Text adventure which explores mental state of its protagonist seems like a interesting idea, but I cannot understand why would creatos chose uncanny 3D models as the main visual element. Replace them with just some concept stills, pixel ar or just abstract shaapes in aumunal colors, and the game would be better for it.
I went to this game almost blind on release day, steering clear of hype and hate and got what I expected: solid urban RPG experience. The story and setting is interesting, characters lovable, gameplay loop satysfying and I encountered only a few bugs that were easy to get rid of. I found comute a little boring after a while, some story events felt like there was hole left after rushing the game and in the endgame I was pretty much overpowered (but I was doing every side quest before finishing the story) Hope CDP Red bring additional story DLC and adds additional challenge and difficulty. Yeah, the game sucks for console players, but so did Dark Souls port for PC and everyone was cool with it, so, you know, cry me a river...
This game is very story and atmosphere heavy, with stunning audiovisual presentation. While the ending might seem a bit rushed with the universe lore being dumped at you in several consecutive screens, even for people who do not follow/care about the Werewolf:The Apocalypse lore, the game gives enough organic clues to understand and enjoy what is going on. TLDR: Highly enjoyable, can recommend
As the title says: the game is completly reliant on save scumming, extremly linear, with bugs making combat even more uplesant. Bought it with my friend to have something we can play and have fun, now I just have high blood pressure and bad taste in my mouth. My biggest regret is that I gave this POS chance after seeing, how Ego Draconis (previous game from this studio) was unfocused, ugly mess. So, fuck you, Larian Studios, for making me waste my buddys time and mnoney with your shitty game.
The game sports really nice aesthetics of Adeptus Mechanicus- the Noosphere track, the art direction, the little pieces of story.. The game starts out challenging, but once you really start snowballing with all the new powers and weapons, the game turns into pur power fantasy, with the only thing really posed to challange you being ticking clock mechanic, forcing you to make haste to your next objetive. I can reccomend this to anyone, who liked the new XCOM games and/or wanted game that gives this particular faction of Warhammer 40k universe attention it deserves.
While I like the almost visual-novel-style of the gameplay (I never got into the "classical point and click adventure" genre), the black and white, cyberpunk noir art, and the competent soundtrack, my big problem with the game is UI. As other reviewer pointed out, the rotating cursor is mildly annoying. Moreover, on my machine, it leaves marks on black edges of the screen and coloring with childlike glee them in got old after a while. Also, the interaction menu on top of the screen could be made context sensitive (unless there is some grand desing behind that choice) and navigating menus could be improved with different button layout and bigger forn and icons (or maybe give as an option in the menu?). All in all, I will keep an eye on the game and wait for the first bigger patch to decide on purchase.
If wished for an RPG (in sense of playing a role, traveling with interesting companions and experiencing a story) without fighting hundreds of orcs, which is also an Adventure game without obtuse puzzles, but focusing on, you know, having and adveture, the Unavowed is right for you. The presentation (music, VA, pixel graphics and very nicely done portraits), the light puzzle gameplay and the urban fantasy story are all very well done and made me interested in what else this studio has in store. I deduct one star for some of the graphics, which could do with little more polish (like when characters go far away from screen and dont scale well) and the game ending desicion could be better telegraphedSPOLER WARNING>
The Dwarves very much feels like a prototype of a game, that should be made. Fans of the Die Zwerge novels will be pleased by the fact, that game captures the first book pretty well, although it omits almost all parts where Tungdil is not present (ei.: the events surrounding Council of Magi and motivation of the antagonist). The gameplay is promising but unrefined (the "ice- hockey" feel of the battles really grinded my gears), the visual design is nice but sometimes it lefts you struggling to make out where is what, the music is adequate and the camera controls are your worst enemy. The story deserved more time to be told and those, who did not read the books will maybe wonder why are certain events happening. And there are bugs, of course. Overall, the game sold itself to me mostly on promise of future potential. I am looking forward to the sequel and maybe even more to the massive patch or DLC, that will fix the above mentioned problems.
Great RTS combining comprehensible unit types, fast paced gameplay and wide range of call- in abilities to turn battlefied into frantic deathzone, where the key to victory is combined arms assault. Despite minor annoyances (lackluster options for 1 human player skirmishes and questionable usefullness of certain unit types( medium tanks, I am looking at you) and uninteresting story in single player campaing), this game had a potencial to be a hit. Unfortunatelly, SC2 came out around the same time had Blizzard marketing machine behind it...