

The game is a plataformer with mostly 3 main characters (But don't have the same type of weight in the story). There are 2 type of collectables (notes and pain) and "gamer" archivements. The last one baffles me as i found it dissonant with the narrative of the story it does try to give it replayability, but once you know the story i really don't find motivation to complete it as a gamer less if it is a dramatic one. Not that this is the first narrative story based game that does that. Other problem is that some animations particulary "the guardian" one, giltched more than once and all in action scenes, i thought it was normal until the knight started giltching as well, it would be good if devs fix that. In the end, it is an interesting story with several plot twists but if you hate meaphors for real life like stories, you will definitely hate this one. It is heartbreaking and uncomfortable, but i enjoyed it, not for all people though.

I didn't have the intention of making a review until i played some imitators, and i did get what in this game works where the imitators failed. Let's talk about the game, it is a walking simulator mostly, it starts with the story before being an overwatch. You are a man who meet a girl, felt in love... the usual. But something happens and you had walk away because it was overwhelming and needed a time out. You travel to the forest cabin remembering how and why you got there throw but backpack and make contact with another watcher who is a girl and tells you what the work is about... you get a map a compass and you are out in the forest. The first thing the game do well is walking freedom, you can go whetever you want (there are barriers that need tools to pass but is a pretty big zone that you can explore). You can choose dialogues which only effect is what the other watcher will say mostly and you can interact with some objects and take some to your cabin. The story is one and your actions only have the effect of moving foward the plot or getting information of what happened around. The game wants to tell a story but the difference is, that is about life, not about teaching any message or saying people are inherently good or bad. Your character can be a git or can the best partner the other watcher had since who knows when depending in what dialogue you choose. The main character stays the portrayal you chose doesn't changes to whatever the story see fit because it's not what is about. The best way to aproach this game is to think that this is a experience outside a life that you will eventualy have to go back to and are trying to make the best of it. What its diferent about other imitators is that the ending feeling is on you, not the story the game is trying to tell whetever the imitations intentions is mostly about making feel you miserable or telling you who the "bad" people are.

The game is a walking simulator, you can "choose" some dialogues but is more the atitude you deliver in whatever the main character will say, there are decisions but we can talk about that later. The main character is a british university professor and a metheorologist. The game is divided is 2 parts: one is about a tesis that the main character is making but he got stuck, he also meets another professor who is a woman who obviously the main character falls in love, there are connotations about cold war, feminism and bad parenting. The second is about the main protagonist getting into an airplane accident with a partner in the middle of nowhere in antarctica and you have to stumble between bases until you get what is going on an looking for a way out. SPOILERS Your decisions in how you manage the relationship with the girl are a lie if you are "moraly" correct. I did half and half but it amused me how it was invalidated my choosing of the color of the house and the sugar i take in my tea, making the main character an corroborated git if you play like the devs think a man in this era should have, or a delusional liar if you choose a moraly correct answer invalidating any of those, it felt like playing Emily is away again. The antartic part is better as you have more control of the main character and don't suddenly says that i shooted the soviet man or i was whining all the way to the bases so i take my only winning of surviving. Conclusion, the game wants to tell a story and your influence is minimal. Haft of it is about telling how bad men where in the cold war and the other half a surviving story. My advice? Be a total asshole at least it will fit the story undermining less your choices.

I know that this one was developed by the chinese room and fictional games, so if i find this diferent than the other fictional games, that is some explanation to that. The gameplay is the usual of fictional games but the interaction is less than usual in this kind of games, you can only interact with the puzzle parts and with drawers to search for documents and the audiologs i understand that this matter could infuriate someone. The plot is fine, that is probably the thing i liked the most of this game albeit you are forced to act in only one way without much to say in the inteaction with the story. The athmosphere is also fine but the interaction with enemies is minimal and only by the end of the stoy you do something with the antagonists. I thing the main problem is that is feels mediocre in comparation with the other ones, feels overall less than before, but it isn't a bad game. It happens that shares name with better ones.

When more than 10 years ago i played the demo i was intriged with this parkour simulator after playing the ubisoft prince of persia trilogy and the first assasins creed. Now after playing dying light, and having at least completed this game i felt this one short and controls sometimes unresponsive. It is a good first experience with first person parkour and it didn't age bad at all but probably the sequel expanded more and nowadays there are better choices. Overall this is a good game albeit a short one.

It's a historical setting game about the time of the american colonialism in virginia with supernatural happenings. The game is delisted on steam after the defuntion of Blackpowder games. So is listed here on GOG for preservation. You arrive after a shipwreck in an empty place until you meet a mysterious woman in red and spaniard zombie conquistadors and you have to defend yourself with bow and arrow. Then you meet a village with weird ash statues and put a bell in its place and... things go even weirder. The game is about the investigation of what happened to the colonials while defending yourself against ghost and possesed zombies. Besides a bow you get a pistol, a musket, a tomahawk and grenades of the age setting which implies very slow reloading times. The game have a repetitive nature and crash a lot when you change more than 3 maps or get into the middle one without lowering the graphical settings, besides that i managed to beat it. The game overall is ok and i got entertained but you have to be patient with the jank.

I've been amused by reading the other reviews about confusing plot, it's pretty straightfoward and the warnings spoils what is gonna happen. The game is a point & click puzzle game but it feels like a prologue for a main game rather than a standalone one, it would rather be a demo for the other whisperer game. If you played another point & click game and finished it you shouldn't have problems with usual pixel hunting i was only frustrated with where the final key goes (something under a bed and you have to be in the correct position). The horror aspect is guess is the gore and the sounds of the guilty concience of the protagonist who shares the feelings of the people its investigating, (as a penumbra veteran i really didn't feel it). It's okay and i got it for free.

The action sets in Hong Kong, your character is a policeman infiltrated in the triads to hunt down their leaders, your character is personally involved with some of its members, what will you do? The story is interesting enough if you liked the "true crime" series. Gameplaywise plays like a Gta reason why people compared with that game and bombs the rattings because this game don't have that much "freedom". So instead you should compare with other "open world" games since you can go anywhere almost at the start of the story. It feels alive enough for me to enjoy (the vendors are the best part for me) and some other touches like when you buy clothes and some ramdom guy yells something to you. One thing i would have changed is how you gets taxis since you use the same action button to steal the car than to take the taxi because it can get pretty annoying really fast. For transport i prefer motorbikes to cars since you can fit better at high speed trough the map. Combat is entertaining enough but not batman arkaham level of "complex" which maybe turn off some people but it has the charm of uncensored violence that even gta lacks these days. There are 4 Dlc contents: 2 inside the main game and 2 separated in their own savestates. The first 2 one are a "fantastic car" set of mission that was overall okay, and one on a island that pays homage to hong kong films that is actually pretty good. The other 2 one is a police story that sets you against a end of the world cult with car bombs while the other is a pseudo haloween theme of possesed spirits and ghosts both are more than okay but not as good as the island one overall. A pity that we won't get a sequel.

I'ts a metroidvania where you are the monster and have to overrun and escape a facility where you are created. There is combat, robots, puzzles, upgrades but not a map, sorry. Even then there is a kind of main hud zone which is the only part where you can really get lost. The controls are two buttons of the keyboard and the mouse which helps in aiming the tentacles. It's very short even with the dlc and the demo, in 5 hours i managed the 100 %. Get in on sales for cost worth duration, otherwise it's a fun game.