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游戏: 161 评论: 3

Not exactly Lovecraftian

This is an amazing game. I can't write much without simply repeating all of the praise you will find in other 5-star reviews, but I wanted to emphasize one point of difference with many who have referred to the game as being "Lovecraftian" in flavor. Sure, you could say that. But only inasmuch as you could say Poe was Lovecraftian, which despite the obvious chronological issue (as Poe came first) I think a lot of people would agree with. This game has a flavor that reminds one of Lovecraft due to both the genre and the masterful lore crafting that has taken place. I would argue that the shared genre is a red herring, as so many pieces of trash fiction (games, films, literature) claim to be of a "Lovecraftian" genre and yet fail to deliver as art. The important part of what makes this game Lovecraftian, is the fact that Alexis Kennedy displays such skill in using words to create feelings, that Lovecraft is one of the few past authors worthy of being used as a comparison. Kennedy's work here meets and frequently exceeds the expectations set by Lovecraft's works, but does so while avoiding the mindless copypasta of Lovecraft's lore. This is all new work, and it's some of the best ever done.


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Posted on: December 29, 2018

Socrates

验证所有者

游戏: 546 评论: 1

Very fun premise, mediocre execution

This game has a lot going for it. I actually really enjoy the lore, atmosphere, and core gameply concepts, but the actual product is so flawed it really is impossible to recommend. The largest problem is how draconian the survival mechanics are. As much as I want to enjoy being a cultist, the game forces you to spend the vast majority of your effort tending to mundane issues like holding down a job so you have money to survive, maintaining your health and healing from illness, and avoiding despair. All of these things can very easily end your game, despair especially, as it can only be staved off by generating contentment, which comes randomly through certain activities. This means you can be trying your best to shore up your contentment and till die if the random number generator gives you a run of bad luck, which is incredibly frustrating. Once you've progressed further in the game you have more resources to run more activities, so you can do other things in addition to just going to work and going to bed early in hopes of gaining contentment, but that doesn't count for much considering you'll probably die before then. The game also gives you very little in the way of direction. This is fine, but is a very poor choice given the permadeath mechanics of the game. It also can lead to a problem where you really aren't sure what your goal in the game should be. So you've established a cult with a follower, now what? By the time I stopped playing I still had no idea.


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Posted on: June 4, 2018

reative00

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游戏: 388 评论: 5

Secrets that leads nowhere

Imagine puzzles. Beautifully crafted, amazing puzzles that you want to put together as soon as possible to see the full picture. And now... Imagine that between adding each piece you have to wait 30-180 seconds. Imagine sometimes you lose pieces just because. Imagine some pieces disappear unless you manage to get more of them in random order. If this sounds appealing; this is a game for you. If not then it's probably not for you. Writing is good. Potential story behind all those secrets is quite interesting (not Sunless Sea or Fallen London tier); unfortunately, since you have to "combine" pieces of knowledge you've found you'll forget this small paragraph you've read an hour ago; so be prepared to have two text documents opened on alt-tab, one for writing down lore, one for writing down combinations. I don't understand Alexis Kennedy fascination with the word "roguelike"; the only aspect this game takes from roguelikes is permadeath; it's like calling a game with demons "doomlike". If you want to join developer discord and share clues; you might have some fun. If you want to explore things by yourself - probably not.


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Posted on: November 6, 2020

semu

验证所有者

游戏: 评论: 2

Many promising elements, too frustrating

I enjoyed the game's premise a lot. Taking on cults from a founder's or active participant's perspective instead of being the protagonist trying to save the world from one isn't too common regardless of medium. Even having minuscule experience from any type of card games, the logic behind basic functioning didn't take too much time to grasp. However, the game started to fall short very quickly for me at least. New players should know that the learning of the game is based entirely on making mistakes and learning from those mistakes. I'd find this completely fine if I was either given a fair chance to avoid them in the first place or I would be punished in a way that was still salvageable. But no, some actions cause different unforeseen consequences you won't be able to recover from. The game doesn't allow creating a manual save point to continue from, meaning every time you make one of those mistakes you'll have to start from the very beginning. After countless tries I thought I had finally solved the "base-building phase" only to be punished with a game over for doing it too well. At this point I figured the game and I weren't meant to be. A shame. It should be noted that on a general level I enjoy taking games quite slowly and grinding for a good base, were it by improving an actual base in a strategy game or by grinding for good stats in a role-playing game and Cultist Simulator might be a better fit for someone who's able to adapt to different approaches more fluently.


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