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This user has reviewed 20 games. Awesome! You can edit your reviews directly on game pages.
Farlanders Prologue

Promising, but...

It feels more random than procedural. I started again and again the 3rd mission with literally unplayable starting terrain. I could figure as soon as turn 3 that I couldn't get anywhere with the layout. Between the many unconstructible tiles, the numerous obstacle, the terraforming "tools" that add as many hindrances as benefits, I may be bad as this game, but even someone as bad as me should be able to play more than 3 turns before giving up, five or six times in a row. I'd like to ask the developers to make terraforming tools real tools, not items that increase the game difficulty when you use them. I mean either they only change one tile, or make them the way you can choose what kind of terraforming you get (watering, mountain, digging, cleaning) Cela semble plus aléatoire que procédural. Après de nombreux redémarrages, j'ai toujours eu des configurations de départ quasiment injouables sur la 3e mission (la démo en comprend 4) Entre les cases où l'on ne peut pas construire les bâtiments, les cases où on ne peut même pas faire passer les câbles et les tuyaux et l'outils de terraformage de départ qui donne autant de limitations que de bénéfice, j'ai toujours laissé tomber au bout de 3 tours maximum. 5 ou 6 fois de suite. même si je suis mauvais à ce jeu, je doute d'être aussi nul que ça. Ce qu'il faudrait pour que ce jeu soit bon, à mon avis, c'est faire en sorte que les "outils" de terraformage soient de vrais outils. Soit ils ne modifient qu'une case et laissent de côté les conditions de placement, soit ils donnent le choix du type de terraformage que l'on désire (eau, montagnes, canyons, "nettoyage"). Parce qu'ajouter de l'aléatoire à l'aléatoire, autant jouer au 421.

2 gamers found this review helpful
Scrapnaut: Prologue
This game is no longer available in our store
Scrapnaut: Prologue

nothing to say...

But we've got a how-I-starve-to-death-witk-my-pockets-full-of-canned-food simulator. I've got to go to the air filter, too, to make the air breathable if I understand well. But I can't go there without suffocating to death mid-distance. Sure, I miss someting. Sure, I'm not in the mood to find out.

2 gamers found this review helpful
The Occupation

Only tried he free demo

Bad controls. Developers sure never played frst-person games using the mouse & keyboard. So I red playing with the controller... with wich I can't catch a drawer in less than ten seconds because of unaccurate controls. All this in a time-limited game and fixed saves. I'll go back to Deus Ex, since I play games to enjoy, not to get frustrated.

12 gamers found this review helpful
Whispers of a Machine

What I hate most in an adventure game...

... is when I can't go on, even while following a walkthrough. I mean : Day 3 (about 3/4 of the game) I have to find a quote from the favourite book of a guy whose I have the DNA signature. I go to this guy's room, the are some books. Whatever I do, when clicking the book, the game keeps tell me "mostly history books and some fictional novels" and just keeps those books in place. Hey ! I scan those books with the DNA signature of this guy ! I have to find what book is his favourite one ! So I desperately search the Internet for a walkthrough, and find one. At this point of the game, I'm supposed to go to this guy's room and check the books. That's EXACTLY what I do ! and that doesn't work ! One star, since I can't give it less.

6 gamers found this review helpful
XCOM: Enemy Unknown Complete Pack

play UFO : enemy unknown instead

X-com enemy unknown takes anything from UFO enemy unknown and downgrade it as much as it can. what is better in X-com : the graphics and the animations what il better in UFO : anything else Need many bases ? UFO : let's build more ! (up to 8) X-com : no, you'll play the whole game with only one. Need to conduct many research topics at once ? UFO : every base can conduct research on its own X-com : only one research at a time, even with many built labs Aliens attacking 3 places at once ? (that happens everytime in X-com) UFO : launch 3 full-squad Skyrangers X-com : choose one mission (you only have one Skyranger), the other 2 will be autofails Need many soldiers on the field ? UFO : each Skyranger can hold up to 14 soldiers X-com : only 4 soldiers wil fit in the transport plane, can be upgraded to an impressive 6 soldiers Hom to equip soldiers ? UFO : one rifle or heavy weapon (possibly both) AND a sidearm AND one multi-use medpack AND one stun baton AND as many grenades and ammo as you can fit X-com : one main weapon, one sidearm (can't choose which), only one stuff : single-use medpack OR a single grenade OR a stun device OR a weapon enhancement (should'nt it be part of the gun ?) As a result, you get a fast-paced turn-based game (how can turn-based be fast-paced and enjoyable ?) with a lack of tactics and even less strategy. Even on easy, you'll get high-level panic on a continent after only a few missions. Panic was easily manageable in UFO, with a little common sense about where to built bases and how to equip soldiers. It isn't in X-com, since each mission will decrease panic in ONE COUNTRY while increasing it in TWO CONTINENTS. It happen, too, that an armored tank blow up because a frag grenade is thrown next to it... Tell developers to stop watching Hollywood war movies : a frag grenade can't do more than scratching the paint of a tank. I'm not against destructible battlefield, but don't make this feature in a silly way ! Play UFO, not X-com.

32 gamers found this review helpful
BATTLETECH

on ne peut pas plus décevant

Sans blague : on peut cumuler 16 pilotes prêts à en découdre. On peut avoir jusque 18 battlemechs prêts à entrer en action. Et on ne peut déployer que QUATRE machines sur le terrain ? On se paie notre tête ! On est à la tête d'une force d'élite qui vise à remettre sur le trône la souveraine légitime d'une maison en faisant la guerre à l'usurpateur... Et on ne peut déployer qu'une lance sur le terrain ! (4 combattants) Sérieux ? On fait la guerre à toute une armée interplanétaire avec seulement deux pelés et deux tondus ? Ajoutez qu'à partir du moment où le scénario (voir ci-dessus) est lancé, on a toujours deux lances en face de nous. donc on est systématiquement encerclés. Parce qu'on n'a pas les méchants à dézinguer, puis leurs renforts... Non ! Les renforts ennemis sont là dès le début du combat, et dans votre dos... dans une zone qui est contrôlée par VOS forces ! on croit rêver ! Et c'est quand il n'y a pas en plus des véhicules blindés, ou qu'on ne doit pas s'emparer d'une base bardée de tourelles de défense. Pour résumer : on est au niveau zéro de la tactique. Il faut des battlemechs d'assaut pour pouvoir à la fois délivrer les dégâts suffisants pour abattre un mech enemi par tour, tout en survivant au déluge de feu que les autres mechs font pleuvoir sur votre lance. Résultat ; on passe son temps à grinder pour obtenir les 4 seuls battlemechs d'assaut qu'on déploiera à chaque fois, les seuls qui seront capables de survivre aux boucheries dans lesquelles on est jeté. Et donc toute la partie d'amélioration de votre vaisseau porteur est complètement inutile, vu qu'on va toujours utiliser les 4 mêmes machines et les 4 mêmes pilotes. J'adore l'univers de Battletech, que je suis depuis le tout premier jeu de plateau (avec les figurine sen carton, pour ceux qui connaissent). J'avais beaucoup aimé les "Mechwarrior", même si ce n'était pas trop mon type de jeu. J'attendais un minimum de stratégie et de tactique de la part d'un jeu en tour-par-tour.

3 gamers found this review helpful
Star Trek™: 25th Anniversary

Could have been awesome...

... but the starship combat is just unbearable. It takes ages to hit a ship and if it's Romulan or Klingon, it immediately cloaks and repairs. On the contrary, the Enterprises blows up after taking only one or two hits. I had full shields, full weapons and full throttle, I was fighting a mostly crippled Romulan shield. It one-shot me while my scanners showed it was defenseless, weaponless and engineless. It was my only enemy, so I wasn't scanning another ship. The point-and-click adventure parts, although, are really fun. Especially the verbal exchanges between Mr Spock and Bones, really faithful to the original series characters. This alone would be worth 5 stars. But the meaningless star combat system, with compulsory fights at the beginning of every single mission makes my mark down to 2 stars.

4 gamers found this review helpful