

Hey! Don't let good reviews get to your head. First of all, I've never played it before, so I'm new to this game. And I know it's an old game, and out of respect for it I try not to wear modern glasses. (Otherwise I wouldn't have done it for 11 hours) Even though the game didn't come with the necessary manual, the first six hours were a great experience for me! Smooth, silky action, almost no Caton simulator, horizontal board arcade-style combat and a rich first-person open world, with a story that's old but never out of date. So you may wonder why I didn't continue until the game was finished, which I'll explain in a few moments. It all started when I entered the desert and NPCS told me that a sandworm had eaten a wizard and that a horn was required to enter. I was a little confused and stuck here for about an hour. Had to go to the network to find a few customs clearance video to solve the problem. At the end I am going to the desert Temple, and I would never have thought of using that place to open the temple without watching the video walkthrough. I actually accepted all of this, and I accepted when the beast told me to get approval and found several things, until the flashpoint of all this: "The swamp" I walked around, and I found that the routine was exactly the same as in the desert, and even more so. "Oh no!" Inside me came a voice mixed with irritability and discomfort. Then I flinched, I did not have the patience, I chose to escape! I'll admit that it has a good amount of content, but it would be nice to sacrifice a little bit of the realism of the adventure to increase player comfort.

I think after "To the Moon" they finally figured out what kind of attitude or attitude to take to write the story (yes, I had such a low opinion of the last one that I gave it a bad review). It also provides a sort of mea culvert and gives the first bird story a relatively decent ending. At the same time, the music and game experience have also been greatly improved, which is very happy. And hopefully I'll have the same level of experience when I play my next game.

Once said, this story may not be told well in some aspects, but the atmosphere is very good. The process is also longer than the first season, the gameplay is more complete, and the puzzles are much more reasonable than the previous one. (Recommended to play this after playing the first one)

At first, it was fine. Dim scenes, good scary vibes, until the fourth hour I was playing I'd had enough of it all. A variety of mechanisms are constantly repeated with high intensity, a weak sense of attack, and the scene style is repeated, and it is constantly re-completed every minute. I became increasingly agitated, asking myself what the hell was I playing at?

* If you like it, it is recommended to buy both games together at once. First of all, this game has very few horror elements, it's a point-and-click puzzle game to be exact, and most of the scares are the sudden appearance of images and sound effects. That doesn't mean it's bad, though, as the large pixelated style and soundtrack are very impressive, and the plot ex udes a good "secret society" atmosphere of mystery. The one thing that was a little hard to understand was that the puzzles were a little hard to understand at times, so I had to go through the strategy guide a couple of times. (It's a lot easier than the old days of puzzle games!) Cons that aren't really cons: Still feels slightly overpriced for the discounted state, somewhat apologizing for the length of the process and amount of content.

The game has a gorgeous 3D scene and a good skill special effects, a variety of weapons and skills can be relatively free to match your own fighting methods and combinations. There are challenges and "classic modes" that may keep you entertained for a few more hours after the game's regular content ends. In terms of difficulty design, other than the fact that the final boss battle is two in a row and no rest is unacceptable, other experiences are moderate. In addition, I found that no matter how I set the keyboard buttons, I could not use the keyboard completely, which is not good for horizontal board action games. (I had to use a mouse + keyboard to use the two shift skills that are mostly used for decryption)

Total process 2.5 hours, walking simulation game。 It has some decent gameplay (easy and fun decryption) compared to other games in its genre, which is good. The story is more emotional, so the player needs to feel rather than think too much, which will give you the most comfortable game experience. And as my title says, its narrative is like a natural hot spring, a little hot on first contact and then a steady stream of warmth.

I'm new to the series (because the game has my language patch online), and I was amazed by the game's unique approach. "This is definitely a big budget click and unlock adventure game!" Excellent 2D scenes and character action, lots of funny dialogue and full voice acting, which is rare even now. However, it is a pity that I may not have a deep understanding of European and American culture, so 90% of the decryption is very abstract and impossible to start, and there is no modern very convenient "item highlighting", so that the key elements are often missed. So much so that I followed the text guide throughout the game. : ( And it's not like , where most of the decryption goes, "Oh, that's how it should be," but "How can it be? Is it reasonable to think it through?" .

The game starts with a jaw-dropping shadow problem. Oh, but it's bearable. Until I got to the map of the Forge, I accidentally got the structure stuck in a corner. Ouch! It's never coming out! And I need it to move the process forward! I tried to re-read the archive, but the auto archive froze me after I got stuck. Oh, my God! This archive is so scrapped!