The terrible FPS-engine makes you literaly vomit, the auto-camera is unacceptable, the controls are like someone retro-enginereered from what worked in controls to unfunctioning mess, the female character-design I think was stolen from Dungeon Keeper 2, the character names are something that'll make you figuratively vomit... So yes, this is your usual licenced game. One of the worse ones. And no, it doesn't even remotely resembles the gamebook-version. And the intro-movie does not work. I took it for 1$, novelty-purpose,and it's really what it worth.
This looks and feels like those french titles: Blair Witch Project Volume 1-3, Necronomicon, Alone in the Dark 4. What makes the distinction is, this runs on a machine that'd be underandable if you play Doom 3. But this is an adventure-game with not-real-life-quality visuals. These games should work on a lot less horsepower.
You heared me right. The story is fine (the part I got of it), the controls are smooths, the upgrade system makes you feel advancing just by looking at it, and I'm quite fond of the whole thing in general. And that's where my problem originates from. So, finishing the tutorial section you jumped platforms, and hit a couple of enemies. You obviously reached a bar, or some other place you can do/will have to do conversation. My question arise: where to put my skillpoint from levelup? Can I preserve it for later? IfI preserve it for later. can it turn out I lack sufficient speech skill to pick upquests/storylines/information? When will I'll have to start hacking, and how will that work and effect the gameplay? Enemies will obviously appear - if I upgrade my weapon skills will that turn to be a waste? I understand "choose your own stlye" games, I'm still fond of Fallout 1 and 2. But there you clearly had to emphacise on combat, and you clearly got benefit from lockpicking, stealing and investing in outdoorsman. And you had just the right amount of resources to fill your needs. The benefits of the support skill though were not determining, so you could endup just to see what happens putting pointsinto speech and science, not to mention there were books. And yougot not 1 skillpoint per level, but 10-20, so they could be spread, and level support-skills the way you almost didn't notice. So I'm standing there since literaly weeks, and I never turned on the game ever again.
I get the gimmick. The sword is heavy, and you strougle pulling it. Fine. Even if in the long term it'll annoy the player a lot. The fights get seriously annoying for bosses getting quicker while you stay slow,and get randomer patterns. Fine, I I'll pass them eventualy. The platformingis your usual indie hardness. Ok, I'll manage it at the start but if it'll start demanding combining forms-abilities - which it probably will - , I'll start thinking turning it off. I turn into an itty-bitty spider instead ofa giant monstrosity? A "bit" disappointing, but I understand.No explanation on how that form works? I figured out eventualy. Infinite head spawn enemies without warning? Surrrre... On the good side the graphic works, the music is passing, and the talks with the NPCs give flavour. On the very bad side, you get this Sonic-mechanic with crystals. Whatare they good for? I'll never know, as I had literaly 0 when reaching the first shop, the only one I've found . And it sold "item: unkown" Well, seems I'll never learn whatit is about. And that pisses me off. Make the pillars save with the crystals I have when touching them,and make me respawnwith all crystals reset to its place, and me with my collected resources. If not - well, at least I got this game for free.