I was looking for a stealth game set in medieval Japan. You know : the kind of game you can finish without killing anyone, excepted when killing ONE target is your mission. And where there's no such thing as time travel and anachronism. I mean, : when the fuck where invented repeating rifles like the ones enemy soldiers all use ? For a start, I'd like to have 5 teammates on my mission, not only 2. Then, If my coach choose 2 teammates only, I'd like him to choose the ones with the right skills for the mission, not the ones who are the most eager to fail. So I ended using more time hitting F5 (quicksave) and F8 (quickload) than following the dialogs that are supposes to give you some advices.. And to add insult to injury, there's is no pause in this game. Even when you're programming your actions in "shadow" mode, the game is still running. No fun means that's not a good game.
Mais le graphisme ne fait pas tout. Heureusement que je l'ai eu gratuitement... (une étoile) J'ai passé presque deux jours non-stop sur ce jeu, tellement ça accroche bien. (une deuxième étoile pour ça) N'étant pas un joueur hardcore, je joue en "facile" pour me faire une idée. C'est quasiment les doigts dans le nez tout le long du jeu. Puis vient le dernier boss. On fait mieux, dans le genre "progression de la difficulté". Le plus rageant, c'est qu'on a le choix entre lui tirer dessus avec nos armes peu puissantes, et toucher ce qui est important (la cabine de pilotage), ou tirer avec l'arme puissante mais qui ne sert à rien car on ne peut pas viser avec elle, tellement le boss tourne dans tous les sens. Et comme l'arme 'la plus puissante" n'est puissante que sur la durée (tir nourri qui augmente en dps au fur et à mesure qu'on fixe le tir sur une zone précise), elle finit par être moins puissante que le tir de base. J'ai stoppé les autres boss du jeu avant qu'ils arrivent à la moitié de leur parcours. Ce dernier boss, qui est le seul qu'on puisse détourner pour allonger son parcours, m'a fait "rage quitter". Même pas envie d'essayer les autres modes de jeu. J'avais essayé la démo qui m'avait sussuré que je ne devais pas acheter ce jeu. Elle avait raison.
When the only thing you do is clicking and reading, I call that a visual novel. Sometimes, visual novels happen to let you make choices. Here, more than ten minutes into the game, I still didn't have any choice to make. And it's only the demo... you know, the thing that's supposed to hook you into buying the game...
I agree it's a great game : I used to play it (for free) for many hours and never had time to play it to the end (I have even less time now). That means many hours of fun. I loved the way as soon as you are comfortable with your character capabilities, but before you get bored with the pace of the game, you get a new ability to train. I loved the fact that your new abilities weren't one-shot (i.e. only useful once in the game) but would let you explore more areas you already explored before. I loved how it's easy to know where you are at all times, without having to rely on a map.
I won't argue about the story. Everything has been written by now, so looking for new things is a nonsense. We've got here some classic "we're facing overwhelming odds and the ones who're supposed to help add even more to the threat" combined with "we're at the wrong place, at the wrong time". Even if the writing is taking easy shortcuts, it's still appealing to me. Now, the game. I love turn-based games, they let me plan my moves without need to melt my brain. But I hate when enemies keep at striking only one of my mates if I can't defend properly. We've got no "parry" or "defend" move and it seems a downed character doesn't get as much experience as victorious ones. Moreover, we're told that only "active" character get experience, not "reserved" ones. That makes me believe we'll stick to the same fighter group all along the game, because they're the only ones that can gain power properly. It lowers replayability, too. Since we're told some characters may be compulsory to some parts of the game, it's some king of turn off to me. Anyway, the demo is too short to know if I'm right or wrong. I encountered some issue with a side quest (the fisher one) wher I believe I've done what should be do, but I couldn't finish it. It wasn't game-breaking, though. All in all, I still enjoyed my playthrough of the demo.
It feels more random than procedural. I started again and again the 3rd mission with literally unplayable starting terrain. I could figure as soon as turn 3 that I couldn't get anywhere with the layout. Between the many unconstructible tiles, the numerous obstacle, the terraforming "tools" that add as many hindrances as benefits, I may be bad as this game, but even someone as bad as me should be able to play more than 3 turns before giving up, five or six times in a row. I'd like to ask the developers to make terraforming tools real tools, not items that increase the game difficulty when you use them. I mean either they only change one tile, or make them the way you can choose what kind of terraforming you get (watering, mountain, digging, cleaning) Cela semble plus aléatoire que procédural. Après de nombreux redémarrages, j'ai toujours eu des configurations de départ quasiment injouables sur la 3e mission (la démo en comprend 4) Entre les cases où l'on ne peut pas construire les bâtiments, les cases où on ne peut même pas faire passer les câbles et les tuyaux et l'outils de terraformage de départ qui donne autant de limitations que de bénéfice, j'ai toujours laissé tomber au bout de 3 tours maximum. 5 ou 6 fois de suite. même si je suis mauvais à ce jeu, je doute d'être aussi nul que ça. Ce qu'il faudrait pour que ce jeu soit bon, à mon avis, c'est faire en sorte que les "outils" de terraformage soient de vrais outils. Soit ils ne modifient qu'une case et laissent de côté les conditions de placement, soit ils donnent le choix du type de terraformage que l'on désire (eau, montagnes, canyons, "nettoyage"). Parce qu'ajouter de l'aléatoire à l'aléatoire, autant jouer au 421.
But we've got a how-I-starve-to-death-witk-my-pockets-full-of-canned-food simulator. I've got to go to the air filter, too, to make the air breathable if I understand well. But I can't go there without suffocating to death mid-distance. Sure, I miss someting. Sure, I'm not in the mood to find out.
Bad controls. Developers sure never played frst-person games using the mouse & keyboard. So I red playing with the controller... with wich I can't catch a drawer in less than ten seconds because of unaccurate controls. All this in a time-limited game and fixed saves. I'll go back to Deus Ex, since I play games to enjoy, not to get frustrated.
... is when I can't go on, even while following a walkthrough. I mean : Day 3 (about 3/4 of the game) I have to find a quote from the favourite book of a guy whose I have the DNA signature. I go to this guy's room, the are some books. Whatever I do, when clicking the book, the game keeps tell me "mostly history books and some fictional novels" and just keeps those books in place. Hey ! I scan those books with the DNA signature of this guy ! I have to find what book is his favourite one ! So I desperately search the Internet for a walkthrough, and find one. At this point of the game, I'm supposed to go to this guy's room and check the books. That's EXACTLY what I do ! and that doesn't work ! One star, since I can't give it less.