checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 178 games. Awesome! You can edit your reviews directly on game pages.
Dead Cells

Great at beginning, lacks balance later

Dead Cells may be the best roguelite I played ever. Or rather, it could be, but it has one fatal flaw. The balance. Disclaimer: I'm a, let's say, semi-casual gamer. I still play a lot, but I'm not that *invested* in games as I used to be. The best part of this game is the beginning. I had great fun learning this game, unlocking new weapons, branches, mutations, etc. Soon after my first win, I stopped playing. Why? Dead Cells is challenging from the start, but you can learn the patterns quickly. After some time, reaching the final boss is not a problem. But the transition between the first and second difficulty level is brutal, because the game not only buffs old mobs, not only introduces new ones, but removes few healing fountains (fountains placed between stages are main source of healing) - and it's kind of deal breaker for me. Stages are more difficult - and that's fair and expected. But the problem is that game makes it much harder to *recover from mistakes* at the same time. Dead Cells has a lot of difficulty levels (*cells* to unlock) - certainly enough to make transition a bit more smooth. Now, new difficulty level is too hard for me, but the previous one is not challenging at all nowadays. Good game with great mechanics, but the balance issues ruined it for me. Still, worth buying even at full price.

28 gamers found this review helpful