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This user has reviewed 20 games. Awesome! You can edit your reviews directly on game pages.
Prey: Digital Deluxe Edition

Oveflowing with atmosphere

PROs: + The title says it. After I finished the game I now understand why this is called the spiritual successor to System Shock. Space station falling apart around You & creepy aliens that can mask themselves as any junk item, just to jump on Your face... You will be instinctively hitting everything with Your wrench. + The sounds that just add to the atmosphere. + Design of the maps with multiple possible play-styles in mind, this almost reminded me of Deus Ex. + Lots of e-mails, notes and audio logs if You want to get a glimpse into the lives of the crew of the station and what was going on in it. + There is no time limit apart from quests that explicitly display it in their "Objectives" with a countdown and there is just a couple of them, so exploration is encouraged. CONs (why I did not give it 5 stars): - During the game You are called by multiple different characters and even have multiple face-to-face conversations with the characters without being able to say a single word. I don't like this in games, either be a pure shooter without any meaningful talking or allow the player to have some speech options. Given how the main theme is about empathy and lots of talking towards the end, it does not make sense that the player is unable to say a single word. - A side-quest that is not completable due to a long lasting bug (Find Kirk Remmer quest). There aren't hundreds of quests, just like 40-50 and many of them consist just from finding something, so leaving 1 completely bugged is bad. - Radio calls to the player do not get logged or pause the game, so I missed some "calls", where the caller was just speaking while I was too busy trying to stay alive in a combat situation. Since many calls often get triggered a couple seconds after a level map transition with newly spawned enemies waiting for You this happens more often than would be expected.

1 gamers found this review helpful
Outcast - Second Contact

old game with a facelift

Unless the original has some sentimental value for You, this game is just all-around average.

X4: Community of Planets Collector's Edition (2024)

Huge, but a broken economy sim

PROs: + huge space simulation sandbox with hundreds, probably thousands of ships and stations trading between each other, manufacturing and transporting goods, building ships, fighting wars, ... + multiple good story campaigns, that I finished all CONs: - the economy is set-up in a way that it NEEDS war, not to stagnate and decline 1. There is some limit on the total number of ships and stations. 2. All the production is geared towards building ships and stations. 3. If no ships and stations get destroyed, there is no need for the goods that are produced to rebuild them, so the demand side vanishes. - the "peace economical collapse", actually makes the story campaigns a bit conflicting for the player, while the morals might be leading You towards a universe wide peace, that peace kills the economy - very boring late game, where You only get to have some "terraforming" quests, that are only in textual form as huge resource sinks with pretty much no benefits to the player - given how the economy works, the planets and the entire populations of those planets are non-existent, not producing nor consuming anything Lets hope that sometime around X10 there will finally be a universe wide economy simulation sandbox.

6 gamers found this review helpful
GreedFall - Gold Edition

Enjoyable story

PROs: + less usual take on an RPG playing as a diplomat working through all the conflicts between factions looking for any goals they might have in common and trying to get them to cooperate with each other (this reminded me a bit of Mass Effect) + the stories and writing even for side quests is really good + 5 fleshed out companion characters with their own backgrounds and motivations + the companions help You also in dialogues with other NPCs and also by providing some hints and advice for Your current quest + stable, I think I did not have a single crash or freeze throughout my 50+ hour playthrough Neutral points: * all the companions and the player character are inherently GOOD and You cannot play an EVIL character, this is a slight detriment to some, but I enjoyed the stories anyway CONs: - invisible walls that are confusing, like not being able to step over something that is knee high, but being able to climb over a wall higher than You - tunnel like corridors with invisible walls - more invisible walls that I hate (I get it, I have been spoiled by the Elder Scrolls series, where You can pretty much get anywhere You want) - out of the 5 companions only 2 can be with You in an unmodded game, this is likely for combat balance reasons, but story-wise this does not make sense, since all of them promise You all their help in Your quest - illogical final bossfight where all the companions stay behind and You will be fighting the final boss one-on-one (this does not occur in any other quest in the game), given the player character as a diplomat I was expecting a final fight involving everyone (the companions just stay behind in various places of a single linear path saying they "cover the rear", but it does not make sense, since all of them know that the entire battle ends with the defeat of the final boss, so why would they be hanging back and not rushing the final boss?)

4 gamers found this review helpful
X4: Timelines

Does not fit the X playstyle

Just finished the entirety of the Timelines. PROs: + some new missions to do + some unlockable ships for the sandbox, but You then need to find them in the sandbox universe each one in a particular sector (that is understandable, since it would probably ruin some starting scenarios by having a small fleet) CONs: - the missions are practically completely separated and they might as well be in separate universes - there are various characters on the "space station" that You can talk to and it could have provided some continuity between missions with some character development, but it seems it was rushed by the authors - I definitely do not recommend it to new players after the Basic Tutorial as the game tries to suggest, the missions do get hard and sometimes frustrating by design, not just bugs If You want an economy sandbox play - X4 Foundations. If You want a story of a space pilot play - Endless Sky or even better X-Wing Alliance with some mods that upgrade it in every aspect. It just left me with a feeling that the work spent on making this could have been better spent on a bunch of new assets and sandbox missions.

System Shock

very frustrating

I completed the game recently and it could have been better if it was not so frustrating at certain points in the story. Some examples that stood out among the others: - finding and replacing the broken power relay 428 (the relays are not at all numbered and good luck finding the one that is broken in 4 labyrinths on the Maintenance level) - cyberspace fights are annoying to me, with the green critters being very hard to hit and the screen being filled with particles it is hard to stay oriented - the final boss fight is in cyberspace with 4 stages, no healing or saving in-between with an unskippable monologue sequence at the start

1 gamers found this review helpful
Metro Exodus - Sam's Story

Good DLC adding an entire new area map

It takes place after the main game. PROs: - entire large new area map (with a size like the basic 3 in the main game) - storytelling elements and atmosphere of the new area CONs: - no compass pointing to the current objective, so sometimes You can get a little lost Neutral points: - 2 endings for which the good/bad outcomes are very debatable - player character that finally talks, but You have no way to influence what he says (so it addressed one of my biggest CONs, but in a way that I just cannot put among the PROs)

Metro Exodus - The Two Colonels

short linear storytelling shooter

This expansion is completely linear with a single ending, very small corridor maps.

2 gamers found this review helpful
Metro Exodus

better than the first 2 Metro games

I played the entire Metro trilogy recently and this one is just a bit better than the previous 2 games. PROs: - 3 large area maps with opportunities to explore them better - you get a compass that will always point to Your current objective, so You still won't get lost - a bit of an improvement upon the obscure morality system of the previous 2 games (You no longer need to be touching guitars, or listening to the entire length of some background NPCs talk to each other) - finally a save system, the previous 2 games were lacking this CONs: - the objectives of the morality system are still hidden, so if You want to get the good ending and don't want to follow guides with spoilers, just don't kill anyone (including random enemies shooting at You, stealth all the way), that in itself can be very tricky since the only non-lethal option You have are melee takedowns - the player character is still completely unable to talk, never says a word and all NPCs just talk to him, there is no way to react (this is just some artistic decision that rubbed me the wrong way, especially when NPCs ask You for a response like begging You to respond with the radio You carry and that works perfectly fine)

2 gamers found this review helpful
Metro: Last Light Redux

just another linear shooter

I played the entire Metro trilogy recently and this one is just like Metro 2033. PROs: - linear shooter with small corridors You cannot get lost in - some storytelling elements - atmosphere CONs: - the same obscure morality system as in Metro 2033 that decides which ending are You going to get (like good moral points for standing around and listening to background NPCs talk, touching every guitar You come across and such), since I knew about it after going through the first Metro game I managed to get a good ending, but otherwise I would not have gotten it - the player character is still completely unable to talk, never says a word and all NPCs just talk to him, there is no way to react (this is just some artistic decision that rubbed me the wrong way, especially when NPCs ask You for a response and .... nothing)