The game has been overhauled into Slayer edition and is much more accessible than back at release. Environments are pretty, characters are fun, the game was designed for a gamepad. It's not balanced - some characters are better at certain things. It's one of my favourite games and I replay it every few years. Yes, you can finish the campaign in roughly 10-15 hours, but then you get a couple more modes and multiple difficulties. A bunch of collectibles to keep you wanting for gold. I was surprised to meet players like a decade after release still playing it online. Honestly, the main flaw of the game is that it didn't push the envelope enough, but I'm guessing it was about the budget, because clearly a lot of love was put into every aspect of the game.
A coffee-break roguelike with many annoying qualities of a board game with an ADOM theme. Quality of the product is questionable at times - balancing is off (too punishing early game, too easy mid and lategame), UI is halfway between mouse and keyboard and controller. For me, this one is not a fun game. Very underwhelming.
How did this fly under my radar for so long?! It is an excellent arcade game with roguelike elements wrapped in an uncommonly dark wild west theme. Visuals and there: Awesome and unique. Sound and music: Awesome. Voiceover by Ron Perlman: insanely Awesome. Gameplay: Awesome. Easy to learn, hard to master. Best played on a controller. Verdict: Everything about the game exceeded whatever expectations I had and then some. Buy it. Play it. Enjoy it. 'Nuff said.
It's a pretty good game if you have the patience for it. I played it for almost 21 hours on Steam, got most of the achievements. The gameplay: The game does get stressful and frustrating a lot more than it should, which is a shame because it really had the potential to be a cult classic. Combat system is like chess - very restrictive and frequently requires you to sacrifice weaker units in order for stronger units to survive a turn more and turn the tide. Dozer screen is pretty much all about resource management. The difficulty and learning curve are steep, but manageable. While the game oozes 1970s sci-fi comics style, you barely ever get a breather to focus on it as the punishing difficulty means you'll probably sacrifice unique NPCs as fast as you employ them. Can you run it? Graphics, sound effects and music are fine. Game should run fine on a laptop with an integrated gpu. Verdict: Solid fun, but not for everyone. Stylish. Replayable, but at its core extremely punishing. A game about making the best of a bad situation.
What you have in The Suffering is a great mix of story and action that really pulls you in till the very end and does not handicap you by limiting your view or making the character move super-slow. One of the very few games I have finished multiple times. I always wished there would be more games like this - which get all of the things that matter right.