Children of Morta trully surprised me.
First and foremost, I wish to clarify a common misconception about this game. This is NOT a rougelite. This is a straightforward top-down action RPG. There is consant progression and your characters never lose this. Only divine items are lost in each run, but these are minor buffs when compared to the actual levelling system.
Now first the +:
-For the first 12 hours, I thought I am playing the true successor of Diablo 2.
-Character progression common among all characters.
-Using each character is encouraged.
-Almost no grind to get new character on same level as the rest.
-Fun quests with good amount of randomness.
-Divine relics are fun to use and are vert helpful during first 3-4 hours.
-Animation of characters is beautiful.
-Atmosphere of house and family are great and believable. Attention to detail such as each character has a room...
-Pixel art look great especially in aformentioned house (main hub). Some of the dungeons are less good looking.
-Each character in the family plays different, and it is fun to master them each.
-New game +.
The -:
-The second 12 hours (completed all side quests and got 85% of achievements) when it becomes repetitive.
-Progression regarding characters is too clear: Get gold, then XP, then DPS, then health and dodge. Rest of the progession seemed quite useless.
-Characters are each somewhat unique and special but there is little room to customize. There is one way to play each. This means once you master the character, they only get stronger (so game is becoming even less interesting) and there is nothing else to do.
-More unique characters would have been welcome with trully different mechanics. (e.g. shapeshifter, summoner, teleporter, etc.)
-Side quests run out very fast.
-Paws and Claws DLC overpriced (I understand that it is for a good cause - so I am not bitter about, but still for price sensitive people)
-Either more dungeons or longer dungeons would be nice.