This one is not kiddy fun anymore. There are some genuine challanges. Also starts slow, similar to Zelda 1, so do what you can, go where you don't die at that part. Magic now goes only to lvl 33, and has its own currency, which is both good and bad. Oh, healing is king now. The equipment-upgrades... If you only care for the story sure, otherwise maybe spend a couple hundred at the start, but when you reach the midgame you'll find some legendary stuff so you won't need upping, and the super-cool equipment comes at very low level, so you will spend a hefty chunk from the seemingly generous amount you can hoard. Sidenote: most dungeon now don't have level-suggestion on them! Sometimes you'll be forced to use rarely-needed mechanic what can be annoying (definitely when I had to equip a wand), and against eg. Cathulu you'll die 20+ times just to learn the patterns. Also: ALWAYS speak with questors one more time after you finished a quest, they many times have more to say! And watch out for blue stones: you have to whack them. The game is not easy - especialy if you are a completionist, just check out the the Tavern Tale Challanges -, but chiselled. Don't fall for it, magic and ranged attacks are two separate things! All in all this one is good, but think twice if you expect harmless fun as Cat Quest 1!
Would it be too much to ask to get basic quality life improvement in a remaster, like a minimap for the areas you enter, or, you know, a Random Encounter Countdown for those annoying random encounters? The aesthetic is also not very inspired, just traight pathes blocked by walls. Very boring, aside MAYBE the potential to play it on harder and harder difficulties, but for that there's again the problem that you play through story-mode once, and all-a-sudden everything is unlocked. This is boring. I suggest you get Heroines of Swords and Spells instead. Unless GoG in its "eternal wisdom" removed that from its catalogue.
I'm not sure what's the deal here, but this is just the "prologue", what means the entire upgrade-system is locked out. What is stooopid. I don't even think because of that that the game is possible on hard. I mean I can see I could possibly win the first level on medium... The tutorial is just to show how awkward the interface is, but don't actualy teach you the play. And the enemies always come on 1 road. And your base moving around... I did not think it just retreats towards the end of the level. The level(s) is/are also way too long. I mean considering the difficulty, the pace and speed of the game... Btw, what1s with the ammo? Do I have infinite? And my character has a health-bar? Why can I collect rocks? Why the tutorial does not tell things to me? --- I think 3 stars s fair for this being free, but this is a challange.
It's mostly melee, not one of those bullett-hell games. I think I'd need more clear explanation how certain features work, and would like to get the right cards more easily, but this is passable, so meh. What I do not like is the usual "grind to grind efficiently" BS. How about I gain the gold and exp as I'm supposed to, and not waste up to 10 hours of my life just to get over with the "more teeth", "more loot", "magnet to get the loot", "more exp" "skills", and get straight to fighting the mobs? Just an idea...
It has 99 levels plus the surface, some of the levels are double-floors,. but that's ok. The whole thing is on the easy-side, so I recommend it for children, or to very casual players. For its price it has decent content, and the game does look as on the poster, so this is not one of those C64-looking pixel-garbage. The system is semi-turnbased realtime, so kinda a rythm-game if you want. Works most of the time, except the "semi-boss" is very annoying as you have no time to think. On the other hand uses a devent variety of mechanics. The story is ok, but a bit un-epic, so it gets 4 star out of 5.
This is for fun. Not some hardcore grinding nonsense roguelike, but an easy-to-pick up, nice to look atstuff for children, or to satisfy your need for simply platforming. Sure it has too many resources (at least for early accessibility), and I bet metroidvania-lovers will laugh on the puzzles, but this is exactly what satisfies me. PS: the character poses and clothes in this installments are fan-servicy when you think about that.
I'd like this genre more if you could cut right to the cheese. But oh no, first you have to unlock the basics, and develop some stuff from absolute garbage to barely useable, figure out some essential stuff hiden behind random, THEN grind a week because you figured out the weapon progression is hidden behind the random quest/achievemnt system. THEN you'll realise the roguelike elements do not extend to every bosses, so you'll have to grind A LOT to break through some of the difficulty-walls. But otherwise, if you just want an oldschool "D arena shooter, this will suffice.
Not much thinking about it: you click on the mouse on the enemies appearing on the two sides, and that's it. At first it looks like you'll have grinding-problem, but not too further along you'll have more souls (currenc)than you can spend. Hint: unlock equipment-space with priority, or you'll crash into your max soul limit! After a while it feels the game encourages you to quit and come back tomorrow, given it is a clicker-game that's highly advisable. The game offers enough lunacy to make you lay it. Though I doubt I'll ever reset my progress.