checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 104 games. Awesome! You can edit your reviews directly on game pages.
Milo and the Magpies

Fun,but...

When I saw at the end that our cat was taken down from the tree by the parents of the little bird and sent home, I didn't know how to evaluate this game for a moment。 But it's worth playing

Far Cry®

Not Far enough, but Cry enough

It's no wonder it's Crytek. The graphics are indeed comfortable. This light, this water, and this vegetation density are truly enjoyable. Although the indoor environment is a bit lacking, it's not a big problem. Each level of it is composed of a large scene combination or a medium scene. In a sense, it can even be said to be an open-world game that advances in a level-by-level manner. I personally recommend playing at the hard game difficulty. At this difficulty, the combat ability is almost on par with that of the protagonist in a 1v1 situation with enemies. Players can be forced to utilize the resources at hand to adopt more flexible gameplay and reconnaissance planning to actively experience the game's excellent route design. For instance, in different levels, depending on the terrain, players can take measures such as stealth, guerrilla tugging, vehicle snatching, or directly bypasses non-default login points to attack the enemy. These are unlikely to be actively attempted by players on easy difficulty levels. But at the same time, in high difficulty, the randomness of the enemies also increases. Sometimes, even if you have bad luck and keep dying, there's nothing you can do. Not to mention that in the later stage of the process, everyone is a heavily armored warrior. Moreover, the alien monsters that fly over only need a few quick attacks to kill you. As a result, I chose to skip at level 18. Even when I switched to the easy difficulty at level 19, I died many times. But it's indeed happy. While the pressure is at its peak, it's not so desperate, allowing players to think more rather than blindly attack. There is such a beauty of playing Extreme Panic 1 but having no bullet time. PS: If you want, you can turn on the AI option and have a try. The enemy will actively seek cover and hide. It's just a pity that there are no subtitles. My English is not very good, but fortunately, the language difficulty is not high.

4 gamers found this review helpful
The Penumbra Collection

Set the tone for the series

The clearance time is approximately 5 hours. I finished the game in one go over the weekend. The plot closely follows the ending of the first game. As long as you can get through and adapt to the puzzle-solving patterns of the previous levels, you'll basically get more and more hooked as you play. (Leaving aside the two places where buttons are pressed to arrange and combine) This work already has quite a few traces of the subsequent masterpiece "Amnesia". Moreover, the plot of this work is also commendable. Although the story is a bit cliched, fortunately, the pace is smooth. After playing it for the first time, you can fully understand what the story is about. The game as a whole doesn't have too many riddles. The presentation of the plot in the second half and the elevation at the end are also impressive. It is somewhat regrettable that due to the emphasis on decryption and adventure, the atmosphere of horror and exploration elements have been greatly reduced. The monsters are rather clumsy and even have a bit of a 50-cent special effect. The atmosphere when playing is not scary at all (you play with a smile throughout). The game doesn't give you weapons and you can only run away (in the first generation, you can choose to beat the monsters to death). Overall, the second generation is quite fun. However, I got bored playing the entire "Requiem" puzzle and "Jumping Music" in the subsequent expansion, so I had to clear it online. It is worth mentioning that some of the scene designs are quite cool. It is recommended to purchase when there is a discount

3 gamers found this review helpful
Fallout

I tried my best, but I couldn't do it

Duration: 14.5 hours  I once suspected it was my own problem until I watched someone else's process video. Why do I feel like I'm not playing the same game as others?   [Other people's pictures: clear and straightforward/Mosaic but the map is bright and clear.  My picture: It's all a mess/You can't see your hand in front of your face. Even with the maximum brightness, it's still hard to see clearly. You can only press your face against the screen. ]   [The gameplay of others: Tasks are completed smoothly and the plot unfolds gradually.  My gameplay: I completed this task. Why didn't the NPC trigger the next step? Why are others' tasks going so smoothly, but mine can't be carried out? And why do others have so many weapons? ]    Am I playing the same game as others?? It's very interesting. It's just that I'm too unaccustomed to eating fine bran. If I could add something like the ALT key in Diablo to display interactive items or the names of NPCS, I wouldn't give up. Otherwise, my eyes would go blind. (Crack)

1 gamers found this review helpful
Blade of Darkness

Gorgeous evaluation scam

What do you see in other people's voices? Answer: "This game is very distinctive, with a strong sense of immersion, mysterious atmosphere and interesting story, dark Souls like that, and some harmless shortcomings." I admit I'm not a hardcore gamer, but the impact of colored filters is too severe. And the game may need a revamp with "enhanced" or "reworked" action. It's supposed to be "charming and worth playing", not a five-star score.

1 gamers found this review helpful
LIMBO
This game is no longer available in our store
LIMBO

That's good, but it's hard

I was about 70% of the way through the process when I broke down inside. It's no longer "Here's a puzzle → Let's solve it → Move on to the next area." Instead, it becomes "Seize the time and move fast!" This forced me to go to a video site and finish the game. When I saw the next level, I was glad I wasn't stubborn enough to keep trying it.

1 gamers found this review helpful
Machinika Museum

Edible instructions

I didn't want to judge it, but it's always on my mind. So I wrote this review. Is it bad? Oh, no, no, it's good, but it's not good enough. The subject matter of alien technology is very good, but when it comes to decrypting the content, the sudden sense of pulling me back to human society. Yes, I mean the puzzle is a poor blend of genre. For example, I have played other similar games in the past (like Da Vinci Chamber?). The presentation of the puzzle and the object itself blend well, giving me the feeling that I am playing with a complex and delicate toy. But it has to be said that the game manages the difficulty of the puzzles very well, and most of the time it is a casual experience. How to eat it? My advice is to play or progress an hour or two before bed every day. No more than one level is recommended. That is: Take at night, once a day, one level at a time. I hope it helps. (It's short and recommended to buy at a discount)

Venetica - Gold Edition

Ambitious and youthful.

To be honest, I almost gave up twice throughout the game. It's not that I can't beat the technical factor, it's that I'm constantly confused by the poor map identification and quest guidance. Although the back to explore the process design law after a lot of comfort but still uncomfortable, to a certain extent, there is a wizard 1/2 beauty. If you have a certain amount of patience to play the game and can tolerate multiple black screen reading pictures is worth trying, if conditions occasionally with graphic guide to eat the best. There is not much to say about the story, the classic plot of the village in trouble, the protagonist taking revenge to accept the mission to fight the boss and overcome the difficulties and growth, generally can not find too much fault. RPG core gameplay in addition to the level did not understand how to operate the dispensing water function has almost no extra things, adding is also arbitrary will not affect the player's progress process. Characters learn skills by talking to different NPCS and using the points they earn from upgrades, but the lack of markers on the map makes Settings and missions that should be fun a lot of the time painful to perform. The hit judgment in combat is a bit weird, especially in boss battles. If you do not get the gist, it will become very painful, and it is not recommended to use a controller to play. It is recommended to consider purchasing at a discount One thing worth mentioning: Because the game is a total of few pictures, so in the overall style and three-dimensional structure of the design of each picture is very distinctive. At the same time, the map supporting the dungeon is also quite interesting, which should also attract passers-by to buy the selling point.

1 gamers found this review helpful
South of the Circle

Nice "game" experience

If you don't like walking simulations, or further movie "games". Then don't buy it, or you will most likely become like other low rating. The game's narrative advances the use of perhaps cliched, but effective, episodic interweaving techniques that are common in other games, and the character capture technique allows the characters to move more naturally. It is a little pity that the number of frames the character moves sometimes feels a little low, and some "stuck feet" are moved in individual scenes. I've seen someone mention that the choices made are meaningless because the game has a single ending, which is a very common thing in games like this, and I think it's just a way to add a little bit of a sense of engagement. Also, a single ending saves the game time (i.e. gives you a full afternoon to finish it). On the plot, I can only say that it varies from person to person, and it is not good to evaluate. The good thing is that it gave me a very good movie experience, the rhythm is relaxed, relatively smooth. Suitable for leisure time to give yourself a gentle time to cultivate the spirit (like watching one or two favorite children's animation or one or two pieces of music before bed), let people relax. That's enough. In addition, considering the pricing factor, it is recommended to buy at a discount.

3 gamers found this review helpful
E.Y.E: Divine Cybermancy - Single-Player Edition

unpleasant

I was initially fooled by the cool world the Origin Engine built. Was it hard? It's not hard, but it's not easy at all. The open level map is a great experience, and the graphics are amazing, with a clever mix of first-person shooter and role-playing elements (like Deus Ex). The plot is abstract but understandable in this warhammer + Cyberpunk worldview. However, the game experience is not good, and the ability to re-open chapters at any time seems convenient, but it is at the expense of instant saving. And the game is automatically saved after the end of the entire level, which means that every time you open the game, you must spend a long time to complete the entire level before you can rest assured. In addition, sneaking into the sniper is like a joke, because the enemy itself is constantly refreshed, and there is no so-called field of vision perception, and it is better to take a lifting weapon to splash water. The idea of a game is very novel, but I can't play it anymore, it could theoretically have been another half-life (maybe). And I saw in the comments section that some people said that this game needs to be completed several times to see the full content, sorry, this is not acceptable to me.

4 gamers found this review helpful