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This user has reviewed 38 games. Awesome! You can edit your reviews directly on game pages.
The Universim

Not a god game, casual slow civilization

This is a casual city/civilisation management, with ressource, building and research management. It is interesting at the stone age, because there you can use a bit your god power to bring ressources to building, make your nuggets reproducing to increase population, keep the dangerous animals away, bring things in your farms to helpy your guys discover new plants. But later on, the game become repetitive in a not so creative way for several hours: you discover new resources, create few new production chains, upgrade the old one. God power become barely useful, you strike some UFO or guys from other civilization down, but that's quite rare. It seems that there are lots of factor, like humidity, heat, ... but it feel like there is no real change, because the technology treee is quite linear, and the people doesn't seems to really care about it. There is an expedition mechanics, a bit like in the anno 1800, where guys go under the earth, and you decide if they go further, and what should they drop to carry less wheight and continue. It's a funny part, but barely present. Ah the UI is very good once you understand how it works. Funniest memory of this game was to have a zombie infection from a mytery box which reduced my pop to about 15, and a sarlaac which ate almost all my survivor, before I understand what it was. Then I had to micro manage the 2 survivor, and funnily, all the guy in my civilization are inbreed with the same family name. I have read that the space age become funny with terraforming, but I played over 10 hours, still somewhere in industrial age, and well, I think I will pass on this one. And I don't see what a restart in another world will do really different. I think it is nice if you are looking for something very slow and very casual, or hand-off, but still sometimes you ahve some task to do in a 5-10 minutes timelapse.

World Turtles

Very buggy, read the man-style game

The game is quite buggy, I mean I had in 5 hours maybe 4 dead frozen or crash situation. My feeling is that the change of game speed lead to some instabile issues. Note this is a game made by 1 person only, so I can understand that the things feel sometimes clunky. About the game, it is a settlers like building and ressources management game with research tree, where you have direct control of the chef. Your world is on a a turtle back, that your civilisation feed, and sometimes drive, in order to benefit from modifier like heat or rain. some plants or minerals prefer some conditions, so you can use it to your advantage. Unfortunately the tutorial are not very well made, and you can get stuck, but they exists. I was hoping to find more information on the wiki, but I fell short. Still, the game seems to have an interesting level of mechanics variety. But there were too much crash, even in free game, so that I gave up.

4 gamers found this review helpful
Merchant of the Skies

Short, cozy trading game

The game is short, with enjoyable retro-pixellated graphics. It is made for children I think, so that mean there is no real difficulty Phase 1: you explore around, buy stuff cheap, that you sell exepensive somewhere else, and do some delivery quest Phase 2: you start installing factories which produces or upgrade ressources, that you can sell, or use to create more buildings. Phase 3: you buy more ships than you first, and automate trade roads that the ressources are automatically delivered, either to your factories, or the village Phase 4: end game You have some extra minigame of kind of musical mastermind, and some nice NPCs. There is nothing much more than this, but it is well rounded.

3 gamers found this review helpful
Thea: The Awakening

Fish bigosz, clay swords, silver forge

Thea is a unique blend of flavor. The gameplay have 3 parts: - turn based survival village and ressource management, which is at start a bit hard to read, but make sense after a while. You collect ressource with people mainly outside your village, you bring them back, and transform them with other people into food, building, equiment. What I personnally really like is that it is never mandatory to have a specific ressource to progress further, for instance, if you don't have wood, you can build a forge out of stone and silver, and it will have different properties, which is very nice. And there is a nice reward loop which give you research points (to unlock new recipes) when you craft stuff with rare materials, which motivate to not hoards them for perfect craft. Oh yes, and you cannot build a second village. - the fight system with cards, some hate it, some love it, which is at start also weird and requires accoutumance and to read some pages to understand how you get skills for your fighters. You have 2 piles of cards, fight and support, which are randomly selected. You organize yourself against the card of the enemy, and decide who will go first, take damage, or support by buffing you or debuffing the other. It have the advantage to go fast, even against strong monster, and you have also some alternative form of "fight" (for instance persuation), which use the same mechanics but with different stats of character. The game is quite unforgiving here, and loosing people is part of the experience. Note your characters level up are done at random, and XP progress is shared, which may be disturbing for some. - Events which describe the lore with some inegal (good to average) flavor pictures, and requires some decision to be made sometimes. The lore is slavic inspired and crafted very well, sometimes with explanation about what is waht, for instance a rat witch is a woman which comited suicide before her wedding. It takes even better if you have visited one or two museum in poland. It allows you also to convince weird creatures to join your cause, which is quite refresshing. The game is quite unforgiving, and hard to read, and a first run is maybe 30-40 hours. In my 1st run I simply loose 80% of my people before turn 20, in my 3rd I simply loose my main fighting troup against a boss. Still it gave me great memories, and I enjoyed cooking Bigosz. Not for you if you don't like: - slow games - low graphic games - being insignificant in front of the wrong monster - loosing almost everyone for a stupid/unclear reason - bad RNG feeling (I insist that it's a feeling) - simple city management/crafting - villager placement - slow progress (1 complere run may unlock 1 or 2 passive skill for future run) You will like if you enjoy: - narrative gameplay - feeling of having an army of dirt-eating peasant - cooking pierogi and bigosz - blend of genre - going forward after a failure

Reus 2

Good but too much bugs

The game is good, you have to create biome, add animals, stones or plants and have synergies, which is hard to understand at start, but after some time become clearer. You have human to satisfy and ages with different scenario that you can choose from (make more food, ensure all the cities are equal, ...) Which is funny. The game is quite relax and chilling, you rarely have time pressure, but you have a limit amount of action before ending the age, so choose wisely in harder level. However It's keep bugging and bugging again, the game stop react once I try to pass age. Maybe I have something wrong, I don't know, but sometimes I need to restart 3-4 times before I can finally pass the age. Now on my last try (pyramid) it cannot do anything, so I can't progress further. It's seem to be an old bug, and possibly it is fixed in newer version? I have the offline 3.8.1 installer.

5 gamers found this review helpful
TasteMaker: Restaurant Simulator

Casual simulation game

The game is quite casual, not punishing if you make any error. Enough content to decorate your restaurant, but some weird things, like wall don't really matter, for instance for the toilets, which works very fine in the open. You can do very small things like Izakaya with 3 seats or massive restaurant with >100 customers. Lack of content, not that much scenario, employee have 3 stats. Nice to relax an evening where no reflexion is needed, just making things beautiful for self, not for the game.

Astrea: Six-Sided Oracles

Recomended for Roguelite lover.

I buyed this game on itch.io. It is basically a roguelite with permadeath, with dice-building and deck-building mechanics, which differs a lot from card-deck building. There are on the market very few dice-building games, which is a nice refreshing form of the genre. Runs last 1,5-3 hours if I properly remember Here you draw some dice from a bag (deck building), roll them, and apply the effect in the order and target you see appropriate. However, you can change the face of the dice later in the game (dice building). You don't like the dice face with penalty? replace it with a group attack or an healing action, your decision. Also here, what damages your enemy heals you, and the other way around, so you have some interesting combinations. There are 6 classes which plays very, very, differently. You usually cannot mixes the advantage of one class into another. The lore is okay, what is interesting is that there is some kind of corruption around which turns things into monster, and that when you die, you become a monster yourself, though no impact in the later game. And you will fight corrupted version of the heroes in harder mode. Music and graphics are nice. The minus is that you have to unlock every step of difficulty by beating the previous one. In some way it is thought as "you don't do what you are not able to do", but when you re-install the game you have again to unlock everything, which is boring. Don't expect to do 500 hours here, but do a run beetween other games from time to time, and you will be smiten by the deepness of this one. Don't do if you don't like roguelite, expect a twist story, or if you hate when the randomness kick your butt. This happens, but if it really kills you, then you failed strategic decision before. Do if you like fine games mechanics, like in complex board games.

11 gamers found this review helpful
TFC: The Fertile Crescent

Indie Age of Empires, lack of SP content

Good game based loosely on Age of Empire I, with its own ideas and impreovement. For instance, tech management: You start as a generic bland tribe, and then you decide to become a specific civilization (Egyptians, ...), when you reach the age. Either annihilitation or Wonder victory, but you can also accidentally loose by starving, which happen way easier if you don't balance your economy. And also a "Horde" game where you fight growing waves of invaders. Well the problem, is that, considering for a very small team, they managed to implement a full RTS, which the mechanics can challenge way bigger RTS, the energy hast to be cut somewhere else, meaning there are very solo few missions, and nothing more than 4 players/AI on the biggest map (it have co-op tho. And only 3 civilization. And the AI is not very challenging once you have understood. In the state I will recommend it for a nice cozy afternoon, or to play with a friend. A bit of polishing and content could be better than some big RTS around. For instance, I had a mission with a timer which does not trigger, and I had to quit and restart the game to do it. I hope there will be a DLC.

16 gamers found this review helpful
Insurmountable

YOU CAN'T CHANGE THE DIFFICULTY LATER

If you're the kind of person which first choose a game in normal, and then increase the difficulty, here you can't. I recommend really to choose not normal if you're used to game slightly challenging, no need to be hardcore gamer. On the game itself, good concept, mitigated realisation. The planning walk and hike is very nice, with anticipation on your ressources. Basically, if you go straight, it's maybe faster but you will loose way more energy, as if you plan an alternative route with less climbing difference. The level and XP system may sometimes trigger a run to side event to collect XP and items instead of focusing on the best route, because a leveled character is way stronger than a basic one. The story is average. I enjoyed getting lost by night in a storm and walking in the wrong direction, because everything in the screen was dark. I was disappointed that a alledly deadly avalanche is like "oh you lost 10% of HP". Level are different in the sense they challenge one or two ressources more than the other, and different events, but no new mechanics. Characters when leveled up are weirdly strong (I need oxygen, let build a bottle from scratch, but very different. The terrain is at start very hard to read, but with a few hours of play you quickly recognize a route in middle of dangerous tile. I whish there was some kind of "endless up to your death" mode, with level one after another. It is a good change to dungeons and space for a turn based roge-lite. The mountain can kill you (at higher level) if you don't pay attention. And that's the good in it.

4 gamers found this review helpful