Stuck on a puzzle? Need a few more powerful artifacts? Want to explore all of the enormous world of Valorim? Get the Avernum 3 Hintbook and extras!
The Avernum 3 Hintbook contains a full walkthrough for the main storyline and all side quests! It's full of maps, tips, tricks, and other help to get y...
Windows 7 / 8 / 10, 1.2 GHZ, 512 MB RAM, 256 MB VRAM, 500 MB available space...
Description
Stuck on a puzzle? Need a few more powerful artifacts? Want to explore all of the enormous world of Valorim? Get the Avernum 3 Hintbook and extras!
The Avernum 3 Hintbook contains a full walkthrough for the main storyline and all side quests! It's full of maps, tips, tricks, and other help to get you unstuck. The Hintbook also contains a full list of cheat codes to heal your characters, boost their power, and cheat in a variety of amusing ways.
This deluxe kit also contains the full documentation and exclusive desktop art and wallpapers.
Copyright 2018, Spiderweb Software, All Rights Reserved
You're only paying for the hint book. If you want the manual, you can get it free from Spiderweb Software's web site, and it is identical to the one in this package. I'm sure it was a mistake for GOG to not include it in the base game, as Avadon 3 has the manual both in the base game and the extras.
The hint books are a valuable resource for old school role playing (and other) games that were always a separate purchase going all the way back to the days of Sierra adventures of the 80s. I'm sure some old hands around here will also recall various publishers including a sheet in the game box with a telephone hint line number that of course cost money to utilize if you were stuck in the days before the web existed as a resource.
I still have my printed guide books for the Might and Magic role playing games & strategy games. Those go way back too. There was no web and I am not the brightest bulb, sharpest knife, etc. I treasure my old guides. They are wonderful to consult when playing GOG classics. The Spiderweb guides similarly are very nice to have if you appreciate this stuff as I do. It enhances the enjoyment of classic and classic style games for me.
I'm not sure what is meant by full documentation in the description since the game explains the basics itself as you begin. Spiderweb also maintains a web site with helpful info about all their titles. Lastly, the GOG forums are always a great resource as well. I don't think that merits a negative reaction or rating for what is on offer here personally.
The guides for Spiderweb games are nicely done and helpful. I own most of them. I consider them well worth it but for anyone who disagrees, the solution is simple: web search. Have fun with that. I'd rather save time and support Spiderweb Software myself but to each their own.
By the way, I am sure most old school cRPG folks can do just fine without a guide and even I probably could too. I just like having the resource handy and of all indie developers, this is one I particularly feel good about supporting with the added purchase personally.
You can argue that a hint book/strategy guide should be an extra purchase, but charging extra for the manual seems . . . excessive.
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