It is a real time turn based strategy. That's a new one. Abilities work in real-time, but you play turn-based. Also, on the first screen one of the chests simply don't work. Also have like zero idea on a handful design-choices. Try a demo before buying!
I've tried with this game, but that ghost just doesn shut up! You take a step, it speaks for an hour. You make another step, talks another hour. Look around the corner, it again rumbles for hours upon hours upon hors. You pick up a newspaper - it start tlaking. I'm reading here, I'm reading! Darn!
The gameplay is extremly basic and repetitive. Sure, you feel this was a Lucasarts game, but it is also obvious why it isn't mentioned amongst the classics. The problem is, it is a fast-paced game, so you have no time to figure things out, while the game throws at you new and unknown threats which have immunities and weapon-effectiveness attached to them and do all kinds of crazy attacks. There is no save, or any way to modify the controls, the two-player mode also has the "stay on the same screen" thing, meaning you can't pick only player 2 for its controls. The situation could been helped by some cinematics after each, or at least couple of levels inbetween, but those do not exist. there's also no ryme or reason how level-designs follow each other, and the exit-door poping up can cut you from remaining resources. The game is also notorious about hidden items-fake wall feature.
Starting the game was a nightmare to with this "press Action A + Start Game" BS. Why doesn't the game start with ONE button, that is even called Start The Game Button? Aside that, this is way too generic, and truly an Eat Your Coins game. Nothing was made to make it appeal to a non-arcade-gamer.