Though this is definitely a mobile-game, less enjoyable on PC. There's also the problem of "easy mechanics", where you can skip all reading the clues, and just hit the "scan" button (that has some annoying features by the way, just to top it). The real issue here is, this is a Joe Dee White-Taker game. You know, the person who killed the franchise. As annoying as ever.
If you don't have the related games, you don't get this pack.
Pro: - works smoothly Con: - the quit large map does not indicate what rooms you have visited - refilling the F-key supergun is very-very problematic (you have to defeat a bunch of enemies, not every respawn respawns the same amount of enemies, it doesn't have a significant advantage etc.) - there's not much difference between the respawns.. And most importantly your respawn-skill does not help you with the fight you lost (aka. the bosses). - even the first boss takes FOREVER - the boss-room-design is a joke. Not enough the boss is a bullethell damage-sponge, there's also no extra armor or healing in the room - the ammo-stocks do not respawn (neither the armor-charges). Given how the checkpoint works, this is nonsense. - with the respawns (even using the ability) you do not gain armor, neither ammo, so though luck. - with every respawn the cash (skeletons) actualy respawn. Not sure how useful it is, not sure under what conditions the items/skills unlock. - if you pick up 2 special weapon, you can only use the latest. If that's not a weapon you want - though luck, the other weapon does not respawn, neither can you set it as your special weapon.