The hint books are a valuable resource for old school role playing (and other) games that were always a separate purchase going all the way back to the days of Sierra adventures of the 80s. I'm sure some old hands around here will also recall various publishers including a sheet in the game box with a telephone hint line number that of course cost money to utilize if you were stuck in the days before the web existed as a resource. I still have my printed guide books for the Might and Magic role playing games & strategy games. Those go way back too. There was no web and I am not the brightest bulb, sharpest knife, etc. I treasure my old guides. They are wonderful to consult when playing GOG classics. The Spiderweb guides similarly are very nice to have if you appreciate this stuff as I do. It enhances the enjoyment of classic and classic style games for me. I'm not sure what is meant by full documentation in the description since the game explains the basics itself as you begin. Spiderweb also maintains a web site with helpful info about all their titles. Lastly, the GOG forums are always a great resource as well. I don't think that merits a negative reaction or rating for what is on offer here personally. The guides for Spiderweb games are nicely done and helpful. I own most of them. I consider them well worth it but for anyone who disagrees, the solution is simple: web search. Have fun with that. I'd rather save time and support Spiderweb Software myself but to each their own. By the way, I am sure most old school cRPG folks can do just fine without a guide and even I probably could too. I just like having the resource handy and of all indie developers, this is one I particularly feel good about supporting with the added purchase personally.
The hint books are a valuable resource for old school role playing (and other) games that were always a separate purchase going all the way back to the days of Sierra adventures of the 80s. I'm sure some old hands around here will also recall various publishers including a sheet in the game box with a telephone hint line number that of course cost money to utilize if you were stuck in the days before the web existed as a resource. I still have my printed guide books for the Might and Magic role playing games & strategy games. Those go way back too. There was no web and I am not the brightest bulb, sharpest knife, etc. I treasure my old guides. They are wonderful to consult when playing GOG classics. The Spiderweb guides similarly are very nice to have if you appreciate this stuff as I do. It enhances the enjoyment of classic and classic style games for me. The idea that this stuff which takes time and costs money for a small developer of excellent games like this to produce should be included free is unreasonable and unfair to them. I am writing this in response to the one star review I just read which I am sorry but really smacks of entitlement. As the old saying goes, there is no free lunch. The guides for Spiderweb games are nicely done and helpful. I own most of them. I consider them well worth it but for anyone who disagrees, the solution is simple: web search. Have fun with that. I'd rather save time and support Spiderweb Software myself but to each their own. A one star review because it isn't free is not appropriate in any case. By the way, I am sure most old school cRPG folks can do just fine without a guide and even I probably could too. I just like having the resource handy and of all indie developers, this is one I particularly feel good about supporting with the added purchase personally.
Come on! It's Turok! Do you really need to read useless 5 star GOG reviews like this one which were written moments after release indicating there is no possible way I could have played this version before writing this? Of course not! You know what this or you wouldn't be here. Just do it! Revel in the carnage! Enjoy the compatibility thanks to the engine update. Feast on T-Rex cutlets! There is a prehistoric world waiting to be saved. You own this now that you know about it. Get going and start killing and don't stop until the dinosaurs are extinct!
This short game tells a good somber mystery story with a main character I really came to like. The story is also about personal conflict and is well told. The basic graphics and sounds were enough along with the story and puzzles to immerse me in the game and keep me interested in what would happen next. The simple interface is easy to use and the contextual puzzles never felt out of place but rather fit in well with what was going on in the game at the time. I liked the setting too and learned some things about the Jewish faith and customs I was not aware of. The only thing I didn't like was that it was over too soon and I felt they could have fleshed out the story with more depth and lengthened the game as such. That really just speaks to how I enjoyed it though and wanted more. So I'll refrain from 5 stars but I think it does easily earn 4.
You should be aware that this game such as it exists currently is the product of a failed kickstarter and the developer has publicly admitted (see the game's forum on the Steam forums for details) to sewing up and shipping half of what they intended to create once the kickstarter failed. There is roughly six or so hours of gameplay out of an initial design for about 15 hours of gameplay. Users have noted things like weapons introduced in the tutorial that you never see in the game because the game was never finished. In fact you are eventually and abruptly treated to a "to be continued" screen as the game's "ending." I don't think telling you that constitutes a spoiler - it is a warning. So, if you are okay with half a game for full price which as indies go is already high, by all means I hope you enjoy what they did manage to ship. I just thought I owed it to others to warn you that you aren't getting a complete, finished game for your hard earned money here. Whether that is okay with you is of course as always, your call but at least now you know before deciding whether to buy it or not.