checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 129 games. Awesome! You can edit your reviews directly on game pages.
Chorus

Delivers what it promises

Not perfect, but quite good and mostly fun to play. Worth its price - esp. if you buy it on a sale. As other reviewers said: it's more an arcade(y) 3rd person space shooter than actual space-flight sim. Pros: * I encountered no crashes or other bugs worth mentioning. * Graphics are great - even on my ageing gaming laptop. * Music is good. * The story is okay. Nothing superior, but won't make you cringe either. Somewhat cheesy at times, but it delivers the point - just as the whole game delivers what the intros promise. The story answers the philosophical questions it raises - about meaning of existence, loyalty, betrayal, guilt, redemption, honour, true and alleged righteousness, urge to save the world ... y'know - the works. * Controls are fine - even KB+mouse, which some people complained about. I played an entire campaign with KB+M and found no issues. Takes a bit of getting used to, but nothing special really. * Flying and fighting feel satisfactory and fun - though toward the endgame, you become so overpowered it isn't a challenge anymore. I played it on medium difficulty and only died a few times - mostly in boss fights. Perhaps Hard would be a better choice - but boss fights might become too frustrating then. * All upgrades that you install in your junky generic fighter, which you start the game with, will transfer to your *real* ship when you get to it (even shields and armour), so you don't have to buy any upgrades twice. So-so: * Inertial glide (drift) is done okay, but it's locked from the start. You have to find your real ship first and acquire a special "rite" to do the glide. Yes, for some reason that counts as a special ability - as do other "rites", which are a sort of superpowers you unlock during the game. So only you and your ship can perform the glide. (In the description that's advertised as an "unique feature" - though most space sims implement it these days.) I find that a bit weird. * Story is rather linear. No big dilemmas that would impact the final outcome. No multiple endings or similar - though you *can* go exploring around the semi-open world to find (or not) the side quests and finish (or skip) them at your leisure. Some quests bring you upgraded weapons, armour or shields. Most will only give you some background info, plus monies you can spend on buying equipment at the stores. * Dialogs and monologues are delivered adequately (if sometimes even cheesier than the overall story about the chosen hero and her [that is: yours] ordeals). Indeed, monologues (in form of half-whispered thoughts of the main character) are a big part of speech. * Tutorial isn't anything special. It works. IDK why some people complain about it. Cons: * The main gripe most people seem to have with it, is the limited freedom of movement. True, it isn't 6-degrees-of-freedom, but rather 1.5. That is: flying forward (no reverse) and banking left/right. Plus a smallish side-step (can't call that strafe), which turns into a roll when flying at speed. But, as I said: it's an arcade(y) shooter, not a sim, and you won't miss those 4.5 degrees during the fight at all. And outside the fights it doesn't matter anyway if you need to slow down or stop and turn every now and then, instead of using side movement... * Some boss fights are tedious, with difficulty suddenly spiking above the usual fights. I had to repeat a few of them more times that I'd care to... But again - it isn't such a huge frustration as some say. * If you fail a mission and have to repeat it, you have to wait and listen through all the banter again each time. Could be that's done on purpose because of the next point: * Sometimes (and that also includes some mandatory fights), you have no idea what you have to do. There *are* some hints displayed as "to do list", but those don't always help. A few times I had to abort the mission, restart it and listen really carefully to the introductory dialog to get a clue what to do. (Eventually I did figure it out every time and never had to search the Net about it.) Considering all the nay-sayers in the reviews here, I haven't expected too much from the game. But it actually turned out to be more fun than expected. If you like flight- and/or space-fighting, Chorus is well worth buying and playing.

5 gamers found this review helpful
Togges

Lovely and ALMOST perfect, but...

Togges isn't platformer at all. Not even stackforming adventure, as the second trailer advertises. I'd say it's a trailblazing puzzler. Something new under the sun. Finally! It's also a collect-a-thon - though not in the sense of Mario and the likes, to which it gets constantly compared. Yes, the aesthetics do remind of Mario Galaxy, and yes - there is some jumping involved. But that's pretty much where the similarities end. Your character is a Roomba ... uh, 'scuseme ... TOOMBA vacuum cleaner. And though it can indeed vacuum, it's primary task is quite opposite: s#itting bricks, called Togges. I kid you not. Your job is to lay a trail of Togges to seemingly unreachable places. Each colour has its own dis/advantages: red survive fire, blue water, black survive everything, green are bigger, yellow conduct electricity, white stack without limit... Trick is, you start each level with one colour and have to unlock others one by one. And you can lay a Togge only next to one with the same colour - meaning you can change to another colour only at some predefined points, which you have to reach first - over different obstacles. Some of these puzzles are simple, some really difficult. Most require observing and thinking, not reflexes. And you don't need to solve them all to finish a level. It's perfectly playable with mouse/keyboard, or with a game controller, but there are some minor issues with controls. Not much, but in those few parts, where where speed and reflexes are indeed needed, such issues (esp. if your moves are a bit imperfect) will require you to repeat the task ad nauseam, causing unnecessary frustration in otherwise relaxed, stress-free game. Because of this and of some other bugs I docked a star. (There were game crashes, getting stuck in the air etc. - fortunately not much progress is lost at each game restart.) Otherwise it's a lovely, quite relaxing, yet addictive time-sink, based on a fresh idea. Suitable for kids just as well as seasoned gamers.

5 gamers found this review helpful
The Witcher 2: Assassins of Kings Enhanced Edition

Great RPG, but weakest Witcher

I'll keep this short, because the "Most helpful review" by TigerLord already explains things in detail and I agree with most of it. For me as well, Witcher 2 is definitely the weakest part of the series. Yes, I actually liked the first game better. And, of course, W3 is beyond comparison as the best RPG *ever* (perhaps even best game overall - at least IMHO) and deserves 5+ grade. Now, don't get me wrong: W2 is *still* better than some 80% of RPGs out there. So, if it was a stand-alone game, not part of Witcher series, I'd gladly give him 5 stars. But as things stand, compared to the other two, I have to dock a star. Bottom line: W2 is definitely worth playing and I recommend playing the series in order 1-3. (I played them in order 1, 3, 2 instead and rather regret this decision.) Not just because the proper order makes the most sense story-wise (though if you've read the Witcher books, you know most of the background story already - and if you haven't, what on Earth are you waiting for?), but also because W1 gets you properly introduced to the series and gives you appetite for more. This will make the W2 play through more enjoyable, knowing that the absolute best is yet to come. :)

3 gamers found this review helpful