

Not really, but you can get the idea. It is a boss russ game with little puzzles and pathfinding between them. Sadly the lore is incomprehensible even with translation of runes without judaism knowledge, you can find a video of that tough. You can roll, run and shot an arrow verticaly or diagonaly you can also use a return arrow function that works also when the arrow returns to you. It is just fine as a game.

You are a gorilla, and you must escape. You can kill enemies, you can grab their pieces, you can use themselves as a shield or against them. It is short if you only want content progresion, (3 multi-stages and one very long stage) it will be longer on harder dificult obviously. If you are not a completionist like me, get in on sales, playing it feels worth it.

I enjoy this game, and i feel masoquistic in this feeling because is almost impossible not to die a lot because of a lot of random, absurd, explosive, traps, that old shopkeeper, and relentless enemies. I love to hate this game, but i love more to see others exposed to this monster of RGN and see them trying to get to end. My tip: take a break off when get too frustrated look others experiences for shared strategies then come back. There is a limit of how much insanity you can take on.

It is a Rogue, that means the difficulty is off the charts even on easy for certain spaceships. The game is about learning how to attach to the best strategies to survive and learning the strong qualities about different ships, crews, weapons and devices. The quickest way is to see expert players for better understanding of the game mechanics because it can be frustrating to learn though constant personal failings. And is more enjoyable to share the struggle with others. But once mastered is very enjoyable and one of the best out there. There are also secrets and events (if you are impatient look how to get it) that can make your travels more spicy. Not recommended for people without patience, time or that can't stand a big learning curve. Afterall not everyone learns at the same pace or enjoys the thrill of randomness. The plot and ending is always the same the only difference is how you get to it and a lot can happen, that i know and quite of times, enjoy.

As said above you may experience drop of frames and desync of sound if you don't find the correct configuration for your computer, you may have to looks pages and forums for that. The gameplay is decent though there is no evolution in combat only in live upgrades, one charged attack your ship and the other machine you use. For ones you use the game currency founded everywhere for the second you have to collect "orbs". The game is short and the story is fast paced. Feels like half game was axed. The music is decent though you may hear one expecific one a little too much. There is charm in the main characters and a effort in the localization on different languages that can make you enjoy the good parts of the game. Overall it could have been better: a bad optimization and a rushed game feeling don't mix well.

I played the Penumbra series and the first Amnesia and i liked those ones. This one in particular feels like the last hit in a couple of misses that seen to be done by the devs. This one have monsters, yes. But the true terror lies elsewhere, telling you would spoil your experience of this game. The less you know about the plot the better. The gameplay is pretty much custom of what past games have, in case you don't know it is first person where you have to click and drag your mouse to do things (take objects, move, drag). Resolving puzzles, playing hide and seek, random documents and audio logs... the usual. This is one of my favorites, enjoy.

The title says much about my opinion of this game. In this one you travel by car (and you will use it a lot for game mechanics) that the plot makes a central protagonist with our main character and his called sidekick. The car must be optimized by buying pieces that are unlocked by main story missions, some side ones or lowering the enemy control of certain area (lots of "open worlds" games have something like this). The main appeal is the Mad Max universe and certanly the combat system that mirrors the batman arkham since Warner Bros games is involved. It has some survival elements that turn meaningless once you upgrade your character enough. The plot is grim but kinda generic it have though one of the best opening cinematics. Overall a solid experience, not a "game of the year" but enjoyable if not getting stuck in collectables.
The game have an ok story probably directed more at kids though it have some compex themes. The puzzles are hard enough for duration, a signal that indicates of what you can interact and have a decent clue system that avoid making you to go consult a guide. There is a game chashing bug that can be triggered during end episode cutscenes that i only got one time. Is advisable to save before said cutscenes (or before a obvious final puzzle). Overall a solid experience.

You would think having a thematic war, one of the biggest of your fictional universe would spawn a lot shooters based on it. Aparently Lucas Arts didn't since this is the only FPS single player that the clone wars have. (EA Battlefront 2 doesn't count) This is why this game is so revered? No, it have its own merits. You control a team of clone commandos of 4 where you are the leader. It's not as complex as a raimbow six game nor as a special forces simulator. But is fun, that is in the end what matter to games, each member is a specialist in something (not much as one action) the music keeps the tension and the levels are varied enough to keep your attention and go trough, even when is a short game that can be finished in a day. Sadly overall is a testament of what could have been the potencial of the fps based on the clone wars more than a standalone game.