

The game sports really nice aesthetics of Adeptus Mechanicus- the Noosphere track, the art direction, the little pieces of story.. The game starts out challenging, but once you really start snowballing with all the new powers and weapons, the game turns into pur power fantasy, with the only thing really posed to challange you being ticking clock mechanic, forcing you to make haste to your next objetive. I can reccomend this to anyone, who liked the new XCOM games and/or wanted game that gives this particular faction of Warhammer 40k universe attention it deserves.

While I like the almost visual-novel-style of the gameplay (I never got into the "classical point and click adventure" genre), the black and white, cyberpunk noir art, and the competent soundtrack, my big problem with the game is UI. As other reviewer pointed out, the rotating cursor is mildly annoying. Moreover, on my machine, it leaves marks on black edges of the screen and coloring with childlike glee them in got old after a while. Also, the interaction menu on top of the screen could be made context sensitive (unless there is some grand desing behind that choice) and navigating menus could be improved with different button layout and bigger forn and icons (or maybe give as an option in the menu?). All in all, I will keep an eye on the game and wait for the first bigger patch to decide on purchase.

If wished for an RPG (in sense of playing a role, traveling with interesting companions and experiencing a story) without fighting hundreds of orcs, which is also an Adventure game without obtuse puzzles, but focusing on, you know, having and adveture, the Unavowed is right for you. The presentation (music, VA, pixel graphics and very nicely done portraits), the light puzzle gameplay and the urban fantasy story are all very well done and made me interested in what else this studio has in store. I deduct one star for some of the graphics, which could do with little more polish (like when characters go far away from screen and dont scale well) and the game ending desicion could be better telegraphedSPOLER WARNING>

The Dwarves very much feels like a prototype of a game, that should be made. Fans of the Die Zwerge novels will be pleased by the fact, that game captures the first book pretty well, although it omits almost all parts where Tungdil is not present (ei.: the events surrounding Council of Magi and motivation of the antagonist). The gameplay is promising but unrefined (the "ice- hockey" feel of the battles really grinded my gears), the visual design is nice but sometimes it lefts you struggling to make out where is what, the music is adequate and the camera controls are your worst enemy. The story deserved more time to be told and those, who did not read the books will maybe wonder why are certain events happening. And there are bugs, of course. Overall, the game sold itself to me mostly on promise of future potential. I am looking forward to the sequel and maybe even more to the massive patch or DLC, that will fix the above mentioned problems.

Great RTS combining comprehensible unit types, fast paced gameplay and wide range of call- in abilities to turn battlefied into frantic deathzone, where the key to victory is combined arms assault. Despite minor annoyances (lackluster options for 1 human player skirmishes and questionable usefullness of certain unit types( medium tanks, I am looking at you) and uninteresting story in single player campaing), this game had a potencial to be a hit. Unfortunatelly, SC2 came out around the same time had Blizzard marketing machine behind it...