Dead Space has an issue where if you run the framerate uncapped the game’s aiming slows down to a crawl, eventually making the game unplayable. You can cap the fps, either with Rivatuner, or with your gpu control panel, but the issue there is that if I cap the fps at say… 70? The game refuses to launch for me… I could use the vsync in-game, but this one is extremely poorly implemented across all Dead Space games on pc, because it’s half refresh rate vsync, that means it’ll cap the fps at half of your monitor’s screen, causing massive input lag too, because of its poor implementation. So if you have a 60hz monitor, get ready for some horrid input lag and 30fps cap… I thought the GOG version would’ve some sort of fix for this, because GOG sometimes does for older titles, but this isn’t the case sadly, it’s the same as any other version of the game… Oh and I can’t use the Nvidia vsync through the control panel, because that one doesn’t work with laptops that use gpu’s in hybrid modes… aaaaaah.
Lots of people are saying the game is like Dead Space simply because the character looks similar to Isaac Clarke, but the gameplay, pacing, and focus of the game couldn't be further away from that game. Dead Space is a fast paced game with labyrinthine maps that shower you with ammo and health items (yes even in the hardest difficulty settings) you were never really caring too much about inventory management unless you were playing the game on easier settings and had way more health items than you required. Here, in Cronos, inventory management is front and center, similarly to how it used to be back in the old days with the classic Resident Evil titles. Key items needed to progress occupy a slot in your very limited inventory. Enemies are tanky, a lot of the times you'll have to run rather than fight. Nothing like in Dead Space where it's all about being accurate and careful with your shots and the like. Cronos is a game that also deals with political conspiracies, time traveling, and experimentation in humans. Dead Space has some of the latter, but overall, it's more scifi and alien than this one. It's a nice game, but I really wish people would stop saying "iT's LiKe DeAD SpAcE" because it is not like that game at all... beyond a similar looking armor and walking animation, there's nothing these two titles share.
Good that GOG keeps adding mods to games, this will make me more prone to get future games here. As for this mod? Is alright, takes a lot of inspiration from other post-apocalyptic media to create something unique, but the RPG elements can get quite boring and I really got tired of playing it when I reached that section where I'm just walking around talking to people, and backtracking, to talking to more people, and...
This was a separate expansion, a standalone one at that for Dishonored 2, meaning it was never meant to be as long, nor as elaborate, nor as complex as that game. It being a Dishonored game however, meant that the game was going to be highly replayable and filled with some incredible levels, enemies, world building, setting, depth, and narrative alike. The game features five levels, all with very unique settings and secrets. There's one that takes you into the base of the Overseers, another that starts you into downtown Karnaca, and one that revolves around robbing a vault, among others. Each level is packed with contracts, secrets, and side missions that add significantly more to the world. I think that, it being a significantly shorter game, made for a more focused game, one that benefited a franchise like these for the characteristics these games tend to have: high replayability, lots of side quests, gameplay and encounter experimentation. You scratch the surface and there's a lot more to the experience inside. I've put around 42 hours on it alone on Steam, mainly because of how many paths, incredible moments, and set pieces there are. It's one of those titles that I think can be replayed -like the previous Dishonored games- numerous times, but, like the more recent Hitman games, this is also a title that demands to be replayed & 100% to truly see its potential, a single, straightforward playthrough won't be enough for you to appreciate what the game is truly trying to do; and sadly that's the way most people play through games nowadays.
Game has beautiful pixel art, the music is fantastic and extremely unique, I found myself humming the themes long after finishing my sessions, and the replayability of the game is a beauty. The game does have some issues with difficulty spikes happening early on, like the levels are easy, but the bosses can be brutal at times and require multiple tries, thankfully there are assist settings you can enable at any point that allow you to control the speed of the game, up to even changing things like disabling knock-back or even giving yourself invulnerability if you so choose. What I love is that the developers don't punish you for using the assist settings, you can easily 100% the game with those options enabled, but there'll still be some challenging platforming sections that don't get more than mitigated in their challenge thanks to those options. I wish the devs had consider those stages when deciding to implement the assist settings, but I'm happy with what they've got here for the most part. After you beat the game you get to unlock costumes and a hard mode which I found pretty cool, beating the hard mode grants you a secret ending and a boss rush mode that you can replay at your hearts content. Overall, you're looking at a game that offers endless replayability because of the way it's structured. I really appreciate above all else that this is a title that demonstrates The Game's Kitchen ability for maturity and growth in their philosophy of their games, something I hadn't seen in their previous Blasphemous games for example. Ninja Gaiden Ragebound demonstrates a prioritization of fun over mindless challenge, but without sacrificing those ideals either; they crafted something for themselves that simultaneously is accessible to all players. Want more challenge? Play on hard mode or equip a hard talisman that provides you with a better score. Want an easier time? Enable the assist settings and have fun. I really like that.
You just wander around aimlessly hitting dogs with a pipe, there's some creepy cutscenes and some good scary ambiance and then... I mean it's just such a mess overall, I really think that the game hasn't aged well at all. Silent Hill 2 is older and I thought it had aged much better than this.
Nightdive used to add modern optional features to improve these game's enjoyment and appeal to modern audiences, it was optional and you could always turn them off. As it is, I'm not sure what this offers over the original? That one already supported widescreen and high framerates, so...