A marvelous gorgeous game. An explorer and a storyteller more than a puzzle game; you're not liable to find yourself stuck, so if you're looking for conundrums that will frustrate you for days then you're in the wrong place. But there are hidden things to find, and the story unfolds organically and wordlessly. I heartily recommend it.
The art style of this game is great, and probably why you're here reading reviews; unfortunately, I can't recommend it. The game is hugely unbalanced, with certain abilities orders of magnitude more useful than others. Among other things, most of the spellcaster-like abilities require mana (which does not regenerate) to use and yet still don't appear to be significantly better than skills that can be re-used endlessly. The classes are balanced, but only because they're essentially identical - they can all use any gear and any skill, they just have different base stats. Some of the quests are also vastly harder than others, but you never know what your quest is until you're stuck in a dungeon. Those things might make it a bit dull, but wouldn't stop me from playing it for a bit more to see if they get better (I'm on dungeon level 8 atm.) What _will_ probably cause me to put it away are the party interface and the bugs. The party interface is super clunky; to hand an item from one character to another, you have to go to the first, move the item to a shared chest, then switch to the second and go to the shared chest to pick it up. Then if you want to clear out your shared inventory you have to pick up all the trash with a character and carry them over to the store to sell. But if you forget, and leave things in your shared chest then woe is you! Because a bug (at least, I assume it's a bug) will delete anything left in your shared chest about half the times you log out and log back in again. And saving the worst for last; there is some weird recurring bug that causes my characters to not be able to walk through an open door, so I'll slog through a dungeon gathering loot and xp only to lose it all _and_ have to send another character to rescue the first, just to add insult to injury. The gameplay isn't super deep in the first place; certainly not enough to make it worth putting up with a "Game Over; you lose" class of bug.
Typical of terrible PC ports of console games, your adversaries in this game are Mr Camera and Mr Guess Which Way the Relative Movement Controls Will Take You Now. You can quite literally hold down a single directional movement key and have your character turn 90 degrees and jump off a ledge. Couple that with a platformy game with a lot of things to fall off of, puzzles that require you to do things like draw symbols in the dirt, and a checkpointing save system that saves once in a blue moon, and you get an excruciating gaming experience. I gave them a second star for the artwork, music, and story, which I thought were beautiful; the graphics quality may be spotty, but the design is gorgeous. I only wish I could have stood the awful gameplay long enough to see more of it.
I played through this, mostly enjoying it, until the ludiscrously scripted Quicktime-event boss fight with the enormous giant in the arena, and his endlessly more dangerous ally The Cameraman. At which point I chucked it as crap. I even tried it a couple of times using a walkthrough to tell me exactly what I wanted to do and when, but the difficulty is not working out what you want to do, it's all from working out which collection of keys will make that happen. When my controls are restricted to Forward-Back-Left-Right, the camera is pointing North, the Prince is pointing East, and I want to go NE, which button should I press, keeping in mind that a giant as big as a 3-story building - who spontaneously sprouted from a normal guard - is coming to get me, but the camera is facing the wrong way so I have no idea which direction he'll be coming from? They train you up in playing the game, then completely change the rules for how anything works for the boss fights. It's just idiotic.