I really enjoyed this game. It's a nice little 3d exploration based metroidvania. My only complaints about the game are that it didn't feel long enough and that you level up a bit too fast which takes away from the rewards for exploration once you max your level out. Well worth the price! 8/10
The game has a decent story that feels very old-timey-folklore. The game has a scary atmosphere without being oppressive and utterly hopeless. There's some light item scarcity which means you're not going to run around fearless because nothing is unlimited (that said, I never ran out of anything). You do some backtracking, but you've got a little car that makes it a breeze (no gas to worry about either). It's not the best game I've ever played or anything, but I feel like it's exactly what it was setting out to be. 10/10
I've played all of Wormwood Studios games, and while they're not the best in the business, they're always high quality and never lacking in heart. The story does get a bit cuckoo bananas throughout, but I never felt like they were just throwing stuff in to be weird. Everything felt very grounded in terms of the world, as bizarre as it could be. As always, the voice acting is top notch with at least one voice you'll certainly recognize from other Wormwood/Wadjet games. I didn't necessarily feel like the story was wrapped up as well as I'd hope, so I'll take off half a star. 4.5 stars and I'm looking forward to whats next.
When you have a gameplay that is like 90% platforming, you'd better ensure the controls feel good. They don't. The character feels floaty and some of the collision detection was terrible. There were several places where I had to keep redoing something because suddenly my character would just fall through the platform, or wouldn't grab a wall, or after being hit would fire in a random direction at 100 miles per hour. There was virtually no reason to explore as 99/100 times you'd only find an animal to pet. Also: Text. Displays. At. It's. Own. Speed. I'd read every message about 5 times before the next one would appear. Cardinal sin in my book. That said. It's very pretty.
This game has some beautiful pixel art and pushed this from 1 star to 2. The gameplay has the depth of a phone game with 25 levels interspersed with 100 pages of novella. This script really suffers from "why say in a sentence what could be said in 3 paragraphs". The ending just throws the whole idea of gameplay out the window and it's just 30 straight minutes of text.
This was a great puzzle platformer. It's got a 1984 vibe while also having a great sense of humor about itself. For the whole thing, I only found one puzzle that I was a bit clunky (turned out I was doing the right thing but at the wrong time). I honestly can't wait for these guys to put out their next game!
The game is good, but I kept encountering a bug where seemingly every other day, for half the day, my saves would disappear and be replaced with old saves. I turned off the GOG Cloud Saves, and the issue persisted. I was about to uninstall the game and just give up when I noticed, several hours later, that the saves had reappeared. This would continue to reoccur about every other day throughout my playthrough. My wife played the PSP version on her Vita and never encountered an issue. Perhaps if you really want to play it, that's a better route. However, no one else seems to be having this issue, so maybe the game just hates me.
"We need to arrest John Smith. Here's a photo of him murdering a dog and him on tape confessing to wanting to shoot a politician. Now, if only there was some evidence we could find to link him to an unrelated crime." Most of the game is spent resubmitting an arrest warrant with no consequences whatsoever. In one case, I arrested "the wrong person" like 25 times before choosing a different city and getting a 25 year sentence.
This game takes place within an imaginary MMO complete with the random people queuing up to talk to NPCs. This fact alone removes all stakes from the game. While the game is functionally competent, everything you're tasked with doing is as interesting as listening to two people talk about playing an online videogame. Your party members will even talk to you about how they should be studying instead of playing the game. Isn't the point of a game to pretend you're not playing a game? The game does have an interesting mechanic that involves traversing a mutli-level map to find hidden items, however as the whole game is overhead I could rarely ever tell when two things were the same height and was constantly falling or running into walls.