I´m talking about the story. I was seriously not expecting how full of "reflections" and "deep dialogue" this game was. It failed in both making me take it seriously and making me have fun. I´d say the thing I hated the most was the boss fights: most of them are in phases and fast, I had no idea what I should do in many of them. There´s just too much going on on screen for you to stop and analyze the environment and discover what switch to activate, which part of the boss to hit and which character you should switch to in order to hit said part. Maybe if you can ignore the story, you can consider it an acceptable game.
Oh man, where do I start. Developers learned nothing from the first game: - Most platform challenges try to emulate a precision platformer with the controlers of a SNES beat them up. The character has this kind of cooldown before you can perform the next movement, which is hard to get right when there are 10 bomb-type enemies about to explode in different parts of a room full of lava. - It has the same "combat system" where you need to destroy an enemie´s armor before you can do reall damage to it. Said armor can only be broken by performing the right special movement (which is signaled out with different colors). There are 5 in total. And it´s a mess when you get in a room full of enemies with different armors. It doesn´t add anything to the combat, it just causes you to spam movements like crazy until you clear the screen. - Now add this last color/armor thing to the precision-platforming sections... Yeah, no thanks. Still a good metroidvania. I just wish developers had focused more in the platforming aspect instead of trying to make combat a crucial part of it. They got none right. Buy it if you´re not a completionist.
It´s short and entertaining. But getting the good ending or a 100% completion is not worth it due to how fckin hard some challenges and platforming sections are. Yes, you are very welcome to think that maybe I just suck, but even the comments from the video guides I watched or the authors of the videos themselves said you just need luck to complete some of the challenges.
El concepto es muy interesante, y si usas la imaginación para ver del lado de tus victimas en serio parece un juego de terror. Los controles son bastante... inovadores pero no creo que se presten ni para el combate ni para el sigilo (que son basicamente el gameplay central). También puede que añadir un mapa no estuviera mal. Nunca llegue a necesitarlo ya que los niveles estan bien contruidos, pero si puedo imaginarme gente perdiendose y consultando guias ya que es basicamente un laberinto sin ninugna "landmark" para guiarte. Y tomar el juego tras, digamos, 3 días de no jugarlo te hará perderte ya que no recordarás a donde debías ir o donde te encuontrabas. Otra buena experiencia es que el juego me dejo "encerrado" en algunas ocasiones, pero siempre pude adivinar lo que se supone debía de hacer sin ningun mensaje o tutorial como por ejemplo: puedes poseer los cadaveres también, no solo a los humanos vivos. Pero sin duda también puedo ver gente consultando una guía al no pensar que esa es una opción. Comprenlo en oferta,
Maybe I haven´t found the map yet, but I find myself going around in circles til eventually dying. The saving is hard to get used to, i´ve died many times because the game saved when I was 1% of life and a room full of enemies ahead. But even if my health was complete it wouldn´t matter some times since the electric traps 1hit kill you. And they´re realy hard to see because of the art. I really look forward to completing it, however, I really love metroidvanias. I just hope I can get pass the first stage some of these days.