Great new district, items, and interesting story add-on. However, the scripted combats favour specific builds and are almost impossible if you made some choices with a build that is not focused on maximizing DPS, or if you start some sequences too early in the game. This is exacerbated with the mandatory, silly scaling that has been introduced since 2.0. The scripting nature of these sequences is very hard to ignore, too. Fortunately, there aren't too many of them. I liked the story and the choice that could be made, but the endings are all depressing. By the way, it's very confusing to see the credits of the DLC start rolling even though the game isn't actually finished. The extra ending that really finishes the game is even worse - just avoid it if you plan another playthrough. It drags on and on just to show how negative the outcome really is, and it's just pointless. The DLC is still worth it for the extra content if you're a big fan of the base game and can't get enough of it. One of the additions is the new car theft missions, which allows to get new vehicles. Those vehicles are nice to have, but the missions are annoying to do because of the silly (and broken) car combat. More often than not, it will also turn the customs to open fire on you when you try to exit Dogtown, so you'll have to reload the game and try again. I advise to wait for a discount and for enough patches to fix all the problems (as always, many new bugs have been added on top of all the unsolved ones in 1.x).
CP2077 was a good game in version 1.63, but since the 2.x updates it's barely playable because of all the bugs, let alone the update fiasco that requires to re-install the whole game every time (with Galaxy). CDPR, why don't you test your games more methodically? And why don't you fix Galaxy once for all? Waiting for version 2.63 to play again. With some luck, they'll have fixed most of the bugs and allowed for other keyboard layouts than QWERTY. In the mean time, I can only recommend to wait.
The game itself is quite good, if you play it long enough after updates to avoid all the bugs, but the Galaxy platform is simply not up to it. It fails on almost every update, forcing the user to download the whole game again, sometimes several times. The offline installers are not always available: they remove the previous ones, which is annoying when a patch gives an unstable version, and don't always provide patches for new versions, forcing the user to download the whole game too. So there isn't a good solution for this game on GOG. I strongly recommend not to buy it there. It's sad since it's CDPR's platform, but there is not obvious will to improve the distribution.
A great game if you like RPG with TB tactical combat, I enjoyed it a lot. Only 2 stars since the game is not updated on GOG since April - I don't know why, neither GOG nor THQ Nordic were willing to solve the issue. Some GOG-specific bugs were never solved either, though they are not game-breaking. If that's not a problem for you, read on. The story, the companions with their personality and quests, and the historical backgrounds have been skillfully mixed, they improved this game even further when compared to Expeditions: Viking. The dialogues are fully voiced with a very good quality (I played the English version). There are many variations in the story and dialogues which depend on a number of actions or circumstances. Some are barely noticeable, some are really significant. The game will remember your choices and they may come back to you later, under one form or another. The combat is engaging, although it is turn-based and may sometimes seem long, but you can save anytime so that should not be a problem. The positioning and the terrain are important factors, which makes it even funnier. I found it more mature than Viking. The game offers a very good balance between story and combat, except at the middle of the first act when the side quests were temporarily lacking for me. The game really shines in the 3rd and 4th acts, with a plot that becomes more twisted and surprising, but never overdone. Each act feels really different, and not only by their beautiful environments. The character build is somewhat simplified in comparison to Viking and other RPGs. No class attributes, 4 classes with 3 skill trees each, and probably the worst is the limitation of 3 skill slot for the weapon and 6 slots for the class skills. The result was a fine selection of skills for me, but it may be frustrating for players who like to roleplay their characters a little further. Each class provides enough flexibility to cherry-pick skills in the 3 paths and vary the gameplay.
I enjoyed this DLC at the beginning, but Expeditions: Rome has not received GOG updates since shortly after its release, so that fact alone is worrying. Especially since some of the mechanics were fixed in a hotfix and a later update. Some GOG-specific bugs related to the trophies earned by quests and the Twitch drop-ins (they're forgotten) were never solved either. So you have to see if that's a problem for you or not; at least they're not game-breaking bugs. The new class is a nice addition, and is actually quite interesting despite what I first thought. For the price it's certainly worth it if you're combat-oriented. The changes in the story are welcome, but they're entirely focused on the arena. Only 2 stars because of THQ Nordic and GOG not providing the updates for some reason (these updates are available on other platforms), despite my contacting both several times since April.
I started the game, and after the long loading phase, I started configuring it. Nice, I see that they thought about keyboard layouts. Then I start the training. - the key mapping don't seem to work correctly, there is a support for different layouts and the possibility to remap keys, but apparently not all of them - sent an email to the support, which didn't read it properly and told me to configure the keys, well, that's a good start - first training mission is fine - 2nd training mission doesn't work, a parachute is supposed to deploy but it doesn't. It's apparently a bug that has been around since 2015 or even longer, and that they never bothered to fix - 3rd training mission doesn't work either, the player is supposed to load a "Hopper" module, which isn't there, and to replace the engine but there are no replacement parts. It's a known problem too, that was never fixed. I asked for a refund, the game must have been great back then, but now it's not maintained anymore and doesn't seem very stable.
7 Billion Humans is rather fun and very similar to Human Resource Machine. If you like their previous game you should like this one. If you were annoyed by the lack of settings, infamously the music volume, or missing editing features, you will be annoyed in this one too. The developer chose to ignore the many requests. Furthermore, I haven't seen replies in the forums and bug reports were ignored as well. The general idea is using parallel programming with a few simple functions to solve puzzles in a robot-driven corporate setting, and the same dark humour as HRM. Some of the functions are not always available for no obvious reason, some functions have an inconsistent behaviour - much more so than HRM. It's still fun to play though. The size & speed challenges are similar to HRM. Many of them have low records, and when I looked them up I found that they're usually achieved by hacking the game rather than being smart with the given tools, so one should not focus too much on them except to try something different. I would have given a 3 or perhaps even a 4 if the previous issues had been solved. But I'm sensitive to the support, or lack of support, and ignoring them and the bugs is not playing in their favour. Take this game in a sales if you like programming-oriented puzzles.
Human Resource Machine is a fun puzzle game, and should not be mistaken for a game trying to teach programming. It starts with basic problems to get the hang of the game's controls, then escalates to classic programming problems. The challenge is not so much how to imagine the algorithm to solve the problem than to implement it at low level with the limited instruction set. It is similar to a basic assembly language, and it quickly looks like spaghetti code when you try to make your program as small as possible, or as quick as possible, which are the two optional challenges for each problem. Knowing the basic algorithms like how to divide, sort, or extract prime factors helps, but is not mandatory. Overall, it is not very difficult, just solving the problem is quite easy, optimizing sometimes requires more thinking. The implementation is well polished, although without much pretention. Graphics are fine, sounds varied and of good quality. The music is entertaining and not boring, but it is loud and there is no volume control so I had to change my global sound settings. There are nice animations, funny and cheesy jokes, even a very few spoken dialogues. I didn't see any bug or spelling mistake. A solid release overall. The game was obviously targeted at tablets and smartphones. For example, it is possible to insert comments but they must be drawn by hand, and there are almost no settings. I regret that the PC port is mouse-only and doesn't have a few keyboard shortcuts or a way to type comments. A basic setting for the music volume would have been preferable instead of just ON/OFF. However, it is possible to copy/paste in and out of the game, which is sometimes handy since few lines are visible at the same time because of the large font (only annoying for a few problems). I had a lot of fun with the game, and I would recommend it to anyone who likes puzzles and is algorithmic-minded or at least has no objection to low-level programming.