Fish bigosz, clay swords, silver forge
Thea is a unique blend of flavor.
The gameplay have 3 parts:
- turn based survival village and ressource management, which is at start a bit hard to read, but make sense after a while. You collect ressource with people mainly outside your village, you bring them back, and transform them with other people into food, building, equiment. What I personnally really like is that it is never mandatory to have a specific ressource to progress further, for instance, if you don't have wood, you can build a forge out of stone and silver, and it will have different properties, which is very nice. And there is a nice reward loop which give you research points (to unlock new recipes) when you craft stuff with rare materials, which motivate to not hoards them for perfect craft. Oh yes, and you cannot build a second village.
- the fight system with cards, some hate it, some love it, which is at start also weird and requires accoutumance and to read some pages to understand how you get skills for your fighters. You have 2 piles of cards, fight and support, which are randomly selected. You organize yourself against the card of the enemy, and decide who will go first, take damage, or support by buffing you or debuffing the other. It have the advantage to go fast, even against strong monster, and you have also some alternative form of "fight" (for instance persuation), which use the same mechanics but with different stats of character. The game is quite unforgiving here, and loosing people is part of the experience. Note your characters level up are done at random, and XP progress is shared, which may be disturbing for some.
- Events which describe the lore with some inegal (good to average) flavor pictures, and requires some decision to be made sometimes. The lore is slavic inspired and crafted very well, sometimes with explanation about what is waht, for instance a rat witch is a woman which comited suicide before her wedding. It takes even better if you have visited one or two museum in poland. It allows you also to convince weird creatures to join your cause, which is quite refresshing.
The game is quite unforgiving, and hard to read, and a first run is maybe 30-40 hours. In my 1st run I simply loose 80% of my people before turn 20, in my 3rd I simply loose my main fighting troup against a boss. Still it gave me great memories, and I enjoyed cooking Bigosz.
Not for you if you don't like:
- slow games
- low graphic games
- being insignificant in front of the wrong monster
- loosing almost everyone for a stupid/unclear reason
- bad RNG feeling (I insist that it's a feeling)
- simple city management/crafting
- villager placement
- slow progress (1 complere run may unlock 1 or 2 passive skill for future run)
You will like if you enjoy:
- narrative gameplay
- feeling of having an army of dirt-eating peasant
- cooking pierogi and bigosz
- blend of genre
- going forward after a failure