

I don't really like the direction of development there. At first, this game was arcade football game, with simple, but nice graphics (something between low poly 3D and vector graphics if it makes sense). And it was set in the realistic setting. Basically, modern SWOS. And it was really good at this. But then, the developers took a break, and after they resumed development, the direction of the game changed a lot. Now it has pixel graphics and weird power ups. There is a couple of similar games already, and I feel it missed the chance to fill the niche for modern SWOS game.

I had a lot of fun playing Yakuza Like A Dragon. However, for every big plus there is a "but" - hence 4 stars and not 5. I really liked the story, but didn't really care about the characters. Not that they were not likeable, because they were. But I did not really feel connection with them. It was like... like hearing an interesting story about you distant cousin. Not sure what's the cause I liked the game mechanics, including combat system and jobs switching, but for my taste, this game is simply too long for JRPG. At some point, if you took care about the team synergy, you can spam powerful moves without thinking about strategy, and after a while combat becomes a boring interlude between story missions. You can turn on autocombat feature, but in my opinion this game would be better if it would be shorter. I guess that 12 chapters instead of 15 would be sweet spot.