Not a god game, casual slow civilization
This is a casual city/civilisation management, with ressource, building and research management.
It is interesting at the stone age, because there you can use a bit your god power to bring ressources to building, make your nuggets reproducing to increase population, keep the dangerous animals away, bring things in your farms to helpy your guys discover new plants. But later on, the game become repetitive in a not so creative way for several hours: you discover new resources, create few new production chains, upgrade the old one. God power become barely useful, you strike some UFO or guys from other civilization down, but that's quite rare.
It seems that there are lots of factor, like humidity, heat, ... but it feel like there is no real change, because the technology treee is quite linear, and the people doesn't seems to really care about it.
There is an expedition mechanics, a bit like in the anno 1800, where guys go under the earth, and you decide if they go further, and what should they drop to carry less wheight and continue. It's a funny part, but barely present.
Ah the UI is very good once you understand how it works.
Funniest memory of this game was to have a zombie infection from a mytery box which reduced my pop to about 15, and a sarlaac which ate almost all my survivor, before I understand what it was. Then I had to micro manage the 2 survivor, and funnily, all the guy in my civilization are inbreed with the same family name.
I have read that the space age become funny with terraforming, but I played over 10 hours, still somewhere in industrial age, and well, I think I will pass on this one. And I don't see what a restart in another world will do really different.
I think it is nice if you are looking for something very slow and very casual, or hand-off, but still sometimes you ahve some task to do in a 5-10 minutes timelapse.
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