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Children of Morta

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4.2/5

( 173 Reviews )

4.2

173 Reviews

中文(简体), English & 10 更多
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Children of Morta
介绍
一个英雄家族的故事   《莫塔守山人》是一款在角色成长中融入rogue-lite元素的动作RPG游戏。玩家不只操控一个角色,而是率领一整个非凡的英雄家族,在随机生成的地牢、洞穴、大地等场景中杀出一条血路。你将主宰有着各自优缺点的柏格森家族的命运,抵御即将吞噬这个世界的腐化之力。 特色   游戏机制   游戏采用将动作RPG、rogue-lite、砍杀类游戏融合的独特机制。每次升级时,除了个体角色,整个家族也会随之成长。游戏不设永久死亡,在进入每个地牢前可以更换战斗成员。   故事   莫塔守山人的故事发生在一片遥远的大陆,探讨的却是...
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用户评论

4.2/5

( 173 Reviews )

4.2

173 Reviews

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产品详细信息
2019, Dead Mage, ESRB 评级: Teen...
系统要求
Windows 7 (64-bit), 2.8 GHz Dual Core CPU, 4 GB RAM, GeForce GTX 660, Radeon R7 370 or equivalent wi...
DLC
Children of Morta: Family Fireside Fables, Children of Morta: Ancient Spirits, Children of Morta: Pa...
Time to beat
14 hMain
18.5 h Main + Sides
28 h Completionist
18 h All Styles
介绍



一个英雄家族的故事

 

《莫塔守山人》是一款在角色成长中融入rogue-lite元素的动作RPG游戏。玩家不只操控一个角色,而是率领一整个非凡的英雄家族,在随机生成的地牢、洞穴、大地等场景中杀出一条血路。你将主宰有着各自优缺点的柏格森家族的命运,抵御即将吞噬这个世界的腐化之力。

特色

 

游戏机制

 

游戏采用将动作RPG、rogue-lite、砍杀类游戏融合的独特机制。每次升级时,除了个体角色,整个家族也会随之成长。游戏不设永久死亡,在进入每个地牢前可以更换战斗成员。

 

故事

 

莫塔守山人的故事发生在一片遥远的大陆,探讨的却是贴近我们生活的质朴情感:爱与希望,渴望与迟疑,最终的失去,以及为了拯救至爱之人的牺牲。这是一个勇敢的家族团结在一起,阻止周遭的世界被黑暗吞噬的故事。

 

地牢

 

游戏中的所有地牢都是随机生成的,每次冒险时都不尽相同。每个地牢含2-4个关卡,并以BOSS战收尾。你还能随时重回之前的地牢以获取经验值,或完成支线任务。

 

角色&技能

 

玩家将在游戏中逐渐解锁并升级远程攻击、魔法、防御、击晕、治愈、躲避、被动能力等技能。游戏中共有7个具备独特能力的家族成员供你选择:佩着剑与盾,保护意识强烈的父亲John;神准的弓箭手,大女儿Linda;沉默寡言,以致命匕首为武器的Kevin;性格火热的勇敢火魔法师Lucy;具有卓越觉察力的格斗家Mark;用大锤粉碎敌人的Joey;以及家族的最新成员Apan,她既是强大的医者,也是坚定的保护者。

 

艺术风格

 

创作团队通过手绘像素风艺术、逐帧动画、洋溢着现代感的灯光效果,营造出美丽而又危机四伏的《莫塔守山人》世界!

© 2017 11 bit studios S.A. and Dead Mage Inc. Children of Morta, the Children of Morta logo, the 11 bit studios logo and the Dead Mage logo are trademarks of 11 bit studios S.A. and/or Dead Mage Inc.. All rights reserved.

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Complete Edition
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系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
14 hMain
18.5 h Main + Sides
28 h Completionist
18 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2019-09-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.5 GB
链接:
评分:
ESRB 评级: Teen (Violence, Blood, Mild Language)

游戏特性

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español
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用户评论

Posted on: January 31, 2021

cheyney

验证所有者

游戏: 296 评论: 10

No Equipment?

I had high hopes for this game with it's ultra high rating. The visual presentation is unique and well done but I found the gameplay to be uninteresting. This game is a lot like Hammerwatch. In both games you run a procedural dungeon over and over again until you gain enough power to advance. I enjoyed Hammerwatch a little more but neither title has equip able drops. For me half the fun of an action RPG is dropping new equipment and experimenting with builds. The skill system in this game seems so dry and uninspired, just strait up + to damage or armor, etc... I'm surprised at the high ratings. Maybe I need to play it more or something but I'm not inspired to.


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Posted on: January 5, 2022

LoFi Enchilada

游戏: 66 评论: 15

A beautiful game with lots of annoyances

There's no doubt that this game is BEAUTIFULLY crafted, at least in the art department. The execution of pixel art is mesmerizing in SOME parts and I really want to remark that, but at the same time, there's a big difference between set stages and the procedurally generated ones which look incredibly repetitive and dull. Also, expect to get stuck and cornered onto the "details" of the walls at the worst times. My biggest issue is the heavy focus on storytelling this game has. I found it to be very cliché, cheesy and out of place, and the sleepy David Attenborough-like narrator amplifies those feelings to a whole new level. In my opinion, the intention from the devs to hit sentimental fibers with pace-breaking cutscenes and narrations about these characters you don't care was a huge miss. There are games like Darkest Dungeon and Bastion in which the narrator helps you get immersed, but this isn't one of them. The upgrading system: Every time you level up you get ONE skill point. Character Skill Trees have 2 initial skills, then 3 for the next tier and so on. Well, the third time you level up, you won't be able to afford anything (because the only two skills that you've unlocked now cost 2 skill points), also you can't afford any of the other skills because they're locked untill you level up further the two you already have. This is a thing you face in other RPGs once you're at the mid or late skills of the skill tree, not literally 1 hour in. The issue with this is that you'll have level ups where you don't actually get to upgrade anything at all so it's half an hour of grinding with the same stats before you get to change your skill damage from 120% to 125% which feels trivial once you do it, and the cycle resets. Performance: From terrible framepacing to audio glitching out, I don't understand why this game runs like it does when my PC runs RDR2 Ultra @4K at a solid 60FPS. Overall, it's a functional game with beautiful pixel art and a polished UI.


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Posted on: March 6, 2022

Saamat

验证所有者

游戏: 327 评论: 27

Gr8t mix of NES games Diablo & John Wick

No, you read right. IMHO the game entalis: 1) game graphics and boss battle mechanics straight from several NES games; 2) Diablo series (D1-D3) - most heavily from D1; 3) John Wick atmosphere (currency system, vendors, some heavy guitar music). NES inspiration: boss battles easily remind some best NES titles like Bucky O'Hare or Batman Returns. Bosses & act bosses usually have some mechanics you need to learn to avoid or use against them. This becomes very evident in case of Terrelava bosses. They also have those long health bars just and attack animations reminiscent of NES games. Diablo portion: CoM is an aRPG. You crawl trough dungeons etc., kill mobs and baddies, level up your characters and empower them with new abilities and stats improvements (workshop & book of Rea). Family members have unique abilities but some are shared among all the family just like ability synergies in D2. Characters resemble Diablo classes from D-1-D3. Side quests, souvenirs, journals and story tidbits can be found in dungeons similar to D1. Oh yes and instead of Mt. Arreat we have Mt. Morta as the ultimate goal. Obelisks work just like D2 shrines. Runes work just like in D3. Terralava music in CoM relies heavily on guitars that reminds me of Tyler Bates' OST for John Wick. Also, aside from Morv (standard gold) there also Jewels that act as both keys to premium chests and trade tokens with the vendors (shopkeep, gambler, rune mender) You'll need those to trade divine rellic, blessings, talismans. L8r on some recued NPCs will offer a free item in a dungeon. Children of Morta also includes three minigames: pong, three cups and "press plates in the right order". if you win you get either a random item. The game has a linear but rich and compelling story that is told piece by piece. Some tidbits are told once you exit5 a dungeon. That way the game fakes convincingly to be a RPG instead of aRPG Overall, Children of Morta still has its own style despite borrowing from Diablo. Thumbs up!


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Posted on: September 5, 2019

beowulf848

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游戏: 420 评论: 2

A Great Pixel Art Rogue-Like

I remember seeing a preview for this game a while back and wanting it when it finally came out. I was not disappointed. An actual story that is expanded upon after each death is enough to be interesting while not taking away from the monster killing fun. Each member of the family is a different classic ARPG class, like sword-and-board tank, ranged archer, nimble thief, mage, etc., so there is plenty of variety when choosing how you want to play. However, you also get bonuses for leveling up every family member, encouraging you to play using everyone. The random layouts of the levels is well done and finding new special abilities each run is fun and adds some diversity. Diablo-style obelisks are present to give short term bonuses, as well. The one boss I've faced so far is pretty tough...you need levels, skill and some luck to beat them, just like many other great games. The amount of challenge seems good so far, but I don't know how it ramps up over the course of the whole game yet. All in all, I've been VERY happy with the purchase and am looking forward to delving deeper and deeper into the game. The persistent unlocks are great motivation to keep on trying again and again to get a little stronger each time you play. Highly recommended to ARPG fans and fans of roguelikes.


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Posted on: December 9, 2019

Soltis

游戏: 31 评论: 5

Excellent

I can't say enough good things about this game. The storyline is equal to anything I've ever seen in 30 years of gaming; the controls and gameplay are tight and well designed; the levels, enemies, encounters, and characters are all interesting and interact well together. The plot, especially, is notable for one simple fact: it is one of the very few family-oriented stories I've seen in gaming that was written by someone who actually "gets" what family means. I don't mean "family friendly" ... there are some very tragic events and the game does not shy away from violence or death; what I mean is that it's about an intact family - a rarity in gaming no matter the genre - and how they have to pull together in order to battle a perplexing evil that threatens the world. Beyond that, every single character moves, attacks, and even dodges differently. They all are devastating when used correctly, but switching from one to another can be disorienting (in a good way) because it very much feels like "switching bodies". The difficulty curve is pleasant. Not "3hard5u" try-hard difficult, but unless you're relatively skilled you'll die a lot until you gain some levels. It does have some beautifully nasty traps and enemy combinations - nothing truly unfair, but stuff that'll melt your health if you aren't quick on the uptake. The graphics are amazingly expressive and distinctive for the pixel style; animations are fluid and well designed; sound effects are good; the music is better. Just buy it.


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