Looks and feels great- by which I mean playing the game actually feels a bit like mixing up elixirs. Its an exploration (of "potion space")/ puzzle game, with not much else to it, so if you don't like those things you might not care for it. I'm liking it quite a lot, with a few minor frustrations. The biggest being that I quickly explored most of the available map, but couldn't progress in the game til I bought some recipes and equipment. But you have no way to know what that's going to cost. Guy turned up to sell me what I needed, but I didn't have enough cash. So I saved it up... but you have to sit around twiddling your thumbs for days on end waiting for the travelling salesman to come back by to offer it up again. This is frustrating, and has happened twice so far. Seems unnecessary, and easily fixed by a method to send a message - at a cost, no doubt - to increase the chances of a particular salesman turning up.
Note: I played the VR version of this, which is stunning, and well worth it if you have a headset. Amazing, nostalgic, and cool. The graphics were quite good, and there is a feeling of genuinely exploring a cave. The twisty maze of passages, all alike, is perhaps too-faithfully reproduced for the modern gaming audience - its a bit tedious to slog through, even if you know the trick from 50 years ago - but the addition of the "extra time" gameplay mode, and auto-mapping helped keep things from bogging down. Overall, a lovely homage to the original, and a fun game to play.
Quite a fun little game, and an amazingly generous chunk of it in the demo. So there's really no reason not to give it a try.
Both Dying Light and the Following are truly brilliant games, despite - in both cases - one of the worst endings I've ever encountered. Suddenly all the tricks that you've perfected throughout the whole game don't work anymore, and you're stuck with quicktime events and learning new mechanics in the middle of a boss fight. I recommend playing the game through until you get the warning about entering the endgame, and then just watching the final cutscenes on youtube. But the rest of the games are really extraordinarily well done, and well worth the price of admission.
This is a sort of Steampunk Skyrim, where you run around a world with swords and sorcery but also jet aircraft and laser rifles. And as such, it seems like it ought to be tailor-made for me. Its a beautiful world, with lots of factions and companions and characters to interact with. It falls down, for me, in a couple of areas: 1) It is, as others have mentioned, fairly brutal. As in: I've sunk a fair few hours in, and made it up to level 11, and there is essentially no badguy in the game who can't kill me in 1 or 2 hits. Every combat is essentially me baiting my companion into fighting, and then kiting around tying to stay alive until he or she kills the baddies. This is, for the most part, kind of dull. It's possible that I'm so fragile because I haven't convinced any of the factions to take me on and give me faction armor, which is because... 2) All of the major factions are utter aresehats. To the point where I don't particularly _want_ to do their quests and earn their favor. And there isn't any compelling in-game reason for me to want to do so. No one is promising me better armor if I wander around murdering their citizens for them; they're just ordering me to go around murdering their citizens for no particular reason, and then getting pissed off at me when I instead tell people to run (which I apparently then automatically report back to the questgivers off-camera; they _always_ know. The Berserkers are nature-loving luddites who might almost be likeable if every single one of their quests didn't involve being a jerk for no reason whatsoever. But if I'm real nice to them they'll give me some furs to ward off enemy plasma bolts! So there's that. The Outlaws are Madmaxian murder-hobos who claim that everything is about power and money but get pissed off at me for not siding with beggars, and when I refuse to do anything for them without rewards of power or money. Oh, and they want to blow up the world. The Clerics are mind-controlling religious zealots. And the Albs are emotionless robots who tried to murder me in the opening cutscene. So while the world is detailed and full of _lots_ of talky-talky, I can't find anyone who will give me any reason - even blatant bribes, at this point! - to side with them. And there _are_ sympathetic characters - those are the people you get sent on quests to murder, hurrah! If you like to play a Skyrim-style game but ignore the story, then this may work for you; if you're looking for another Witcher, this aint it.