...with pleasantly fast pacing!
I played this game for 6+ hours with my wife so far and we're having a great time. The storytelling (narrator) brings back memories of parents reading good night stories to their children. But don't think it is an easy and soothing adventure. The combat is demanding and punishing and features lots of possibilleties to gain the upper hand. Typically for a roguelite is a certain luck factor, which can lead to really difficult boss fights. Also difficulty scales with players, so the enemies take more hits, when you're playing in coop. Therefor solo players also have a fair chance (I tried), but lack the option of being revived by a partner.
I'm going to go straight into the details of Children of Morta gameplay since we already can see what a stunning looking game it is.
The combat is not the deepest of all combats, the game definitely seems made for the more casual players than the hardcorest of roguelite players, but there's still a lot of fun to be found for them even if it can feel a bit repetitive at times.
For starters, no this isn't a mindless button masher, you won't succeed just mashing away the LMB and your abilities and thinking you'll breeze through the levels, there is a strategic level to the game where you most focus on positioning and using environmental hazards to your advantage.
Enemies come in hoards and their variety is good. They will bring in all sorts of trouble, so focusing on certain enemies first also adds to your decision making. Since you can't trade hits a lot since potions can be rare you need to focus on evading attacks as much as you can using your roll moves, so this element adds a nice feeling of pace almost like Dead Cells.
Add in randomized items that can synergise with your characters kit, like black hole runes or a drone that stuns enemies, as well as runes that can alter your abilities (like making your critical attacks summon giant swords from the heavens) the game does a good enough job of making a simple combat feel fun and fluid, masking the repetitiveness nearly entirely.
I don't even need to mention the other part of the game because everything else, visuals, story and music are superb.