Ignore the videos! There's an option in the game that allows you to set movement as Free Move and Auto Target! When you do this, the game plays just like a Tales or Star Ocean title. It's actually a very competent Tales-like. Yes, there is a lot of silly anime stuff going on and if you hate that sort of thing this game won't change your mind, but if you're looking for a good to great ARPG experience, or something more traditional with plenty of characters to customize, it's actually a very solid game worth your time.
The art style is nice and the music is great, but something about the feel of the game...it just feels very slow and generic. Despite pulling good ideas from better games, this game somehow comes off as utterly forgettable. It's not a short game, and there is no shortage of builds to try and gear to find. Very solid all around aside from some hokey anime writing. It manages to tick off all the boxes. And yet...it just lacks that certain something.
Some truly awful design decisions were implemented in this game. Even the original RE's didn't require you to manage individual magazines. You don't have to have amazing graphics, but there is no excuse for such bonehead decisions. And another point off for the dev clearly shilling their game in the lower reviews, lol.
This game has one of the best implementations of time travel mechanics in an RPG I've ever seen. On the execution of that idea alone the game is very interesting for those just interested in trying out a game that does something different. The general execution of the rest of the game leaves a lot to be desired. The game has a weird herky-jerky, clumsy feeling where you'll often find yourself starting lengthy stretches of dialogue, stop, then start lengthy stretches again, then stop to run somewhere, then run back just to start more dialogue, rinse and repeat. Once the game gets going this lessens a bit but there is always this flow of stop, go, stop, go that gets really irritating over time. This style of play would probably be more tolerable if there were more interesting things you were doing between each portion of "Go" but, for the most part, you're just running to some NPC to talk with them, then running back to report what you learned, only to be sent to talk to someone else. Again, once the game advances this lessens but it's really tough to sit through for the first 5 hours or so, and it never really goes away. Combat is still pretty cool, though.