Sounded and looked intriguing, but would play better on a phone, I guess. I was a Commodore user, so I didn't play many Atari games and I didn't realize this was a reboot. Looks and works well enough on a Win 11 system using the keyboard, but no controller support and I just don't like playing using a keyboard anymore. Maybe if the folks that rebooted it have enough time to add controller support. (Didn't Atari games use a joystick? Pretty sure they did.) It's a cheap date, so I didn't ask for a refund.
Interesting 2D Flash looking side-scroll style. Minimalist art is pretty good but largely confined, even hampered, by the animation style. Music is good, but endless character dialog is entirely in text. Mouse & key point and click. No pad support. A very long mystery that involves manipulating a 2D neurotic detective as he and his female assistant wander around, sometimes seemingly half lost in a large 2D "small town" interviewing many, many characters. Returns to where you save & exit, which is a plus. (Far too many games don't nowadays.) Interspersed with a lot of flashbacks and other cinematic techniques that sometimes work and other times just postpone an inevitable plot twist. Gives the player choices through the dialog sometimes, but most lead in the same linear direction. I'm guessing there is only one possible ending. I ran the whole game, so I was entertained, but it wasn't the Twin Peaks it wanted to be or even a spooky Rusty Lake puzzle-mystery (I highly recommend all Rusty Lake puzzles, BTW.) I did not guess who done it, but given the clues, maybe no one could.
An excruciatingly depressing walk-through about a (ADHD?) kid with an overbearing mother, and not in a funny way. No spoilers but expect to be repelled by this rather humorless "game". Excellent artwork and animation, clever programming, strange eye-blink control option (mouse works fine, no controller option) and good voice acting. Interesting, but I had to force myself to finish it.
It was on sale here at GOG, so why not. The demo was fun! Excellent graphics, gameplay. It's a cute puzzler, reminded me a bit of Inside and others but less challenging and more fun. I may decide to give it a five later, after I play it all the way through. Well worth it at the sale price. I'll say no more. Play the free demo and see if you like it.
I suspect that the various fixes for Sable have now repaired the bugs complained about in other reviews here at GOG. In any case, it was on sale recently, and it looked sort of RiME-ish, so I went for it. No disappointments thus far and no bugs at all on my fully stacked Legion gamer running Win 11. The animation style is wonderful and beautiful, the over-all game is instinctive and self-explained along the way, my controller loves it, and, best of all, it does remind me of RiME (which I obviously miss.) Sable takes place on some post-apocalyptic open world (without the boring endless zombies) and lets you ride around, run, climb and glide from giant butte to towering remnants of old tech and legendary stuff. It is different and deep and rather relaxing. Nothing to kill, so if that's your thrill go elsewhere. If the price is too high wait for the next time GOG has it on sale. (I'd say it is worth every penny.) One suggestion: turn down the sometimes-overwhelming music (there are plenty of excellent SFX) and have fun!
Okay, GOG only has five stars for reviews, but the developers of Superliminal deserve at least 10! I don't know how long it took me to play it, but I've been at it for at least a week, and I was almost sorry that it ended. Not quite sorry, because it can be frustrating at times, but that's the idea after all, so keeping it in perspective, I'd have to add the following: the familiar warning about possible seizures at the beginning should be heeded by those who are so prone; this is NOT an action game, meaning you don't shoot and kill things; it is a walking game, sort of, but the developers are correct in calling it a dreaming game; the graphics are wonderous (I have a very high-end gaming laptop attached to a nice 55" TV) and I used an X-Box controller throughout, without any hiccups; the gameplay is funny and intelligent; the computer voice part of the narration sounds exactly like Lilith from the tv show Fraser and the main voice is very Scottish; and don't give up, no matter how boxed in you are! That said, there are extra modes at the end which I have not yet explored, but I probably will after I give my eyeballs a rest. If this sounds delicious to you, go for it. It's probably on sale and it's more than worth it! If you'd rather kill things, look elsewhere on GOG. There's plenty of everything here for everyone! Thanks to the developers of Subliminal! I had a blast!
I watched the video ad for Townscaper and it "pre-sold" me. I bought it as soon as it came up on GOG. Nothing to shoot or kill. Tranquil sound effects. Reminiscent of the Sim games and Cities In Motion (also available on GOG) but so much simpler. Challenging? Not really but might be the perfect gift for that city planner in the family. I don't play games on my phone but if I can easily imagine playing Townscaper while stuck in a gridlock on the Hollywood Freeway (actually, I play it on a 55" TV.) I got it here for $6. No brainer for a timekiller.
Cool, arty, well-constructed, nicely voiced and well-programmed adventure game that suddenly ends more like missing code than an actual cliffhanger. I didn't pay much for this but I did expect a complete game. Maybe the creators ran out of $, oh well. Forewarned is forearmed, or four-armed, or something like that. At this writing, GOG is only asking $1.49 for it and it's certainly worth that if there is a second chapter and buyers of the first get a discount. (There seem to be some patches available on GOG now. Maybe I'll update it and try it again?)
I tried the demo first (it's here on GOG for free) and bought the game the next day. The whole concept is visually pleasing, yet deceptively simple. Gets more difficult as you go on but it's somehow never frustrating. I guess the best word to describe it is FUN!