checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 293 games. Awesome! You can edit your reviews directly on game pages.
Rezrog

Buggy and unbalanced and yet it's fun

I've spent more than 110 hours with this game, so I obviously liked it. I think the tabletop aesthetic is pretty cool and I also liked the music. It's also nice that the single dungeons aren't very big, so you can easily play 15 or 20 minutes and complete one dungeon when you don't have a lot of time to play massive games. Another good thing is that you can customize your heroes in any way you want, so even your warrior can become a good magician and your sorcerer a mighty melee fighter. But there are also several flaws. Game was patched and improved several times, but it's still buggy. Quite often you won't be able to complete a dungeon, because a doorway will be blocked by an invisible obstacle (it mostly happens when you defeat a monster in a doorway). Sometimes also the monsters won't take their turn and so you also have to restart the dungeon. And sometimes there are also graphical glitches (when a monster hits you, the perspective of the dungeon will turn and you can't reset it). None of it is game-breaking, but it's annoying. The game is also unbalanced. Some of the skills and spells are completely overpowered and when you combine them in the right way, it's next to impossible to lose a battle. And in the end the game is also too long. There's no need for 100 dungeons when they are all similar. Also the last 30 are way too easy, because at this point your heroes will be completely overpowered and you will get through them without even a scratch. But all in all I still enjoyed the game and would recommend it to people who like simple dungeon crawlers and tactical turn-based combat.

8 gamers found this review helpful