Progression is a painful grind. Trading is useless. You open a door and an enemy immediately one shots you. This is not a fun game, just an excercise in self-harm. Better spend this money on an actually good game, or alcohol, or drugs, each of this will be better for you than playing this infuriating, RNG-heavy, grindfest.
On the "Ritual" menu, you can choose a sacrifice, then pick another, clear the entire line, switch pages and you can sacrifice the same monsters again. If you switch pages before you complete the sacrifice they remain and you still gain the essence, I was fighting the elf assault or whatever, the one that is like Sylvanas Windrunner, defeated all enemies but one, used the "thorns of something" spell of the succubus to immediately convert all 20% hp enemies to my faction the final enemy was defeated, but the battle continues indefinitely. I believe that if you put a check if the number of enemies alive is 0 in the beginning of combat turns, this could be easily evaded. There are some typos, the most irritating of which is the use of a different pronoun for "Helloere" of whatever her name is, where she is constantly being referred to as she, he, or whatever else., Put an autosave at the end of battles. It is irritating to be sent back an hour just because you lost a battle and forgot to click on the throne in the meantime. On the prison menu, when you sell a prisoner, their model still remains there and more often than not, the arrows will glitch. The UI lacks basic explanation for what the buttons do, so I ended up deleting half my cards, thinking I was simply removing them from the deck. There is a lot of choice among factions, and development options, but none of these systems are properly developed. The width of the sea with the depth of a buggy puddle. This game needs much more work, much more attention, and a much lower price for what it is currently offering.
It is a pretty fun deck-builder. It takes a bit of time to get used to, but once you get a grasp of the game, the combos can be quite satisfying. You can chohose a class, and each class has a different ultimate and a different set of passive abilities, so there is a lot of place for experimentation and replayability.
It is quite they fun game, but it has some problems which I beleive make it inferior to the first game. There are just too many segments where you throw X number of people into Y location to continue on. The other one is that the game is just too dark. You can barely see anyhing. So, I spent the majority of the game in Aura Vision. Besides that, the combat system is an improvement on the original. The story is fun. The graphics are most dafinitely imrpoved. The soundtrack is nice and Rayne is a cult character form the earyly 2000s. Give it a try it is worth it. The "Terminal Cut" makes it that much easier to run on modern systems.