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Cultist Simulator

已在库内

3.8/5

( 125 Reviews )

3.8

125 Reviews

中文(简体), English & 1 更多
19.9919.99
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Cultist Simulator
介绍
逐忌宝,唤异神,创密教。 《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。 在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。...
评论
50 %
推荐
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
用户评论

3.8/5

( 125 Reviews )

3.8

125 Reviews

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产品详细信息
2018, Weather Factory, ...
系统要求
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
DLC
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
介绍

逐忌宝,唤异神,创密教。





《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。

在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。

成为一名无形之术的学者。搜寻梦境,找到那些会扭曲心智的仪式。合成物品,召唤灵体。向无辜者灌注你的思想。作为新时代的先驱者来攫夺属于你的一席之地。

主要内容

在约莫20-40个小时的游戏时长中,你可以:

  • 在这个充满野心,食欲与厌恶的洛夫克拉夫特式的复杂世界之中,通过组合卡牌来讲述属于你的故事。腐蚀你的朋友。进食你的敌人。历史并非只有一重。

  • 成立密教,追奉赤杯、双生巫女,或者白日铸炉。招募信徒,然后将他们提升为门徒,令其成为你麾下的窃贼,研究者与爪牙。利用你的门徒,靠他们供养自己——或者沦为他们的给养。

  • 揭晓奥秘,解开那些不为人知的秘密。翻译魔法书,收集其中的秘密传承。寻找并劫掠被星辰击碎的神殿。刺探司辰的领域,在祂们麾下赢得一席之地。或许,如果你足够狡黠,甚至能够一瞥漫宿的真容。

  • 用智力战胜敌手,调查人员以及越来越起疑的当局。你自己被改变的胃口很可能会迫使你做出令人憎恶的行为,但你的大业绝对不能停下。

  • 剧情驱动的继承系统能使你超越死亡。或许,你的后继者能够完成魂之埚仪式。或许,他们会在愉快的日常工作中获得安宁。又或许,他们能够带来拂晓。

社交媒体


所有成就
包含内容
内容
Standard Edition
Anthology Edition
原声音乐(WAV)
原声音乐
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
发行时间:
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
317 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
русский
音频
文本
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用户评论

Posted on: July 7, 2018

Lalasa

验证所有者

游戏: 11 评论: 2

Tantalizing Story Mired by Gameplay P1

My previous experience with Fallen London is what sold me on this game as I wanted to see an example of a game where the story is first and gets all the attention as an aspiring writer myself. Admittedly, the author in me was mostly satisfied and even delighted by the storytelling manner and actual content. The narrative is creative, smart, and has hints of a Choose-Your-Own-Adventure book. In fact, if it were merely a book, or even just a visual novel, I would have likely given this a much higher rating. Unfortunately, this game is severely, horribly reduced by the actual play. It isn't that it's just boring to some types of people, as it will inevitably be. The game actively gets in the way of you discovering it, and the story is kept out of reach maddeningly by aggressively obtuse mechanics. For starters, it's true that the game has not even the slightest tutorial. While this isn't really that much of an issue, as discovery can be great fun, once you build up enough runs to know what to do at the beginning, you run into paralyzing fear later as you may not know how to prevent a bad ending from happening unless looking it up, or may find some advanced materials too confusing to use without outside help. This leads into the next point that the beginning of a successful run and the setup required is VERY BORING. You will have to stall to build skills and read the same few books over and over while waiting for a very long time to gather cultists. The high RNG factor can make even a well-developed run end very swiftly and suddenly, sending you back to this grind. Another massive drawback is that the game's UI is also very poor. If you choose to collect all of your cards at once, they will go wherever they wish. You have to keep cleaning and cleaning for the entire game, and increasingly often. Cards can disappear due to bugs or being hidden under other cards, forcing you to search for hours.


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Posted on: March 14, 2021

dande48

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游戏: 评论: 64

7/5 stars for the writing, 1/5 stars for gameplay

The writing for this game is top notch. The Lore is deep, and delving further and further into it is why I keep playing. If you like the writing of "Sunless Sea", "Fallen London", HP Lovecraft, Clark Ashton Smith, or Robert Chambers, you'll love this. That being said, the gameplay really keeps this game from being an 11/10 experience. The "Roguelike" element to this game DOES NOT WORK. I highly recommend manually savescumming, by manually copying the save to your desktop at critical points. For one thing, there is a TON of grinding, especially early on. For another, luck often plays a major role. Thirdly, certain mechanics and paths are never explained in game; you learn them through trial and error. Which is GREAT, except when you make a critical mistake and lose something important, or get a game over that you couldn't see coming.


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Posted on: June 3, 2018

gtb

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游戏: 551 评论: 6

Managing timers for eternity.

So this isn't a game so much as it is a series of timers you periodically click on or move around. There is strategy, because you have to be aware of which timers are counting down and which timers need to be finished before others so that you can initiate further timers. There is lots of lore text as you can imagine since this is another game from Alexis Kennedy- of fallen london and sunless sea- but you are at the mercy of the timers, unless you pause a lot, so you don't really get to appreciate any of it. In this game, he's managed to condense his brand of "storytelling" which is essentially random paragraphs from lovecraft novels pasted onto cards and then randomly dealt to you in the hope that some of it will be in an order that either makes some kind of narrative or is weird enough that you think it might, into its final form. Imagine playing a version of "cookie clicker" where every time you click, the game calls a database of random strings from "The Shadow over Innsmouth" and prints one to the screen for you to read. Now imagine there are 12 simultaneous cookies to click. That's basically this game. 2/5 is generous.


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Posted on: December 13, 2021

Ratadin

验证所有者

游戏: 182 评论: 1

Gorgeous, intriguing, confusing, boring

It has been a long time since I played this game, and again and again I find myself coming back to the store page and NOT reinstalling the game. This game is gorgeous, it has an eerie feeling and it trasmits the madness than a character finding about the King in Yellow and Carcosa would. It is filled with lore, hints of weird thing happening on the background and knowledge just out of reach. It is a great setting, but the game is a chore. You just don't know what you are doing, and I think it replicated too well what a person on that world would do and feel, which means that a lot of the time when you start you will spent hours just working not knowing what else to do. The timers get frustrating, and instead of dread and uncertainty it makes you feel stress and frustration. You cannot take it slowly and try to explore small things because you have tons of things happening anyway and a lot of times and a lot of resources that are fading away and sometimes you wish to just let everything fade and lose a lot of progress just so you can try to enjoy whatever you have just find out. And if you aren't that clever, or persistent, you just won't figure out what to do. I am not, and maybe I don't have the patience (but, I mean, I sank 31 hours on this game), but I had to look a wiki to know what could I accomplish and how to, which obviously defeats the whole purpose. I couldn't engage with the game like it wanted me to, it didn't hook me so I would slowly learn more and more about this fantastic world, instead slamming my head against a very clever wall that made me wish this people would just develop another game that plays better.


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Posted on: January 8, 2019

emo_duck

验证所有者

游戏: 889 评论: 3

I hate it, but I can't stop playing

The writing, the sound design and the visual style of the game are great! They combine to set exactly the right mood as you delve into the world of the occult, even if everything is represented by cards and tiles. Starting the game with little indication of what to do or even how to do what you gradually discover, you are given the sensation of fumbling your way to forbidden knowledge in a very real sense, which makes it that much more satisfying when you reach an epiphany. However, once you do figure out how things work (either by the intended experimentation within the game or by reading a wiki), the work becomes a slog. The abstraction and mystique gives way to a colour-coded solitaire that's more a matter of juggling cards and timers and less about feeling that sensation of tense exploration. The challenge at this point becomes attention span and patience - I did not manage to get one of the 'real' endings in about 30 hours of play because an ill confluence of RNG and impatience or poor planning on my part would always cause my downfall. In the end, I felt compelled to keep playing to achieve ascension, but I was not enjoying it. I can't deny I got my money's worth of entertainment from it, however.


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