It's a cute game with an endearing sense of humor. But the stiff controls, cheap enemy placement, unimaginative combat, sloggy bossfights, poor UI, questionable level design for a Metroidvania, and terrible mapping system, just drag this game down below the sub-mediocre level. Honestly, only play if you have already beaten nearly every other Metroidvania game in existence.
Genuinely very well put together Vania with a cool, unique Korean mythology setting. I have some problems with the controls. The wall climbing and double jumping can be a bit jank at times and Arum can sometimes be swinging in the opposite direction your trying to attack. Nothing game-breaking though. Beware: Final Boss is a bit of an MF'er. You know what nobody asked for in their Metroidvania? BULLET HELL!!! Still: very, very good. I'll rank it somewhere below Super Metroid/Symphony of The Night but above Guacamelee.
It's a puzzle-platformer in the same vein as Limbo though not as polished with much more slippery controls. You trial and error your way through a series of screens until your done. I don't hate these types of games. But I'm not a fan. Much more fun and interesting to watch a longplay on youtube.
Definitely a game that relies far more on it's personality and charisma than it's gameplay. The player is really only promised about 8 or so hours of gameplay, and that's only if you choose to go all the way back and try choices you didn't make the first time. This game is really all about the charming, emotional performance of Natalya Martinnson. She makes Misfortune such a joy to be around for the entire duration. I loved this game even more than Fran Bow and can't wait for Killmonday's next project. If you are okay with a game that is far more about the journey than the destination, revel in very dark humor,and don't mind a short game time, I highly recommend it.
This is one of those games that's relies on it's physics. Physics which seem to decide they don't work anymore right when you need them to work the most. The gameplay loop is essentailly grinding money to buy/upgrade a better car. But you get nothing if you don't make the top 3 and the "bonus" points you score for environment destruction are only like $20. You can look forward to being in first place and then suddenly, a small object in the road and get stuck on a road cone and then lose. All risk; no reward. Why bother?
After the surreal, cynical nightmare of the first Distraint: Distraint 2 feels like a preachy, pretentious, freshman college student's first philosophy essay. The first one made you think; the second one TELLS you what to think. Hugely disappointing.