It is a solid Breakout clone. That's the best to say about it. Bricks are only some "neon" lines, very minimalistic. Unfortunately the effects (especially the explosion bricks) are so intense that there is a good chance you'll lose you sight of the ball. If bricks explode near the bottom of the screen this can lead to frustrating situations. And yes, you can switch off screen shaking and such, but not the glut of pixels that overlays the ball. The gameplay is simple Breakout. The power up bricks are not innovative at all and unfortunately some are badly designed. Unfortunately there are challenges designed around these power ups. E.g. the rail gun: you catch it and it fires one second later automatically. You cannot control it! Now think about an "ufo" containing of 20 bricks with a rail gun brick in every second row. The "ufo" descend every two seconds and as soon it hits the bottom of the screen you'll lose. You have to use every one of these guns to destroy it in time. At start you have maybe three chances to hit the first power up with the ball (otherwise the "ufo" is too low anyway) and then you must catch the gun and be at the correct place to destroy another row containing the next gun one second later. This is the sequence of this challenge. You miss one gun and you'll lose because the "ufo" descends so fast. But chances are high that you'll miss a gun when you must catch the ball at another place at the same time you should catch the gun or when it fires automatically. 4 guns for one "ufo" and 6 "ufos" to reach the 5000 points for the challenge! That's nearly 50 times the possibility that the ball interferes with your gun sequence. You'll need insane luck to win something like that. It's not skill... it's pure luck! And unfortunately there are more of these "do something over and over to reach 5000 points" challenges. But you can skip only two which leads very soon to a challenges dead end. Arkanoid has done the Breakout pimp much better 30 years ago...
Myth&Rails brings more levels with new graphics and sound and locomotives. Ruby brings even more levels but without any additional "bling bling". If you have to decide which one to buy I would recommend this one. Why? Because these levels are easier! Many of the levels in TV2 and Myths&Rails are VERY hard to crack with 5 stars. They are depending on an optimal track layout and order of running the trains. Sometimes they are ridiculously complex and frustrating. If you like that... and just want that... then most of the Ruby levels may be too easy for you. But for everybody else who does not want to start each and every level ten times or wants to begin without drawing a diagram of product chains first this is just the better level pack. There is a wide variety of goods ideas and often you see the crux of the level right from the start but that doesn't mean you always solve a five star at the first attempt. But usually at the second which holds frustration at a low level. And since there are 50 levels in this pack compared to the 20 riddles in Myths&Rails you'll get the same playing time... just at a much more relaxing level. For me Ruby was much more fun than Myths&Rails!
Galaxy trucker is a very special board game because it mixes real time with a card driven space race. This is not everybody's cup of tea. But if you can laugh about yourself and others when you draw as fast as you can the best tiles for your improvised space ship only to see it shattered to pieces in the second half of the game then this is a feast of schadenfreude. This is one of the best digital versions of a board game. They have implemented it perfectly for online gaming and added a great and very funny campaign for solo players. I have played this on Android and PC and both versions are exactly the same... no version brought me bugs or crashes. So I really cannot say anything bad about this game... as long as you are open for this quirky mixture of two different game types that cleary divides each game into two completely different parts. For lovers of the original board game a must. For casual players absolutely worth a try.
Okay... technically the bot players can handle the route laying mechanic... but they do it without any coherence to the route cards they have to fulfill. So the solo player always wins this map easily. In the last two games with four AI they drew 26 route cards... fulfilling only 5, And these were short ones with two hops. I guess that was more by luck than by AI. Of course this is not a problem in games against human players but here comes another special issue of this map into play.: you can see the map or you can see the overview of available route tiles... but not both together. This makes the analog board game much more useable... and it's a better social experience anyway. I would always prefer the board game when playing with other people... for any map. But the solo AI problem occurs in this depth only on the France map It is not an issue for the other DLCs, although I haven't played UK so far... this mechanic could be a similar problem for the AI, because it seems they haven't put much effort into enhancing the standard AI for such special map mechanics. So if you want to buy a TTR DLC... think about France twice.