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This user has reviewed 50 games. Awesome! You can edit your reviews directly on game pages.
Cronos: The New Dawn

Very "dry", very basic

The best way I can describe this game is "dry". What does this mean? Think of Dead Space, but reduce the game to just the plasma cutter, reduce the enemy complexity to the basic necromorph and make that 90% of the enemies you encounter, and make levels 2 and 3 representative of the entire game (until the final chapter, anyway). That's Cronos. What you see is what you get, and there are absolutely no real attempts to make the game stand out. Your weaponry is basically just a pistol and a shotgun, and variants of said weapons, an SMG with a variant, and one super explosive gun which is cool but you'll get like 4 shots of the thing for the whole game. You'll see the same basic enemy type over and over game with the odd special type, which are weirdly densified to a few areas where you encounter a whole bunch of specials at once, and then it's back to the basic enemies. And almost the entirety of the game is trudging through the same basic worn out, gore filled hallways. The level design doesn't actually get good until the game's final chapter. And the scare factor is just a general, flat "creepiness" with no real scares or eerie moments. The odd jump scare, but that's it. None of this is really a bad thing. The game is rock solid all throughout, with great graphics, solid performance, good enough gunplay, and an interesting enough story, but what you do at the beginning of the game is pretty much what you do for 80% of the game, and then it suddenly starts to get good...and then it ends. There are significant cons though: -The game is too damn dark. Even if you increase brightness settings, it just makes the game become foggy and grey like the devs absolutely insist you play the game in sheer darkness and punish you if you try to increase the brightness. -The game actively punishes you for exploring with most side paths leading to an ambush of some sort. This is bizarre given this game leans very heavily towards survival horror where resource management is a must. You're better off NOT exploring. -Speaking of the survival horror, for a game pushing resource management it sure likes to throw a lot of enemies at you. You'll mostly encounter a few at a time, but then you'll suddenly run into dozens with nothing more than a handful of pistol bullets and one shotgun shot. Later on this actually gets fun, but it's a bit of a shock early on when it takes a full clip to bring an enemy down and you're entirely dependent on explosive barrels just to deal with a group of enemies let alone dozens plus a brute type enemy. It's challenging, but it feels less legit challenging and more like the kind of unfair challenge you'd see in a game's hardest mode, not the first 30 minutes of the game's default difficulty. -The game takes WAY too long for enhancements to kick in. As mentioned above, when you get to the final chapter in the game and suddenly you're getting a lot of money and resources to level up, the game becomes a lot more fun while being no less challenging. But for the previous 15 hours, it's a real slog with very incremental gains in power. You get more cores in probably the final hour than you do the whole game. This should have been better balanced. -No real replay value besides unlocking the game's true ending in a second playthrough. Your guns don't get more interesting or anything when you power them up and the game doesn't really get more interesting. You do get to save cats though. I know some people will like that.

3 gamers found this review helpful
Dino Crisis Bundle

Want a DC Remake? BUY THESE!

The second game is the real star of the show here, but both games are excellent games for those who love old school Resident Evil and as far as I can tell there is nothing wrong with these ports so far.

11 gamers found this review helpful
Eldest Souls

Lacks Precision

The game has some good ideas, and adding RPG elements to a Titan Souls formula gave the world more depth, but there are far fewer bosses and the lack of precision seriously hurts the game. Way too often attacks won't hit or you'll fly in the complete opposite direction you meant to go, the grapple attack will hit the floor at your feet for some crazy reason, or you'll just stand there and do nothing. This is true for the bosses as well as pretty much every boss has at least one attack that does no damage and never hits for some weird reason.

1 gamers found this review helpful
Iron Meat

Terrific retro shooter in its own right

It's just a terrific 2D, old school shooter. That's really all you need to know. Nevermind the Contra references. It's just plain good. I did find one level a little too long and repetitive, but that's not enough to detract from how great this game is. There's also a bunch of bonus characters to unlock and an easy mode for those of us with older fingers which is very welcome for those of us who grew up with the original Contra. EDIT: NEW MODES AND FREE CONTENT! The game has since received an update that has added a bunch of new modes and an editor feature that allows you to completely customize your run, and it has ironed out all of the few flaws the game had. And the game will be getting a free expansion soon. The value just keeps going up.

8 gamers found this review helpful
Fallout: London

Crash, crash, crash...

I don't want to be too harsh because the game is genuinely impressive and I thank the devs for their hard work making this possible, but right now I'd describe the game as unplayable. Incredibly buggy, crashes constantly once you leave the train, terrible performance, and I have to restart my computer after quitting the game because my system becomes unresponsive. It's not just hard on your hardware, it's hard on Windows, too. I do want to see more of the game, but I'm gonna step back from this one for a few months because right now it's unplayable.

10 gamers found this review helpful
Eiyuden Chronicle: Hundred Heroes

Like a weak Suikoden entry

I love Suikoden, and this game is very much a love letter to the franchise, but it feels like a game made by a bunch of amateurs rather than a highly experienced RPG veteran which is not the case given the game was directed by the series creator whom sadly passed away shortly before the game's release. Also, as noted by others, there are numerous examples throughout the game where the original script is completely changed to force a political statement which is completely contradictory to the original script. One example sees the characters comment on defeating a tough enemy, first victoriously exclaiming glee before remarking on the origin of the creature. In the original Japanese, it's just the characters wondering where the thing came from, but in the English script, someone calls the creature a "him" for some reason to which another character makes an out of the blue comment on gender profiling. It's an example of hijacking art to express a message that was never intended. If you're against the idea of changing art, then this game will infuriate you; however, if your only interest is a JRPG, specifically a new semi-entry into the Suikoden franchise, then you might find the game more palatable at a much lower price point. On gameplay alone, it's really not worth the full price.

28 gamers found this review helpful
Cuphead

It's not THAT great

I don't get why people are saying this game is so good. The controls aren't precise enough for the amount of precision the game demands, there is a distinct element of randomness to many of the fights, bosses can hit-and kill you-AFTER they've been defeated, and the hit zones on many things are wonky due to the way the animations work. The old school cartoony soundtrack and sound effects are MURDER on your ears. If you think modern cartoons sound terrible, wait til you hear old school cartoon sound effects. The best way to think of this game is like the Dark Souls 2 of the Souls franchise: it's good, but there are definite issues. The only thing the game really has going for it is the charming art style, but it gets old fast. If you think the idea the refighting bosses over and over again in Souls sounds horrible, stay AWAY from Cuphead. At least in Souls refighting bosses can be fun. Here you can get hit by a missile obscured by foreground art which is just infuriating and cheap.

7 gamers found this review helpful
Dragon Star Varnir

Low Production values, good combat

The game is a turn-based RPG with an interesting premise: all battles take place in the air, so positioning is more important than your average RPG. Splitting your party into groups that are below or above the enemy team can save you from certain attacks, but they limit your attack options when attempting combos against specific targets. Some enemies are only vulnerable to certain attacks, so there is a good bit of thought into where you attack from and with what abilities since many abilities can affect groups across the different attack planes. There is also a "gotta collect them all" thing going on with the skills system. To learn more skills, and increase your options in combat, you have to "eat" enemies to learn their abilities in a grid system, sort of like FF's Sphere Grid. Leveling will increase your stats, but these "cores" come with a bevy of stats boosts, Passive Buffs, and unique abilities you need to increase every character's versatility. So you wanna have every character eat as many cores as possible to pick up as many buffs and new abilities as possible. Fights feel more entertaining when every new creature presents a new opportunity to eat a new core. The rest of the game is pretty typical anime JRPG schlock and the production values are pretty poor, so this is no Tales or Ys game. The combat pretty much does all the heavy lifting. Thankfully, there are options to speed up how quickly you get through cutscenes. I put a 4, but it's more of a 3.5.

24 gamers found this review helpful