

New planet types with additional mechanics - MTH. It gives you new mechanics and methods to be played with. If you like base game because of complexity you may see it as improvement. If you criticise e.g. logistics for complexity you will probably dislike it even more. There is common criticism for lack of naval units. MTH logic is really well placed in early and mid game. It is however problematic in late game - you are regim who aspire to control the planet, but still you are depending on some MTH instead of building your own navy. From some discussions with developer I have understood that navy is in plan in future development (probably as patch, not other DLC). There will be probably some kind of missions for navy, not direct control of every unit through all hexes.