Huge, but a broken economy sim
PROs:
+ huge space simulation sandbox with hundreds, probably thousands of ships and stations trading between each other, manufacturing and transporting goods, building ships, fighting wars, ...
+ multiple good story campaigns, that I finished all
CONs:
- the economy is set-up in a way that it NEEDS war, not to stagnate and decline
1. There is some limit on the total number of ships and stations.
2. All the production is geared towards building ships and stations.
3. If no ships and stations get destroyed, there is no need for the goods that are produced to rebuild them, so the demand side vanishes.
- the "peace economical collapse", actually makes the story campaigns a bit conflicting for the player, while the morals might be leading You towards a universe wide peace, that peace kills the economy
- very boring late game, where You only get to have some "terraforming" quests, that are only in textual form as huge resource sinks with pretty much no benefits to the player
- given how the economy works, the planets and the entire populations of those planets are non-existent, not producing nor consuming anything
Lets hope that sometime around X10 there will finally be a universe wide economy simulation sandbox.
6 gamers found this review helpful